--- title: "Message" date: 2019-05-22T13:10:43-07:00 weight: 7 --- Similar to Components, Messages are collections of data. Messages are used to transmit data between Engines so they can manipulate the game state accordingly. To define a message, declare a struct. ```cs using Encompass; public struct MotionMessage { public Vector2 Motion { get; } } ``` Messages are temporary and Encompass destroys all its references to them at the end of the frame. {{% notice tip %}} Again, because structs are value types, and Encompass stores them in a particular way, we can create as many of them as we want without worrying about creating pressure on the garbage collector. Neato! {{% /notice %}}