From e419e1ea8eb45d35c983691ef83b011f3ddc8fc5 Mon Sep 17 00:00:00 2001 From: Evan Hemsley <2342303+ehemsley@users.noreply.github.com> Date: Wed, 22 May 2019 14:05:33 -0700 Subject: [PATCH] mention dt in world --- content/concepts/world.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/content/concepts/world.md b/content/concepts/world.md index 44c5318..ce0ede4 100644 --- a/content/concepts/world.md +++ b/content/concepts/world.md @@ -42,4 +42,8 @@ But you can call these methods wherever you see fit. Certain Encompass projects actually have multiple separate Worlds to manage certain behaviors. This is perfectly valid and can be a great way to structure your project, but be warned that it is difficult to share information between Worlds by design. {{% /notice %}} +**What's that whole dt business about?** + +*dt* stands for delta-time. Correct usage of delta-time is crucial to make sure that your game does not become *frame-dependent*, which is very bad. We'll talk more about frame-dependence later in the tutorial, but to briefly summarize, if your game is frame-dependent you will run into very frustrating behavior when running your game on different computer systems. + That's it! Now that we have these high-level concepts down, let's build an actual, for-real game.