From b8f410097b69dca9e8b1065abbe1d6e7f5130510 Mon Sep 17 00:00:00 2001 From: Evan Hemsley Date: Sat, 14 Sep 2019 23:53:21 -0700 Subject: [PATCH] note about contribution --- content/broad_phase/overview.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/content/broad_phase/overview.md b/content/broad_phase/overview.md index 73ba145..8006264 100644 --- a/content/broad_phase/overview.md +++ b/content/broad_phase/overview.md @@ -16,4 +16,6 @@ The solution? Broad-phase collision detection. The purpose of the broad-phase is to very quickly check if an object *might* be touching another object. Then, once we know that an object might be touching another object, we can do a more expensive and accurate test. -There are a few different ways to do this. The only way that Bonk currently implements is the *spatial hash* technique. \ No newline at end of file +There are a few different ways to do this. The only way that Bonk currently implements is the *spatial hash* technique. + +There are advantages and drawbacks to spatial hashing. The main drawback is that it does not handle objects of wildly varying size very well. I do not currently have time to implement alternatives to spatial hashing, but this project is free software... if you would like to contribute a BSP implementation, for example, I would be overjoyed! \ No newline at end of file