using NUnit.Framework; using Encompass; using Encompass.Engines; namespace Tests { public class SpawnerTest { public struct TestComponent : IComponent { } public struct SpawnMessageA : IMessage { } static Entity resultEntity; [Sends(typeof(SpawnMessageA))] class MessageEmitter : Engine { public override void Update(double dt) { SendMessage(new SpawnMessageA()); } } static bool spawnResult = false; [Activates(typeof(TestComponent))] public class TestSpawner : Spawner { protected override void Spawn(SpawnMessageA message) { spawnResult = true; } } interface TestSpawnerProtectedMembers { void Spawn(SpawnMessageA message); } [Test] public void RunsSpawnMethodOnMessageRead() { var worldBuilder = new WorldBuilder(); worldBuilder.AddEngine(new MessageEmitter()); worldBuilder.AddEngine(new TestSpawner()); var world = worldBuilder.Build(); world.Update(0.01); Assert.IsTrue(spawnResult); } } }