cosmonaut
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6858ec1b0f
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Mega Refactor (#20)
continuous-integration/drone/push Build is passing
Details
Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games>
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2021-03-12 08:25:25 +00:00 |
cosmonaut
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703e088430
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fix IDrawableComponent throwing if non auto property used for Layer (#9)
continuous-integration/drone/push Build is passing
Details
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2020-07-16 07:10:21 +00:00 |
Evan Hemsley
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a4be308f41
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throw if RegisterDrawLayer called after adding renderer
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/pr Build is passing
Details
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2020-07-10 12:37:10 -07:00 |
Evan Hemsley
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0df0916347
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update JIT preload
continuous-integration/drone/push Build is passing
Details
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2020-03-24 21:28:56 -07:00 |
Evan Hemsley
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971993f605
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update ReadMessages loops to use ref readonly
continuous-integration/drone/push Build is passing
Details
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2020-03-22 13:45:28 -07:00 |
Evan Hemsley
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cdc68e46e5
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rework ReadMessages to return a Span
continuous-integration/drone/push Build is passing
Details
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2020-03-22 13:41:55 -07:00 |
Evan Hemsley
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408dd9bfeb
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unmanaged structs
continuous-integration/drone/push Build is passing
Details
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2020-03-20 15:45:58 -07:00 |
Evan Hemsley
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bd17a86dec
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rename pending to immediate
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2019-12-23 19:04:26 -08:00 |
Evan Hemsley
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25b8dc6749
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fixes various write priority related bugs
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2019-12-06 00:36:54 -08:00 |
Evan Hemsley
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2a7e97463e
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forgot to rename SendMessageDelayed on WorldBuilder
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2019-11-25 19:37:03 -08:00 |
Evan Hemsley
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62dfdb758a
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remove exposed GUIDs from the API
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2019-11-20 19:01:29 -08:00 |
thatcosmonaut
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0920b9a8f7
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fix bug where multiple messages between same engines caused build crash
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2019-11-13 13:05:31 -08:00 |
Evan Hemsley
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790e36b2d3
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graph logic depends on MoonTools.Core.Graph
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2019-10-24 13:13:43 -07:00 |
Evan Hemsley
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5f72bef256
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DefaultWritePriority attribute for engines
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2019-09-26 13:26:48 -07:00 |
Evan Hemsley
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4a7f65f2f5
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more write conflict checks
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2019-08-21 17:54:43 -07:00 |
thatcosmonaut
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9813c260ae
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started the component write priority system
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2019-08-20 19:25:59 -07:00 |
thatcosmonaut
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d084286c83
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delayed message system
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2019-08-19 19:05:18 -07:00 |
thatcosmonaut
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89154f21d7
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introduce concept of pending component
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2019-07-19 16:15:48 -07:00 |
Evan Hemsley
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1845d5f766
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read new and existing component system
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2019-07-19 12:47:17 -07:00 |
Evan Hemsley
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0639eef118
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rename EmitMessage to SendMessage and add special case for component self-cycle
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2019-07-18 20:31:31 -07:00 |
Evan Hemsley
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c8c5a8c7c4
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change attributes
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2019-07-18 18:20:38 -07:00 |
thatcosmonaut
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f960712f57
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component writes moved back to end of frame
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2019-07-17 18:12:29 -07:00 |
Evan Hemsley
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9b58473ae8
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engines must declare component reads + validation for Reads and Writes arguments
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2019-07-16 11:17:07 -07:00 |
Evan Hemsley
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7ab512e522
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started reworking component mutation
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2019-07-16 09:47:58 -07:00 |
Evan Hemsley
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9bb8fbda25
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change WorldBuilder.AddEngine to take an instantiated Engine
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2019-06-24 12:26:19 -07:00 |
Evan Hemsley
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b4347f4085
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implement Detector and change World and Engine update to use double
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2019-06-24 12:14:37 -07:00 |
Evan Hemsley
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cfc5ca178f
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world builder structure
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2019-06-16 17:56:36 -07:00 |