encompass-cs/test/ComponentTest.cs

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C#
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2019-07-17 18:24:21 +00:00
using NUnit.Framework;
using FluentAssertions;
using Encompass;
using System.Collections.Generic;
using System;
using System.Linq;
namespace Tests
{
public class ComponentTests
{
struct MockComponent : IComponent
{
public string myString;
public int myInt;
}
struct EntityMessage : IMessage
{
public Entity entity;
}
static IEnumerable<(Guid, MockComponent)> gottenMockComponentIDPairs = Enumerable.Empty<(Guid, MockComponent)>();
static (Guid, MockComponent) gottenMockComponentIDPair;
[Reads(typeof(EntityMessage), typeof(MockComponent))]
class GetMockComponentsEngine : Engine
{
public override void Update(double dt)
{
gottenMockComponentIDPairs = Enumerable.Empty<(Guid, MockComponent)>();
foreach (var entityMessage in ReadMessages<EntityMessage>())
{
gottenMockComponentIDPairs = GetComponents<MockComponent>(entityMessage.entity);
}
}
}
[Reads(typeof(EntityMessage), typeof(MockComponent))]
class GetMockComponentEngine : Engine
{
public override void Update(double dt)
{
foreach (var entityMessage in ReadMessages<EntityMessage>())
{
gottenMockComponentIDPair = GetComponent<MockComponent>(entityMessage.entity);
}
}
}
struct AddComponentTestMessage : IMessage
{
public Entity entity;
public MockComponent mockComponent;
}
[Reads(typeof(AddComponentTestMessage), typeof(MockComponent))]
class AddComponentEngine : Engine
{
public override void Update(double dt)
{
foreach (var addComponentTestMessage in ReadMessages<AddComponentTestMessage>())
{
Assert.IsTrue(HasComponent<MockComponent>(addComponentTestMessage.entity));
Assert.That(GetComponent<MockComponent>(addComponentTestMessage.entity).Item2, Is.EqualTo(addComponentTestMessage.mockComponent));
}
}
}
[Test]
public void AddComponent()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new AddComponentEngine());
worldBuilder.AddEngine(new GetMockComponentEngine());
var entity = worldBuilder.CreateEntity();
MockComponent mockComponent;
mockComponent.myInt = 3;
mockComponent.myString = "hello";
worldBuilder.AddComponent(entity, mockComponent);
AddComponentTestMessage addComponentTestMessage;
addComponentTestMessage.entity = entity;
addComponentTestMessage.mockComponent = mockComponent;
worldBuilder.EmitMessage(addComponentTestMessage);
var world = worldBuilder.Build();
world.Update(0.01);
}
[Test]
public void GetComponents()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new GetMockComponentsEngine());
var entity = worldBuilder.CreateEntity();
MockComponent mockComponentA;
mockComponentA.myInt = 3;
mockComponentA.myString = "hello";
MockComponent mockComponentB;
mockComponentB.myInt = 5;
mockComponentB.myString = "wassup";
MockComponent mockComponentC;
mockComponentC.myInt = 1;
mockComponentC.myString = "howdy";
var componentAID = worldBuilder.AddComponent(entity, mockComponentA);
var componentBID = worldBuilder.AddComponent(entity, mockComponentB);
var componentCID = worldBuilder.AddComponent(entity, mockComponentC);
EntityMessage entityMessage;
entityMessage.entity = entity;
worldBuilder.EmitMessage(entityMessage);
var world = worldBuilder.Build();
world.Update(0.01);
gottenMockComponentIDPairs.Should().Contain((componentAID, mockComponentA));
gottenMockComponentIDPairs.Should().Contain((componentBID, mockComponentB));
gottenMockComponentIDPairs.Should().Contain((componentCID, mockComponentC));
}
[Test]
public void GetComponent()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new GetMockComponentEngine());
var entity = worldBuilder.CreateEntity();
MockComponent mockComponent;
mockComponent.myInt = 3;
mockComponent.myString = "hello";
var componentID = worldBuilder.AddComponent<MockComponent>(entity, mockComponent);
EntityMessage entityMessage;
entityMessage.entity = entity;
worldBuilder.EmitMessage(entityMessage);
var world = worldBuilder.Build();
world.Update(0.01);
Assert.AreEqual((componentID, mockComponent), gottenMockComponentIDPair);
}
struct HasComponentTestMessage : IMessage
{
public Entity entity;
}
[Reads(typeof(HasComponentTestMessage), typeof(MockComponent))]
class HasComponentTestEngine : Engine
{
public override void Update(double dt)
{
foreach (var hasComponentTestEngine in ReadMessages<HasComponentTestMessage>())
{
Assert.IsTrue(HasComponent<MockComponent>(hasComponentTestEngine.entity));
}
}
}
[Test]
public void HasComponent()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new HasComponentTestEngine());
var entity = worldBuilder.CreateEntity();
MockComponent mockComponent;
mockComponent.myInt = 3;
mockComponent.myString = "hello";
worldBuilder.AddComponent(entity, mockComponent);
