--- title: "Introduction" date: 2019-09-14T19:19:03-07:00 weight: 5 --- In Bonk, an **IShape2D** is defined by two methods. 1) A *support function*, which is a method that returns the farthest possible point in the shape in a given **Vector2** direction. The shape vertices are transformed by a **Transform2D**. 2) A method for creating an axis-aligned bounding box from the shape that takes a **Transform2D** to transform the shape vertices. Bonk provides you with tested implementations of four common 2D shapes, but you can implement these methods to create custom **IShape2D** structs. Note that shapes themselves do not contain absolute position data. You will use a **Transform2D** to manipulate the shape's position, rotation, and scale in 2D space. A final restriction to note: Defining concave shapes is an error. The collision solving algorithm that Bonk uses does not support concave shapes. If you wish to define concave shapes, define them as a composition of multiple convex shapes.