using System.Collections.Generic; namespace Encompass { public class WorldBuilder { private List engines = new List(); private ComponentManager componentManager; private EntityManager entityManager; private MessageManager messageManager; public WorldBuilder() { componentManager = new ComponentManager(); entityManager = new EntityManager(componentManager); messageManager = new MessageManager(); } public Entity CreateEntity() { return this.entityManager.CreateEntity(); } public Engine AddEngine() where TEngine : Engine, new() { var engine = new TEngine(); engine.AssignEntityManager(this.entityManager); engine.AssignComponentManager(this.componentManager); engine.AssignMessageManager(this.messageManager); engines.Add(engine); return engine; } public World Build() { var world = new World( this.engines, this.entityManager, this.componentManager, this.messageManager ); this.componentManager.ActivateComponents(); this.componentManager.RemoveComponents(); return world; } } }