using System; using System.Collections.Generic; using System.Text; using Encompass; using Encompass.Engines; using NUnit.Framework; namespace Tests { public class SpawnerTest { struct TestComponent : IComponent { } struct SpawnMessageA : IMessage { } static Entity resultEntity; [Sends(typeof(SpawnMessageA))] class MessageEmitter : Engine { public override void Update(double dt) { SendMessage(new SpawnMessageA()); } } [WritesPending(typeof(TestComponent))] [Writes(typeof(TestComponent))] class TestSpawner : Spawner { protected override void Spawn(SpawnMessageA message) { resultEntity = CreateEntity(); SetComponent(resultEntity, new TestComponent()); Assert.Pass(); } } [Test] public void RunsSpawnMethodOnMessageRead() { var worldBuilder = new WorldBuilder(); worldBuilder.AddEngine(new MessageEmitter()); worldBuilder.AddEngine(new TestSpawner()); var world = worldBuilder.Build(); world.Update(0.01); } } }