--- title: "First Run" date: 2019-05-23T12:21:05-07:00 weight: 20 --- If you are using VSCode, all we have to do now is run our build and run task. Hit `Ctrl-Shift-B` (or `Cmd-Shift-B` on OSX) to bring up the Build Tasks window. ![Build Tasks window](/images/build_tasks.png) There's a lot of options here so let's break it down a bit. `Build` tasks simply build the program, but do not execute it. `Run` tasks execute without building. `Build & Run` tasks build and then execute. `Framework` means that the game will execute using .NET Framework (or Mono if you are on OSX or Linux). `Core` means that the game will execute using .NET Core. FNA recommends developing and shipping using Framework/Mono, but I find the Core debugger to be pretty powerful, so I switch to Core sometimes when I have a tricky bug to track down. `Debug` means that the game will build in Debug mode. `Release` means that the game will build in Release mode. Debug modes are typically larger and slower than `Release` builds, but they allow you to use powerful debugging tools. When you are shipping your game you should always, always use `Release` mode. Anyway, for our first run, let's select `Build & Run: Framework Debug`. Exciting!! Let's see what happens... ![pong first run](/images/pong_first_run.png) Look at that! Terrific. Cornflower blue is a lovely color, but for authenticity we probably want the background to be black instead. In the Draw method, change Color.CornflowerBlue to Color.Black: ```cs GraphicsDevice.Clear(Color.Black); ``` ![pong second run](/images/pong_second_run.png) Thaaaaaaat's more like it. But it's pretty boring right now. Games need action! Let's move on and get this paddle moving.