using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Smuggler { public class Mesh { public MeshPart[] MeshParts { get; } public Mesh(MeshPart[] meshParts) { MeshParts = meshParts; } public void Draw(GraphicsDevice graphicsDevice, Matrix world, Matrix view, Matrix projection) { foreach (var meshPart in MeshParts) { meshPart.Draw(graphicsDevice, world, view, projection); } } } }