using System.ComponentModel; using NUnit.Framework; using FluentAssertions; using Encompass; using System.Collections.Generic; using System; using System.Linq; using Encompass.Exceptions; namespace Tests { public class ComponentTests { struct MockComponent : Encompass.IComponent { public string myString; public int myInt; } struct EntityMessage : IMessage { public Entity entity; } static MockComponent gottenMockComponent; [Receives(typeof(EntityMessage))] [Reads(typeof(MockComponent))] class GetMockComponentEngine : Engine { public override void Update(double dt) { foreach (var entityMessage in ReadMessages()) { gottenMockComponent = GetComponent(entityMessage.entity); } } } struct AddComponentTestMessage : IMessage { public Entity entity; public MockComponent mockComponent; } [Receives(typeof(AddComponentTestMessage))] [Reads(typeof(MockComponent))] class AddComponentTestEngine : Engine { public override void Update(double dt) { foreach (var addComponentTestMessage in ReadMessages()) { Assert.IsTrue(HasComponent(addComponentTestMessage.entity)); Assert.That(GetComponent(addComponentTestMessage.entity), Is.EqualTo(addComponentTestMessage.mockComponent)); } } } [Test] public void AddComponent() { var worldBuilder = new WorldBuilder(); worldBuilder.AddEngine(new AddComponentTestEngine()); var entity = worldBuilder.CreateEntity(); MockComponent mockComponent; mockComponent.myInt = 3; mockComponent.myString = "hello"; worldBuilder.SetComponent(entity, mockComponent); AddComponentTestMessage addComponentTestMessage; addComponentTestMessage.entity = entity; addComponentTestMessage.mockComponent = mockComponent; worldBuilder.SendMessage(addComponentTestMessage); var world = worldBuilder.Build(); world.Update(0.01); } [Test] public void SetMultipleComponentOfSameTypeOnEntity() { var worldBuilder = new WorldBuilder(); worldBuilder.AddEngine(new ReadMockComponentEngine()); var entity = worldBuilder.CreateEntity(); worldBuilder.SetComponent(entity, new MockComponent { myInt = 20, myString = "what" }); worldBuilder.SetComponent(entity, new MockComponent { myInt = 50, myString = "hi" }); worldBuilder.SetComponent(entity, new MockComponent { myInt = 40, myString = "wassup" }); var world = worldBuilder.Build(); world.Update(0.01); Assert.That(gottenMockComponent.myInt, Is.EqualTo(40)); Assert.That(gottenMockComponent.myString, Is.EqualTo("wassup")); } [Reads(typeof(MockComponent))] [WritesPending(typeof(MockComponent))] [Writes(typeof(MockComponent))] class OverwriteEngine : Engine { public override void Update(double dt) { foreach (var (mockComponent, entity) in ReadComponentsIncludingEntity()) { SetComponent(entity, new MockComponent { myInt = 420 }); } } } [ReadsPending(typeof(MockComponent))] [Reads(typeof(MockComponent))] class ReadMockComponentEngine : Engine { public override void Update(double dt) { gottenMockComponent = ReadComponent(); } } [Test] public void EngineOverwriteComponent() { var worldBuilder = new WorldBuilder(); worldBuilder.AddEngine(new OverwriteEngine()); worldBuilder.AddEngine(new ReadMockComponentEngine()); var entity = worldBuilder.CreateEntity(); worldBuilder.SetComponent(entity, new MockComponent { }); var world = worldBuilder.Build(); world.Update(0.01); Assert.That(gottenMockComponent.myInt, Is.EqualTo(420)); } [Reads(typeof(MockComponent))] [Writes(typeof(MockComponent))] class AddAndRemoveComponentEngine : Engine { public override void Update(double dt) { foreach (var (mockComponent, entity) in ReadComponentsIncludingEntity()) { SetComponent(entity, mockComponent); RemoveComponent(entity); } } } [Test] public void