--- title: "GJK2D" date: 2019-09-15T11:19:13-07:00 weight: 20 --- *GJK2D* is a static class containing a single public method which is used for narrow-phase collision detection. ## Methods ##### **public static (bool, SimplexVertices) TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)** Returns a tuple containing two values: the collision result and the simplex. If there is an overlap, the simplex will contain the termination simplex that can be used as a starting point for the Expanding Polytope Algorithm to compute a penetration vector. Otherwise, the simplex can be ignored. **Example:** ```cs var circleA = new Circle(2); var transformA = new Transform2D(new Vector2(-1, -1)); var circleB = new Circle(2); var transformB = new Transform2D(new Vector2(1, 1)); var (result, simplex) = GJK2D.TestCollision(circleA, transformA, circleB, transformB); ``` In this example, these transformed circles are indeed overlapping, so *result* will be true and *simplex* will contain the termination simplex.