--- title: "Introduction" date: 2019-09-14T19:19:03-07:00 weight: 5 --- In Bonk, a **Shape2D** is defined by two methods. 1) A *support function*, which is a method that returns the farthest possible position **Vector2** in a given **Vector2** direction defined by the shape with its vertices transformed by a **Transform2D** 2) A method for creating an axis-aligned bounding box from the shape. Bonk provides you with 4 built-in common 2D shapes, but you can implement these methods to create custom **Shape2D** structs. Note that these shapes should be defined with zero-centered **Position2D** structs. You will use a **Transform2D** to manipulate the shape's position, rotation, and scale in 2D space. A final restriction to note: Defining concave shapes is an error. The collision solving algorithm that Bonk uses does not support concave shapes. If you wish to define concave shapes, define them as a composition of multiple convex shapes.