--- title: "First Run" date: 2019-05-23T12:21:05-07:00 weight: 20 --- All we have to do now is run our build and run script in the terminal. ```sh > npm run love ``` Exciting!! Let's see what happens... ![pong first run](/images/pong_first_run.png) Oh dear. That paddle is quite small. Bit of a buzzkill really. ```ts const width = 20; const height = 120; ``` ```ts position_component.x = 40; position_component.y = 360; ``` ![pong second run](/images/pong_second_run.png) Thaaaaaaat's more like it. Notice how we can just change simple Component values, and the result of the simulation changes. In a larger project we would probably want to define these Component values in a separate file that lives on its own. This is called *data-driven design* and it is a powerful feature of ECS-like architectures. When we do data-driven design, we can modify the game without even looking at source code - just change some values in a file and the game changes! If we wanted to get really clever, we could probably have an in-game editor that changes these values even while the game is running! But for such a simple example, leaving this in the *load* function is probably fine. Let's move on and get this paddle moving.