Evan Hemsley
|
09dbf07305
|
unparameterized sendmessage + ParallelUpdate + tests
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2019-07-28 13:46:26 -07:00 |
Evan Hemsley
|
61057f1f44
|
structure for running engines in parallel
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2019-07-26 01:17:39 -07:00 |
thatcosmonaut
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89154f21d7
|
introduce concept of pending component
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2019-07-19 16:15:48 -07:00 |
Evan Hemsley
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1845d5f766
|
read new and existing component system
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2019-07-19 12:47:17 -07:00 |
Evan Hemsley
|
0639eef118
|
rename EmitMessage to SendMessage and add special case for component self-cycle
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2019-07-18 20:31:31 -07:00 |
Evan Hemsley
|
c8c5a8c7c4
|
change attributes
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2019-07-18 18:20:38 -07:00 |
thatcosmonaut
|
f960712f57
|
component writes moved back to end of frame
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2019-07-17 18:12:29 -07:00 |
Evan Hemsley
|
9b58473ae8
|
engines must declare component reads + validation for Reads and Writes arguments
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2019-07-16 11:17:07 -07:00 |
Evan Hemsley
|
7ab512e522
|
started reworking component mutation
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2019-07-16 09:47:58 -07:00 |
Evan Hemsley
|
9bb8fbda25
|
change WorldBuilder.AddEngine to take an instantiated Engine
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2019-06-24 12:26:19 -07:00 |
Evan Hemsley
|
b4347f4085
|
implement Detector and change World and Engine update to use double
|
2019-06-24 12:14:37 -07:00 |
Evan Hemsley
|
cfc5ca178f
|
world builder structure
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2019-06-16 17:56:36 -07:00 |