using System;
namespace Encompass
{
///
/// An Entity is a structure composed of a unique ID and a collection of Components.
/// An Entity may only have a single Component of any particular Type.
///
public struct Entity : IEquatable
{
public readonly int ID;
internal Entity(int id)
{
ID = id;
}
public override bool Equals(object obj)
{
return obj is Entity entity && Equals(entity);
}
public bool Equals(Entity other)
{
return other.ID == ID;
}
public static bool operator ==(Entity one, Entity two)
{
return one.Equals(two);
}
public static bool operator !=(Entity one, Entity two)
{
return !one.Equals(two);
}
public override int GetHashCode()
{
return ID.GetHashCode();
}
}
}