--- title: "Sweep Test" date: 2020-07-18T12:37:29-07:00 weight: 15 --- Sweep testing is an efficient way to check collision positions on moving objects. At the moment, Bonk only implements sweep testing on Rectangles. Example: ```cs var rectangle = new Rectangle(-2, -2, 4, 4); var transform = new Transform2D(new Position2D(-6, 0)); var otherRectangle = new Rectangle(-2, -2, 4, 4); var otherTransform = new Transform2D(new Position2D(6, 0)); var farthestRectangle = new Rectangle(-2, -2, 4, 4); var farthestTransform = new Transform2D(new Position2D(12, 0)); var downRectangle = new Rectangle(-6, -2, 12, 4); var downTransform = new Transform2D(new Position2D(-6, 20)); var spatialHash = new SpatialHash(16); spatialHash.Insert(1, otherRectangle, otherTransform); spatialHash.Insert(2, farthestRectangle, farthestTransform); spatialHash.Insert(3, downRectangle, downTransform); var result = SweepTest.Test(spatialHash, rectangle, transform, new Vector2(12, 0)); // hits ```