cosmonaut
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6858ec1b0f
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Mega Refactor (#20)
continuous-integration/drone/push Build is passing
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Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games>
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2021-03-12 08:25:25 +00:00 |
Evan Hemsley
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a5fd322791
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fix silent failure when performing singular reads
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/pr Build is passing
Details
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2020-07-19 20:10:38 -07:00 |
cosmonaut
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59014c7a9e
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QueryWith and QueryWithout implicitly Read (#8)
continuous-integration/drone/push Build is passing
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2020-07-12 22:17:38 +00:00 |
Evan Hemsley
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0df0916347
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update JIT preload
continuous-integration/drone/push Build is passing
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2020-03-24 21:28:56 -07:00 |
Evan Hemsley
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ca9c9c84a3
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getting rid of tuple returns
continuous-integration/drone/push Build is passing
Details
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2020-03-22 19:10:28 -07:00 |
Evan Hemsley
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971993f605
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update ReadMessages loops to use ref readonly
continuous-integration/drone/push Build is passing
Details
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2020-03-22 13:45:28 -07:00 |
Evan Hemsley
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cdc68e46e5
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rework ReadMessages to return a Span
continuous-integration/drone/push Build is passing
Details
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2020-03-22 13:41:55 -07:00 |
Evan Hemsley
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408dd9bfeb
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unmanaged structs
continuous-integration/drone/push Build is passing
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2020-03-20 15:45:58 -07:00 |
Evan Hemsley
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f24ee21de0
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pruning empty entities
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2020-03-17 17:40:11 -07:00 |
Evan Hemsley
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4d67b4ddf7
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add test for singular ReadMessageWithEntity
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2020-03-17 16:04:27 -07:00 |
Evan Hemsley
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511a05f18e
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AddComponent for newly created Entities
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2020-03-17 15:29:16 -07:00 |
Evan Hemsley
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926c05a4db
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rename to ReadMessagesWithEntity
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2019-12-29 23:55:48 -08:00 |
Evan Hemsley
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9057228795
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fix bug when no messages existed for queried entity
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2019-12-29 20:41:35 -08:00 |
Evan Hemsley
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df7abf4cf3
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adds ability to retrieve messages by entity
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2019-12-29 20:36:23 -08:00 |
Evan Hemsley
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936b97c4ec
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better error message when component is not found on entity
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2019-12-28 15:08:07 -08:00 |
Evan Hemsley
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9b0bf34c73
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immediate tracking
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2019-12-28 14:30:26 -08:00 |
Evan Hemsley
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41e9dd4451
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tracking for non-immediate components
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2019-12-28 13:53:02 -08:00 |
Evan Hemsley
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e3343e4a00
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fix non immediate component remove
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2019-12-26 21:25:24 -08:00 |
Evan Hemsley
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1a17f9a8e1
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changes to component update handling
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2019-12-26 20:18:46 -08:00 |
Evan Hemsley
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bd17a86dec
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rename pending to immediate
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2019-12-23 19:04:26 -08:00 |
Evan Hemsley
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7885c2e0f4
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component removes are treated as priority writes
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2019-12-23 18:01:49 -08:00 |
Evan Hemsley
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1e73351b07
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restructure entity queries to enable caching
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2019-12-22 18:13:35 -08:00 |
Evan Hemsley
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120fb738d7
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add more query tests
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2019-12-22 11:44:35 -08:00 |
Evan Hemsley
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50974c181a
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advanced query system
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2019-12-22 01:15:58 -08:00 |
Evan Hemsley
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728109bfc6
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beginning query syntax system
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2019-12-21 17:58:07 -08:00 |
Evan Hemsley
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494a583240
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started system for efficiently doing entity queries
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2019-12-20 11:10:42 -08:00 |
Evan Hemsley
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5513402573
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removed all component ID stuff
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2019-12-05 14:59:55 -08:00 |
thatcosmonaut
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dea3ad591e
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test tweak
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2019-11-22 13:18:43 -08:00 |
thatcosmonaut
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f05b7f725d
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remove time dilation priority system in favor of averaging
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2019-11-22 13:14:36 -08:00 |
thatcosmonaut
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d45295ae87
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messages with time dilation system
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2019-11-21 14:22:10 -08:00 |
thatcosmonaut
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fc50bf9b81
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implementation of time dilation system for engines
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2019-11-21 13:53:33 -08:00 |
Evan Hemsley
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62dfdb758a
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remove exposed GUIDs from the API
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2019-11-20 19:01:29 -08:00 |
Evan Hemsley
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b8d66e7642
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adds Engine.RemoveComponent<TComponent>(Entity)
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2019-11-17 10:48:39 -08:00 |
thatcosmonaut
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5da8e2b71d
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add tests for component-entity getters
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2019-11-14 10:57:13 -08:00 |
Evan Hemsley
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85f99a565c
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adds some convenience methods and doc comments
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2019-10-24 12:48:36 -07:00 |
Evan Hemsley
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5bcde8bb96
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fix crash where overwriting an existing component on the same frame as an entity was being destroyed would cause the component to not be destroyed
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2019-08-22 20:07:41 -07:00 |
Evan Hemsley
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971a663cf9
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write priority system and require read declaration for entity lookups by component
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2019-08-21 15:13:48 -07:00 |
thatcosmonaut
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9813c260ae
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started the component write priority system
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2019-08-20 19:25:59 -07:00 |
thatcosmonaut
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b8d3d706ad
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fix crash when entity is added and removed same frame
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2019-08-20 15:44:01 -07:00 |
thatcosmonaut
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d084286c83
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delayed message system
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2019-08-19 19:05:18 -07:00 |
Evan Hemsley
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8fd2307fbb
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fix pending component type and id lookups
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2019-08-11 11:47:12 -07:00 |
Evan Hemsley
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162dbe52a2
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fix broken entity ID lookup on pending components
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2019-08-11 11:26:31 -07:00 |
Evan Hemsley
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c1e206ef49
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
Evan Hemsley
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dbe6cc4f53
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accidentally destroyed every pooled dictionary when an entity was destroyed LOOOL
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2019-08-01 23:09:41 -07:00 |
Evan Hemsley
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d86c002305
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optimize component message system
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2019-08-01 16:24:57 -07:00 |
Evan Hemsley
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d6c84b950a
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remove activation concept from components and entities
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2019-07-31 10:35:17 -07:00 |
thatcosmonaut
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fea5c57860
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update engine generator
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2019-07-19 17:50:13 -07:00 |
thatcosmonaut
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89154f21d7
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introduce concept of pending component
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2019-07-19 16:15:48 -07:00 |
Evan Hemsley
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1845d5f766
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read new and existing component system
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2019-07-19 12:47:17 -07:00 |
Evan Hemsley
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80effc06dc
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fix componentmessage self-cycle and rename WorldBuilder.EmitMessage
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2019-07-18 21:07:26 -07:00 |