using NUnit.Framework; using FluentAssertions; using System; using System.Collections.Generic; using System.Text; using Encompass; namespace Tests { public class WorldTest { struct TestComponent : IComponent { } struct TestDrawComponent : IComponent, IDrawableComponent { public int Layer { get; set; } } static List drawOrder = new List(); class TestEntityRenderer : OrderedRenderer { public override void Render(Entity entity, TestDrawComponent testDrawComponent) { drawOrder.Add(entity); } } class TestGeneralRenderer : GeneralRenderer { public override void Render() { drawOrder.Add(this); } } [Test] public void DrawOrder() { var worldBuilder = new WorldBuilder(); worldBuilder.AddOrderedRenderer(new TestEntityRenderer()); var testGeneralRenderer = worldBuilder.AddGeneralRenderer(new TestGeneralRenderer(), 7); TestComponent testComponent; TestDrawComponent drawComponentThree = new TestDrawComponent { Layer = 3 }; var drawComponentTwo = new TestDrawComponent { Layer = 2 }; var drawComponentOne = new TestDrawComponent { Layer = 1 }; var drawComponentFour = new TestDrawComponent { Layer = 4 }; var entity = worldBuilder.CreateEntity(); worldBuilder.SetComponent(entity, testComponent); worldBuilder.SetComponent(entity, drawComponentThree); var entityTwo = worldBuilder.CreateEntity(); worldBuilder.SetComponent(entityTwo, testComponent); worldBuilder.SetComponent(entityTwo, drawComponentTwo); var entityThree = worldBuilder.CreateEntity(); worldBuilder.SetComponent(entityThree, testComponent); worldBuilder.SetComponent(entityThree, drawComponentThree); var entityFour = worldBuilder.CreateEntity(); worldBuilder.SetComponent(entityFour, testComponent); worldBuilder.SetComponent(entityFour, drawComponentFour); var world = worldBuilder.Build(); world.Update(0.01f); world.Draw(); drawOrder.Should().BeEquivalentTo(entityFour, entityTwo, entity, entityThree, testGeneralRenderer); } } }