diff --git a/src/Graphics/GraphicsDevice.cs b/src/Graphics/GraphicsDevice.cs index 5880be12..5e56e1e6 100644 --- a/src/Graphics/GraphicsDevice.cs +++ b/src/Graphics/GraphicsDevice.cs @@ -37,8 +37,8 @@ namespace MoonWorks.Graphics // Check for optional video shaders string basePath = SDL2.SDL.SDL_GetBasePath(); - string videoVertPath = Path.Combine(basePath, "Fullscreen.refresh"); - string videoFragPath = Path.Combine(basePath, "YUV2RGBA.refresh"); + string videoVertPath = Path.Combine(basePath, "video_fullscreen.refresh"); + string videoFragPath = Path.Combine(basePath, "video_yuv2rgba.refresh"); if (File.Exists(videoVertPath) && File.Exists(videoFragPath)) { ShaderModule videoVertShader = new ShaderModule(this, videoVertPath); diff --git a/src/Video/Shaders/Fullscreen.vert b/src/Video/Shaders/video_fullscreen.vert similarity index 100% rename from src/Video/Shaders/Fullscreen.vert rename to src/Video/Shaders/video_fullscreen.vert diff --git a/src/Video/Shaders/YUV2RGBA.frag b/src/Video/Shaders/video_yuv2rgba.frag similarity index 100% rename from src/Video/Shaders/YUV2RGBA.frag rename to src/Video/Shaders/video_yuv2rgba.frag