using System; using System.Collections.Generic; using System.Reflection; using System.Linq; namespace Encompass { public class WorldBuilder { private List engines = new List(); private DirectedGraph engineGraph = new DirectedGraph(); private ComponentManager componentManager; private EntityManager entityManager; private MessageManager messageManager; private Dictionary> messageTypeToEmitters = new Dictionary>(); private Dictionary> messageTypeToReaders = new Dictionary>(); public WorldBuilder() { componentManager = new ComponentManager(); entityManager = new EntityManager(componentManager); messageManager = new MessageManager(); } public Entity CreateEntity() { return this.entityManager.CreateEntity(); } public Engine AddEngine() where TEngine : Engine, new() { var engine = new TEngine(); engine.AssignEntityManager(this.entityManager); engine.AssignComponentManager(this.componentManager); engine.AssignMessageManager(this.messageManager); engines.Add(engine); engineGraph.AddVertex(engine); var emitMessageAttribute = engine.GetType().GetCustomAttribute(false); if (emitMessageAttribute != null) { foreach (var emitMessageType in engine.GetType().GetCustomAttribute(false).emitMessageTypes) { if (!messageTypeToEmitters.ContainsKey(emitMessageType)) { messageTypeToEmitters.Add(emitMessageType, new HashSet()); } messageTypeToEmitters[emitMessageType].Add(engine); if (messageTypeToReaders.ContainsKey(emitMessageType)) { foreach (var reader in messageTypeToReaders[emitMessageType]) { engineGraph.AddEdge(engine, reader); } } } } var readMessageAttribute = engine.GetType().GetCustomAttribute(false); if (readMessageAttribute != null) { foreach (var readMessageType in engine.GetType().GetCustomAttribute(false).readMessageTypes) { if (!messageTypeToReaders.ContainsKey(readMessageType)) { messageTypeToReaders.Add(readMessageType, new HashSet()); } messageTypeToReaders[readMessageType].Add(engine); if (messageTypeToEmitters.ContainsKey(readMessageType)) { foreach (var emitter in messageTypeToEmitters[readMessageType]) { engineGraph.AddEdge(emitter, engine); } } } } return engine; } public World Build() { if (engineGraph.Cyclic()) { var cycles = engineGraph.SimpleCycles(); var errorString = "Cycle(s) found in Engines: "; foreach (var cycle in cycles) { errorString += "\n" + string.Join(" -> ", cycle.Select((engine) => engine.GetType().Name)) + " -> " + cycle.First().GetType().Name; } throw new EngineCycleException(errorString); } var mutatedComponentTypes = new HashSet(); var duplicateMutations = new List(); var componentToEngines = new Dictionary>(); foreach (var engine in engines) { var mutateAttribute = engine.GetType().GetCustomAttribute(false); if (mutateAttribute != null) { foreach (var mutateComponentType in engine.GetType().GetCustomAttribute(false).mutateComponentTypes) { if (mutatedComponentTypes.Contains(mutateComponentType)) { duplicateMutations.Add(mutateComponentType); } else { mutatedComponentTypes.Add(mutateComponentType); } if (!componentToEngines.ContainsKey(mutateComponentType)) { componentToEngines[mutateComponentType] = new List(); } componentToEngines[mutateComponentType].Add(engine); } } } if (duplicateMutations.Count > 0) { var errorString = "Multiple Engines mutate the same Component: "; foreach (var componentType in duplicateMutations) { errorString += "\n" + componentType.Name + " mutated by: " + string.Join(", ", componentToEngines[componentType].Select((engine) => engine.GetType().Name)); } throw new EngineMutationConflictException(errorString); } var engineOrder = new List(); foreach (var engine in engineGraph.TopologicalSort()) { engineOrder.Add(engine); } var world = new World( engineOrder, this.entityManager, this.componentManager, this.messageManager ); this.componentManager.ActivateComponents(); this.componentManager.RemoveComponents(); return world; } } }