using NUnit.Framework; using Encompass; namespace Tests { public static class GeneralRendererTest { struct AComponent : IComponent { } public class SingletonRead { static (AComponent, Entity) result; class TestRenderer : GeneralRenderer { public override void Render() { result = ReadComponentIncludingEntity(); } } [Test] public void SingletonComponent() { var worldBuilder = new WorldBuilder(); worldBuilder.AddGeneralRenderer(new TestRenderer(), 1); AComponent aComponent; var entity = worldBuilder.CreateEntity(); worldBuilder.SetComponent(entity, aComponent); var world = worldBuilder.Build(); world.Update(0.01f); world.Draw(); Assert.That(result, Is.EqualTo((aComponent, entity))); } [Test] public void MultipleComponents() { var worldBuilder = new WorldBuilder(); worldBuilder.AddGeneralRenderer(new TestRenderer(), 1); AComponent aComponent; AComponent aComponentTwo; var entity = worldBuilder.CreateEntity(); worldBuilder.SetComponent(entity, aComponent); var entityB = worldBuilder.CreateEntity(); worldBuilder.SetComponent(entityB, aComponentTwo); var world = worldBuilder.Build(); world.Update(0.01f); world.Draw(); Assert.That(result, Is.EqualTo((aComponent, entity)).Or.EqualTo((aComponentTwo, entityB))); } } } }