AddMultipleComponentSameFrameAsRemove() { var worldBuilder = new WorldBuilder(); worldBuilder.AddEngine(new AddAndRemoveComponentEngine()); var entity = worldBuilder.CreateEntity(); worldBuilder.SetComponent(entity, new MockComponent()); var world = worldBuilder.Build(); Assert.DoesNotThrow(() => world.Update(0.01)); } struct AddMockComponentMessage : IMessage { public Entity entity; public MockComponent mockComponent; } [Sends(typeof(AddMockComponentMessage))] class EmitMockComponentMessageEngine : Engine { private Entity entity; public EmitMockComponentMessageEngine(Entity entity) { this.entity = entity; } public override void Update(double dt) { MockComponent mockComponent; mockComponent.myInt = 10; mockComponent.myString = "four"; AddMockComponentMessage addMockComponentMessage; addMockComponentMessage.entity = entity; addMockComponentMessage.mockComponent = mockComponent; SendMessage(addMockComponentMessage); } } [WritesPending(typeof(MockComponent))] [Receives(typeof(AddMockComponentMessage))] [Writes(typeof(MockComponent))] class AddMockComponentEngine : Engine { public override void Update(double dt) { foreach (var message in ReadMessages()) { SetComponent(message.entity, message.mockComponent); } } } [ReadsPending(typeof(MockComponent))] class HasMockComponentEngine : Engine { private Entity entity; public HasMockComponentEngine(Entity entity) { this.entity = entity; } public override void Update(double dt) { Assert.IsTrue(HasComponent(entity)); } } [Test] public void AddComponentAndReadSameFrame() { var worldBuilder = new WorldBuilder(); var entity = worldBuilder.CreateEntity(); worldBuilder.AddEngine(new EmitMockComponentMessageEngine(entity)); worldBuilder.AddEngine(new AddMockComponentEngine()); worldBuilder.AddEngine(new HasMockComponentEngine(entity)); var world = worldBuilder.Build(); world.Update(0.01); } [Test] public void GetComponent() { var worldBuilder = new WorldBuilder(); worldBuilder.AddEngine(new GetMockComponentEngine()); var entity = worldBuilder.CreateEntity(); MockComponent mockComponent; mockComponent.myInt = 3; mockComponent.myString = "hello"; worldBuilder.SetComponent(entity, mockComponent); EntityMessage entityMessage; entityMessage.entity = entity; worldBuilder.SendMessage(entityMessage); var world = worldBuilder.Build(); world.Update(0.01); Assert.AreEqual(mockComponent, gottenMockComponent); } struct HasComponentTestMessage : IMessage { public Entity entity; } [Receives(typeof(HasComponentTestMessage))] [Reads(typeof(MockComponent))] class HasComponentTestEngine : Engine { public override void Update(double dt) { foreach (var hasComponentTestEngine in ReadMessages()) { Assert.IsTrue(HasComponent(hasComponentTestEngine.entity)); } } } [Test] public void HasComponent() { var worldBuilder = new WorldBuilder(); worldBuilder.AddEngine(new HasComponentTestEngine()); var entity = worldBuilder.CreateEntity(); MockComponent mockComponent; mockComponent.myInt = 3; mockComponent.myString = "hello"; worldBuilder.SetComponent(entity, mockComponent); HasComponentTestMessage hasComponentTestMessage; hasComponentTestMessage.entity = entity; worldBuilder.SendMessage(hasComponentTestMessage); var world = worldBuilder.Build(); world.Update(0.01); } static bool hasComponentRuntimeTypeResult; [Receives(typeof(HasComponentTestMessage))] [Reads(typeof(MockComponent))] class HasComponentWithRuntimeTypeEngine : Engine { public override void Update(double dt) { foreach (var hasComponentTestEngine in ReadMessages()) { hasComponentRuntimeTypeResult = HasComponent(hasComponentTestEngine.entity, typeof(MockComponent)); } } } [Test] public