HasComponentTestMessage hasComponentTestMessage;
hasComponentTestMessage.entity = entity;
worldBuilder.EmitMessage(hasComponentTestMessage);
var world = worldBuilder.Build();
world.Update(0.01);
}
struct HasComponentWhenInactiveTestMessage : IMessage
{
public Entity entity;
}
[Reads(typeof(HasComponentWhenInactiveTestMessage), typeof(MockComponent))]
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class HasComponentWhenInactiveTestEngine : Engine
{
public override void Update(double dt)
{
foreach (var hasComponentTestEngine in ReadMessages<HasComponentWhenInactiveTestMessage>())
{
Assert.IsFalse(HasComponent<MockComponent>(hasComponentTestEngine.entity));
}
}
}
[Test]
public void HasComponentWhenInactive()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new HasComponentWhenInactiveTestEngine());
var entity = worldBuilder.CreateEntity();
MockComponent mockComponent;
mockComponent.myInt = 3;
mockComponent.myString = "hello";
var componentID = worldBuilder.AddComponent(entity, mockComponent);
HasComponentWhenInactiveTestMessage testMessage;
testMessage.entity = entity;
worldBuilder.EmitMessage(testMessage);
worldBuilder.DeactivateComponent(componentID);
var world = worldBuilder.Build();
world.Update(0.01f);
}
struct RemoveComponentTestMessage : IMessage
{
public Entity entity;
public Guid componentID;
}
[Reads(typeof(RemoveComponentTestMessage), typeof(MockComponent))]
[Writes(typeof(MockComponent))]
class RemoveComponentTestEngine : Engine
{
public override void Update(double dt)
{
foreach (var removeComponentMessage in ReadMessages<RemoveComponentTestMessage>())
{
RemoveComponent(removeComponentMessage.componentID);
Assert.IsFalse(HasComponent<MockComponent>(removeComponentMessage.entity));
Assert.IsEmpty(GetComponents<MockComponent>(removeComponentMessage.entity));
}
}
}
[Test]
public void RemoveComponent()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new RemoveComponentTestEngine());
var entity = worldBuilder.CreateEntity();
MockComponent mockComponent;
mockComponent.myInt = 3;
mockComponent.myString = "hello";
var componentID = worldBuilder.AddComponent(entity, mockComponent);
RemoveComponentTestMessage removeComponentMessage;
removeComponentMessage.entity = entity;
removeComponentMessage.componentID = componentID;
worldBuilder.EmitMessage(removeComponentMessage);
var world = worldBuilder.Build();
world.Update(0.01f);
}
struct ActivateComponentMessage : IMessage
{
public Entity entity;
public Guid componentID;
}
[Reads(typeof(ActivateComponentMessage), typeof(MockComponent))]
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[Writes(typeof(MockComponent))]
class ActivateComponentEngine : Engine
{
public override void Update(double dt)
{
foreach (var activateComponentMessage in ReadMessages<ActivateComponentMessage>())
{
ActivateComponent(activateComponentMessage.componentID);
Assert.IsTrue(HasComponent<MockComponent>(activateComponentMessage.entity));
}
}
}
[Test]
public void ActivateComponent()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new ActivateComponentEngine());
var entity = worldBuilder.CreateEntity();
MockComponent mockComponent;
mockComponent.myInt = 3;
mockComponent.myString = "hello";
var componentID = worldBuilder.AddComponent(entity, mockComponent);
worldBuilder.DeactivateComponent(componentID);
ActivateComponentMessage activateMessage;
activateMessage.entity = entity;
activateMessage.componentID = componentID;
worldBuilder.EmitMessage(activateMessage);
var world = worldBuilder.Build();
world.Update(0.01f);
}
struct DeactivateComponentMessage : IMessage
{
public Entity entity;
public Guid componentID;
}
[Reads(typeof(DeactivateComponentMessage), typeof(MockComponent))]
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[Writes(typeof(MockComponent))]
class DeactivateComponentEngine : Engine
{
public override void Update(double dt)
{
foreach (var deactivateComponentMessage in ReadMessages<DeactivateComponentMessage>())
{
DeactivateComponent(deactivateComponentMessage.componentID);
Assert.IsFalse(HasComponent<MockComponent>(deactivateComponentMessage.entity));
}
}
}
[Test]
public void DeactivateComponent()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new DeactivateComponentEngine());
var entity = worldBuilder.CreateEntity();
MockComponent mockComponent;
mockComponent.myInt = 3;
mockComponent.myString = "hello";
var componentID = worldBuilder.AddComponent(entity, mockComponent);
DeactivateComponentMessage deactivateComponentMessage;
deactivateComponentMessage.entity = entity;
deactivateComponentMessage.componentID = componentID;
worldBuilder.EmitMessage(deactivateComponentMessage);
var world = worldBuilder.Build();
world.Update(0.01);
}
}
}