--- title: "NarrowPhase" date: 2019-09-15T11:19:13-07:00 weight: 20 --- *NarrowPhase* is a static class containing methods for narrow-phase collision detection. Note that all the **TestCollision** overloads automatically employ fast path checks. ## Methods ##### **public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)** Tests if the two shape-transform pairs are overlapping. **Example:** ```cs var circleA = new Circle(2); var transformA = new Transform2D(new Vector2(-1, -1)); var circleB = new Circle(2); var transformB = new Transform2D(new Vector2(1, 1)); var result = GJK2D.TestCollision(circleA, transformA, circleB, transformB); ``` In this example, these transformed circles are indeed overlapping, so *result* will be true. --- ##### **public static bool TestCollision(IHasAABB2D hasBoundingBoxA, Transform2D transformA, IHasAABB2D hasBoundingBoxB, Transform2D transformB)** Detects whether two AABB-transform pairs are overlapping. --- ##### **public static bool TestCollision(MultiShape multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)** Tests if a multishape-transform and shape-transform pair are overlapping. --- ##### **public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape multiShape, Transform2D multiShapeTransform)** Tests if a multishape-transform and shape-transform pair are overlapping. --- ##### **public static bool TestCollision(MultiShape multiShapeA, Transform2D transformA, MultiShape multiShapeB, Transform2D transformB)** Tests if two multishape-transform pairs are overlapping. --- ##### **public static bool TestRectangleOverlap(Rectangle rectangleA, Transform2D transformA, Rectangle rectangleB, Transform2D transformB)** Fast path for axis-aligned rectangles. Assumes that the transforms have zero rotation. If the transforms have non-zero rotation this will be inaccurate. --- ##### **public static bool TestPointRectangleOverlap(Point point, Transform2D pointTransform, Rectangle rectangle, Transform2D rectangleTransform)** Fast path for overlapping point and axis-aligned rectangle. The rectangle transform must have non-zero rotation. --- ##### **public static bool TestCircleOverlap(Circle circleA, Transform2D transformA, Circle circleB, Transform2D transformB)** Fast path for overlapping circles. The circles must have uniform scaling. --- ##### **public static (bool, Simplex) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)** Tests if the two shape-transform pairs are overlapping, and if so returns a Simplex that can be used by the EPA algorithm to determine a minimum separating vector. **Example:** ```cs var circleA = new Circle(2); var transformA = new Transform2D(new Vector2(-1, -1)); var circleB = new Circle(2); var transformB = new Transform2D(new Vector2(1, 1)); var (result, simplex) = GJK2D.TestCollision(circleA, transformA, circleB, transformB); ``` In this example, these transformed circles are indeed overlapping, so *result* will be true and *simplex* will contain the Simplex that can be used by EPA to determine a minimum separating vector. --- ##### **public unsafe static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex2D simplex)** Returns a minimum separating vector in the direction from A to B. This information can be used to push two overlapping shape-transforms apart.