void HasComponentWithRuntimeType() { var worldBuilder = new WorldBuilder(); worldBuilder.AddEngine(new HasComponentWithRuntimeTypeEngine()); var entity = worldBuilder.CreateEntity(); MockComponent mockComponent; mockComponent.myInt = 3; mockComponent.myString = "hello"; worldBuilder.SetComponent(entity, mockComponent); HasComponentTestMessage hasComponentTestMessage; hasComponentTestMessage.entity = entity; worldBuilder.SendMessage(hasComponentTestMessage); var world = worldBuilder.Build(); world.Update(0.01); Assert.IsTrue(hasComponentRuntimeTypeResult); } [Test] public void HasComponentWithRuntimeTypeFalseWhenNoneHaveBeenCreated() { var worldBuilder = new WorldBuilder(); worldBuilder.AddEngine(new HasComponentWithRuntimeTypeEngine()); var entity = worldBuilder.CreateEntity(); HasComponentTestMessage hasComponentTestMessage; hasComponentTestMessage.entity = entity; worldBuilder.SendMessage(hasComponentTestMessage); var world = worldBuilder.Build(); world.Update(0.01); Assert.IsFalse(hasComponentRuntimeTypeResult); } struct RemoveComponentTestMessage : IMessage { public Entity entity; } [Reads(typeof(MockComponent))] [Receives(typeof(RemoveComponentTestMessage))] class RemoveComponentTestEngine : Engine { public override void Update(double dt) { foreach (var removeComponentMessage in ReadMessages()) { RemoveComponent(removeComponentMessage.entity); } } } [Receives(typeof(RemoveComponentTestMessage))] [Sends(typeof(CheckHasMockComponentMessage))] class DoRemoveCheckEngine : Engine { private Entity entity; public DoRemoveCheckEngine(Entity entity) { this.entity = entity; } public override void Update(double dt) { if (SomeMessage()) { CheckHasMockComponentMessage checkHasMockComponentMessage; checkHasMockComponentMessage.entity = entity; checkHasMockComponentMessage.shouldHaveComponent = true; SendMessage(checkHasMockComponentMessage); } else { CheckHasMockComponentMessage checkHasMockComponentMessage; checkHasMockComponentMessage.entity = entity; checkHasMockComponentMessage.shouldHaveComponent = false; SendMessage(checkHasMockComponentMessage); } } } static bool hasComponentResult; [Receives(typeof(CheckHasMockComponentMessage))] [Reads(typeof(MockComponent))] class CheckHasMockComponentEngine : Engine { public override void Update(double dt) { foreach (var checkHasMockComponentMessage in ReadMessages()) { hasComponentResult = HasComponent(checkHasMockComponentMessage.entity); } } } [Test] public void RemovedComponentShouldStillExistOnSameFrame() { var worldBuilder = new WorldBuilder(); var entity = worldBuilder.CreateEntity(); worldBuilder.AddEngine(new RemoveComponentTestEngine()); worldBuilder.AddEngine(new CheckHasMockComponentEngine()); worldBuilder.AddEngine(new DoRemoveCheckEngine(entity)); MockComponent mockComponent; mockComponent.myInt = 3; mockComponent.myString = "hello"; worldBuilder.SetComponent(entity, mockComponent); RemoveComponentTestMessage removeComponentMessage; removeComponentMessage.entity = entity; worldBuilder.SendMessage(removeComponentMessage); var world = worldBuilder.Build(); world.Update(0.01f); hasComponentResult.Should().BeTrue(); world.Update(0.01f); hasComponentResult.Should().BeFalse(); } struct CheckHasMockComponentMessage : IMessage { public Entity entity; public bool shouldHaveComponent; } [Receives(typeof(CheckHasMockComponentMessage))] [ReadsPending(typeof(MockComponent))] class CheckHasPendingMockComponentEngine : Engine { public override void Update(double dt) { foreach (var checkHasMockComponentMessage in ReadMessages()) { Assert.IsTrue(HasComponent(checkHasMockComponentMessage.entity)); } } } } }