From 3c1ff8b932ddd6682b7441411730292f148ea6a1 Mon Sep 17 00:00:00 2001 From: Evan Hemsley Date: Tue, 28 Jul 2020 02:44:27 -0700 Subject: [PATCH] add vertex type to MeshPart --- MeshPart.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/MeshPart.cs b/MeshPart.cs index 655b465..ba3e1cc 100644 --- a/MeshPart.cs +++ b/MeshPart.cs @@ -7,11 +7,11 @@ namespace Smuggler { public IndexBuffer IndexBuffer { get; } public VertexBuffer VertexBuffer { get; } - public Vector3[] Vertices { get; } + public VertexPositionNormalTexture[] Vertices { get; } /* should we parameterize this by vertex type? */ public Triangle[] Triangles { get; } public BasicEffect Effect { get; } - public MeshPart(VertexBuffer vertexBuffer, IndexBuffer indexBuffer, Vector3[] vertices, Triangle[] triangles, BasicEffect effect) + public MeshPart(VertexBuffer vertexBuffer, IndexBuffer indexBuffer, VertexPositionNormalTexture[] vertices, Triangle[] triangles, BasicEffect effect) { VertexBuffer = vertexBuffer; IndexBuffer = indexBuffer;