diff --git a/lib/RefreshCS b/lib/RefreshCS index f92137cc..95cd22c4 160000 --- a/lib/RefreshCS +++ b/lib/RefreshCS @@ -1 +1 @@ -Subproject commit f92137ccc6a12d1f1a908c7b97acb7f7b75d1641 +Subproject commit 95cd22c48a68f93204b44bc508dec86b6be74e56 diff --git a/src/Graphics/CommandBuffer.cs b/src/Graphics/CommandBuffer.cs index e02a7d0e..9c134c50 100644 --- a/src/Graphics/CommandBuffer.cs +++ b/src/Graphics/CommandBuffer.cs @@ -1,6 +1,7 @@ using System; using System.Runtime.InteropServices; using MoonWorks.Math; +using MoonWorks.Window; using RefreshCS; namespace MoonWorks.Graphics @@ -580,15 +581,16 @@ namespace MoonWorks.Graphics } /// - /// Prepares a texture to be presented to the screen. + /// Prepares a texture to be presented to a window. /// /// The texture to present. - /// The area of the screen to present to. + /// The area of the window to present to. /// The filter to use when the texture size differs from the destination rectangle. public void QueuePresent( in Texture texture, in Rect destinationRectangle, - Filter filter + Filter filter, + OSWindow window ) { var refreshRect = destinationRectangle.ToRefresh(); var refreshTextureSlice = new Refresh.TextureSlice @@ -611,20 +613,22 @@ namespace MoonWorks.Graphics Handle, refreshTextureSlice, refreshRect, - (Refresh.Filter)filter + (Refresh.Filter)filter, + window.Handle ); } /// - /// Prepares a texture slice to be presented to the screen. + /// Prepares a texture slice to be presented to a window. /// /// The texture slice to present. - /// The area of the screen to present to. + /// The area of the window to present to. /// The filter to use when the texture size differs from the destination rectangle. public void QueuePresent( in TextureSlice textureSlice, in Rect destinationRectangle, - Filter filter + Filter filter, + OSWindow window ) { var refreshTextureSlice = textureSlice.ToRefreshTextureSlice(); var refreshRect = destinationRectangle.ToRefresh(); @@ -634,38 +638,42 @@ namespace MoonWorks.Graphics Handle, refreshTextureSlice, refreshRect, - (Refresh.Filter) filter + (Refresh.Filter) filter, + window.Handle ); } /// - /// Prepares a texture slice to be presented to the screen. + /// Prepares a texture slice to be presented to a window. /// This particular variant of this method will present to the entire window area. /// /// The texture slice to present. /// The filter to use when the texture size differs from the window size. public void QueuePresent( in TextureSlice textureSlice, - Filter filter + Filter filter, + OSWindow window ) { Refresh.Refresh_QueuePresent( Device.Handle, Handle, textureSlice.ToRefreshTextureSlice(), IntPtr.Zero, - (Refresh.Filter) filter + (Refresh.Filter) filter, + window.Handle ); } /// - /// Prepares a texture to be presented to the screen. + /// Prepares a texture to be presented to a window. /// This particular variant of this method will present to the entire window area. /// /// The texture to present. /// The filter to use when the texture size differs from the window size. public void QueuePresent( Texture texture, - Filter filter + Filter filter, + OSWindow window ) { var refreshTextureSlice = new Refresh.TextureSlice { @@ -687,7 +695,8 @@ namespace MoonWorks.Graphics Handle, refreshTextureSlice, IntPtr.Zero, - (Refresh.Filter) filter + (Refresh.Filter) filter, + window.Handle ); }