--- title: "Polygon" date: 2019-09-14T20:55:54-07:00 weight: 40 --- To define a polygon, pass a variable number of **Position2D** structs representing the points of the polygon. ```cs var polygon = new Polygon( new Position2D(-2, 0), new Position2D(0, 2), new Position2D(2, 0), ); ``` This polygon, for example, is a triangle. Be careful not to define a concave Polygon, as this will cause the results of collision detection to be incorrect. Support for concave polygons is planned for a future release. Polygons are considered equal if they define the same vertices, regardless of order. ```cs var a = new Polygon( new Position2D(1, 1), new Position2D(1, -1), new Position2D(-1, -1), new Position2D(-1, 1) ); var b = new Polygon( new Position2D(-1, 1), new Position2D(1, 1), new Position2D(1, -1), new Position2D(-1, -1) ); a == b; // true! ```