diff --git a/content/pong/ball/revisiting_spawners.md b/content/pong/ball/revisiting_spawners.md index a541f52..427446c 100644 --- a/content/pong/ball/revisiting_spawners.md +++ b/content/pong/ball/revisiting_spawners.md @@ -345,7 +345,3 @@ WorldBuilder.AddEngine(new BallSpawner(WhitePixel)); ``` You can get rid of the BallTexture now too. We reduced the number of textures we're using and ensured that the visual display of our game entities will match their collision detection. It's always a good idea to analyze your current structures and see if they can be improved! - -*Insert video here* - -Getting closer...