--- title: "Message" date: 2019-05-22T13:10:43-07:00 weight: 7 --- Similar to Components, Messages are collections of data. Messages are used to transmit data between Engines so they can manipulate the game state accordingly. To define a message, extend the Message class. ```ts import { Message } from "encompass-ecs"; class MotionMessage extends Message { public x: number; public y: number; } ``` Messages are temporary and destroyed at the end of the frame. {{% notice notice %}} Ok fine, since you asked, Messages actually live in an object pool so that they aren't garbage-collected at runtime. But you as the game developer don't have to worry about that. {{% /notice %}}