From af87280859e6a0c10110d40b653c5fa9975f8fee Mon Sep 17 00:00:00 2001 From: Evan Hemsley <2342303+ehemsley@users.noreply.github.com> Date: Tue, 31 Dec 2019 14:41:56 -0800 Subject: [PATCH] note that bonk can be included from source --- content/_index.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/content/_index.md b/content/_index.md index 74fd952..82f4a3d 100644 --- a/content/_index.md +++ b/content/_index.md @@ -8,10 +8,10 @@ title: "Bonk" Bonk **is** designed to help you figure out if two shapes are overlapping and by how much. -Bonk **is not** a physics simulator and it will not help you execute collision responses. +Bonk **is not** a physics simulator and it will not help you execute collision responses. Bonk is designed for performance and memory efficiency. Defining shapes and performing collision tests require no heap allocations and thus put no pressure on the garbage collector. If you reuse spatial hashes, Bonk will never cause garbage collection. -Bonk is available as a [NuGet package](https://www.nuget.org/packages/MoonTools.Core.Bonk/). +Bonk is available as a [NuGet package](https://www.nuget.org/packages/MoonTools.Core.Bonk/) and can also be included in your project [from source](https://github.com/MoonsideGames/MoonTools.Core.Bonk). Bonk is licensed under the [LGPL-3](https://www.gnu.org/licenses/lgpl-3.0.en.html) license. In summary: feel free to include it in your closed-source game and modify it internally at will, but if you make changes that you intend to redistribute, you **must** freely publish your changes.