/* Silkworm2 - Verlet cloth physics in C * * Copyright (c) 2022 Evan Hemsley * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * * Evan "cosmonaut" Hemsley * */ #include "Silkworm2.h" #include #include #define PI 3.14159265358979323846 typedef struct Silkworm_Vector2 { float x; float y; } Silkworm_Vector2; static inline Silkworm_Vector2 Vector2_Rotate(Silkworm_Vector2 vector, float angle) { Silkworm_Vector2 rotated; rotated.x = vector.x * cosf(angle) - vector.y * sinf(angle); rotated.y = vector.x * sinf(angle) + vector.y * cosf(angle); return rotated; } static inline Silkworm_Vector2 Vector2_Normalize(Silkworm_Vector2 vector) { float length = sqrtf(vector.x * vector.x + vector.y * vector.y); Silkworm_Vector2 normalized; normalized.x = vector.x / length; normalized.y = vector.y / length; return normalized; } typedef struct Silkworm_Link Silkworm_Link; typedef struct Silkworm_NodeClothReference { uint64_t clothId; uint32_t horizontalIndex; uint32_t verticalIndex; } Silkworm_NodeClothReference; typedef struct Silkworm_Node { uint64_t id; Silkworm_Vector2 position; Silkworm_Vector2 previousPosition; Silkworm_Vector2 velocity; Silkworm_Vector2 acceleration; float mass; float friction; float radius; bool pinned; float pushFactor; float windFactor; bool destroyable; bool markedForDestroy; /* mutual recursion on nodes/links so this makes it easier to track destroys */ Silkworm_Link** links; uint32_t linkCount; Silkworm_NodeClothReference clothReference; } Silkworm_Node; struct Silkworm_Link { uint64_t id; Silkworm_Node* a; Silkworm_Node* b; float distance; float tearThreshold; bool markedForDestroy; /* mutual recursion on nodes/links so this makes it easier to track destroys */ }; typedef enum Silkworm_ClothTriangleOrientation { UpperLeft, BottomRight } Silkworm_ClothTriangleOrientation; typedef struct Silkworm_Triangle { uint64_t id; Silkworm_Node* a; Silkworm_Node* b; Silkworm_Node* c; uint32_t aHorizontalIndex; uint32_t bHorizontalIndex; uint32_t cHorizontalIndex; uint32_t aVerticalIndex; uint32_t bVerticalIndex; uint32_t cVerticalIndex; Silkworm_ClothTriangleOrientation orientation; } Silkworm_Triangle; typedef struct NodeTriangleHashMap { Silkworm_Node* key; uint32_t *indexArray; uint32_t indexArrayCount; } NodeTriangleHashMap; typedef struct NodeTriangleHashArray { NodeTriangleHashMap* elements; uint32_t count; } NodeTriangleHashArray; #define NUM_NODE_TRIANGLE_HASH_BUCKETS 1031 typedef struct NodeTriangleHashTable { NodeTriangleHashArray buckets[NUM_NODE_TRIANGLE_HASH_BUCKETS]; } NodeTriangleHashTable; static inline uint64_t NodeTriangleHashTable_GetHashCode(Silkworm_Node *key) { return 97 + (uint64_t)(size_t)key; } static inline uint32_t* NodeTriangleHashTable_Fetch( NodeTriangleHashTable *table, Silkworm_Node *key, uint32_t *arrayCount ) { uint32_t i; uint64_t hashcode = NodeTriangleHashTable_GetHashCode(key); NodeTriangleHashArray* arr = &table->buckets[hashcode % NUM_NODE_TRIANGLE_HASH_BUCKETS]; for (i = 0; i < arr->count; i += 1) { if (arr->elements[i].key == key) { *arrayCount = arr->elements[i].indexArrayCount; return arr->elements[i].indexArray; } } *arrayCount = 0; return NULL; } static inline void NodeTriangleHashTable_Insert( NodeTriangleHashTable* table, Silkworm_Node* key, uint32_t index ) { uint32_t i; uint64_t hashcode = NodeTriangleHashTable_GetHashCode(key); NodeTriangleHashArray* arr = &table->buckets[hashcode % NUM_NODE_TRIANGLE_HASH_BUCKETS]; bool foundKey = false; for (i = 0; i < arr->count; i += 1) { if (arr->elements[i].key == key) { arr->elements[i].indexArray = realloc(arr->elements[i].indexArray, sizeof(uint32_t) * (arr->elements[i].indexArrayCount + 1)); arr->elements[i].indexArray[arr->elements[i].indexArrayCount] = index; arr->elements[i].indexArrayCount += 1; foundKey = true; break; } } if (!foundKey) { arr->elements = realloc(arr->elements, sizeof(NodeTriangleHashMap) * (arr->count + 1)); arr->elements[arr->count].key = key; arr->elements[arr->count].indexArray = malloc(sizeof(uint32_t)); arr->elements[arr->count].indexArray[0] = index; arr->elements[arr->count].indexArrayCount = 1; arr->count += 1; } } typedef struct LinkTriangleHashMap { Silkworm_Link* key; uint32_t* indexArray; uint32_t indexArrayCount; } LinkTriangleHashMap; typedef struct LinkTriangleHashArray { LinkTriangleHashMap* elements; uint32_t count; } LinkTriangleHashArray; #define NUM_LINK_TRIANGLE_HASH_BUCKETS 1031 typedef struct LinkTriangleHashTable { LinkTriangleHashArray buckets[NUM_LINK_TRIANGLE_HASH_BUCKETS]; } LinkTriangleHashTable; static inline uint64_t LinkTriangleHashTable_GetHashCode(Silkworm_Link* key) { return 97 + (uint64_t)(size_t)key; } static inline uint32_t* LinkTriangleHashTable_Fetch( LinkTriangleHashTable* table, Silkworm_Link* key, uint32_t* arrayCount ) { uint32_t i; uint64_t hashcode = LinkTriangleHashTable_GetHashCode(key); LinkTriangleHashArray* arr = &table->buckets[hashcode % NUM_LINK_TRIANGLE_HASH_BUCKETS]; for (i = 0; i < arr->count; i += 1) { if (arr->elements[i].key == key) { *arrayCount = arr->elements[i].indexArrayCount; return arr->elements[i].indexArray; } } *arrayCount = 0; return NULL; } static inline void LinkTriangleHashTable_Insert( LinkTriangleHashTable* table, Silkworm_Link* key, uint32_t index ) { uint32_t i; uint64_t hashcode = LinkTriangleHashTable_GetHashCode(key); LinkTriangleHashArray* arr = &table->buckets[hashcode % NUM_LINK_TRIANGLE_HASH_BUCKETS]; bool foundKey = false; for (i = 0; i < arr->count; i += 1) { if (arr->elements[i].key == key) { arr->elements[i].indexArray = realloc(arr->elements[i].indexArray, sizeof(uint32_t) * (arr->elements[i].indexArrayCount + 1)); arr->elements[i].indexArray[arr->elements[i].indexArrayCount] = index; arr->elements[i].indexArrayCount += 1; foundKey = true; break; } } if (!foundKey) { arr->elements = realloc(arr->elements, sizeof(LinkTriangleHashMap) * (arr->count + 1)); arr->elements[arr->count].key = key; arr->elements[arr->count].indexArray = malloc(sizeof(uint32_t)); arr->elements[arr->count].indexArray[0] = index; arr->elements[arr->count].indexArrayCount = 1; arr->count += 1; } } typedef struct Silkworm_Cloth { uint64_t id; uint32_t horizontalNodeCount; uint32_t verticalNodeCount; /* note that the cloth doesn't own the nodes, just has pointers to them */ Silkworm_Node*** nodes; /* x by y grid of indices */ Silkworm_Triangle** triangles; /* array of pointers so we can use NULL */ uint32_t triangleCount; NodeTriangleHashTable nodeHash; LinkTriangleHashTable linkHash; } Silkworm_Cloth; typedef struct Silkworm_Color { uint8_t r; uint8_t g; uint8_t b; uint8_t a; } Silkworm_Color; typedef struct Silkworm_Context { Silkworm_Node** nodes; uint32_t nodeCount; Silkworm_Link** links; uint32_t linkCount; Silkworm_Cloth** cloths; uint32_t clothCount; uint64_t* nodeIndexStack; uint32_t nodeIndexStackCount; uint32_t nodeIndexStackCapacity; uint64_t* linkIndexStack; uint32_t linkIndexStackCount; uint32_t linkIndexStackCapacity; uint64_t* clothIndexStack; uint32_t clothIndexStackCount; uint32_t clothIndexStackCapacity; float gravity; float xBound; float yBound; uint32_t clothDensity; float timeElapsed; /* keep track of these so can do callbacks */ Silkworm_Vector2* nodeDestructionData; uint32_t nodeDestructionDataCount; uint32_t nodeDestructionDataCapacity; Silkworm_Vector2* linkDestructionData; uint32_t linkDestructionDataCount; uint32_t linkDestructionDataCapacity; } Silkworm_Context; static Silkworm_Context *context = NULL; #define CONSTRAINT_ITERATION_COUNT 3 /* TODO: make this a parameter? */ void Silkworm_Init() { context = malloc(sizeof(Silkworm_Context)); context->nodes = NULL; context->nodeCount = 0; context->links = NULL; context->linkCount = 0; context->cloths = NULL; context->clothCount = 0; context->nodeIndexStackCapacity = 16; context->nodeIndexStack = malloc(sizeof(uint64_t) * context->nodeIndexStackCapacity); context->nodeIndexStackCount = 0; context->linkIndexStackCapacity = 16; context->linkIndexStack = malloc(sizeof(uint64_t) * context->linkIndexStackCapacity); context->linkIndexStackCount = 0; context->clothIndexStackCapacity = 16; context->clothIndexStack = malloc(sizeof(uint64_t) * context->clothIndexStackCapacity); context->clothIndexStackCount = 0; context->gravity = 200; context->xBound = 1000; context->yBound = 1000; context->clothDensity = 4; context->timeElapsed = 0; context->nodeDestructionDataCapacity = 16; context->nodeDestructionData = malloc(sizeof(Silkworm_Vector2) * context->nodeDestructionDataCapacity); context->nodeDestructionDataCount = 0; context->linkDestructionDataCapacity = 16; context->linkDestructionData = malloc(sizeof(Silkworm_Vector2) * context->nodeDestructionDataCapacity); context->linkDestructionDataCount = 0; } static inline Silkworm_Node* LookupNode(uint64_t nodeId) { return context->nodes[nodeId]; } static inline Silkworm_Link* LookupLink(uint64_t linkId) { return context->links[linkId]; } static inline Silkworm_Cloth* LookupCloth(uint64_t clothId) { return context->cloths[clothId]; } /* we defer actual destruction to Update to avoid issues with NULL */ void Silkworm_DestroyNode(void* nodePtr) { uint32_t i; Silkworm_Node* node = (Silkworm_Node*) nodePtr; if (node != NULL) { node->markedForDestroy = true; for (i = 0; i < node->linkCount; i += 1) { if (node->links[i] != NULL) { node->links[i]->markedForDestroy = true; } } } } void Silkworm_Internal_DestroyLink(Silkworm_Link* link) { link->markedForDestroy = true; if (context->linkDestructionDataCount >= context->linkDestructionDataCapacity) { context->linkDestructionDataCapacity *= 2; context->linkDestructionData = realloc(context->linkDestructionData, sizeof(Silkworm_Vector2) * context->linkDestructionDataCapacity); } Silkworm_Vector2 position; position.x = (link->a->position.x + link->b->position.x) / 2; position.y = (link->a->position.y + link->b->position.y) / 2; context->linkDestructionData[context->linkDestructionDataCount] = position; context->linkDestructionDataCount += 1; } void Silkworm_DestroyLink(double linkId) { Silkworm_Internal_DestroyLink(LookupLink((uint64_t)linkId)); } void Silkworm_ClothDestroy(void* clothPtr) { uint32_t i, j; Silkworm_Cloth* cloth = (Silkworm_Cloth*) clothPtr; if (cloth != NULL) { context->cloths[cloth->id] = NULL; for (i = 0; i < NUM_NODE_TRIANGLE_HASH_BUCKETS; i += 1) { for (j = 0; j < cloth->nodeHash.buckets[i].count; j += 1) { free(cloth->nodeHash.buckets[i].elements[j].indexArray); } if (cloth->nodeHash.buckets[i].elements != NULL) { free(cloth->nodeHash.buckets[i].elements); } } for (i = 0; i < NUM_LINK_TRIANGLE_HASH_BUCKETS; i += 1) { for (j = 0; j < cloth->linkHash.buckets[i].count; j += 1) { free(cloth->linkHash.buckets[i].elements[j].indexArray); } if (cloth->linkHash.buckets[i].elements != NULL) { free(cloth->linkHash.buckets[i].elements); } } for (i = 0; i < cloth->horizontalNodeCount; i += 1) { for (j = 0; j < cloth->verticalNodeCount; j += 1) { Silkworm_Node* node = cloth->nodes[i][j]; if (node != NULL) { Silkworm_DestroyNode(node); } } free(cloth->nodes[i]); } free(cloth->nodes); for (i = 0; i < cloth->triangleCount; i += 1) { if (cloth->triangles[i] != NULL) { free(cloth->triangles[i]); } } free(cloth->triangles); if (context->clothIndexStackCount >= context->clothIndexStackCapacity) { context->clothIndexStackCapacity *= 2; context->nodeIndexStack = realloc(context->nodeIndexStack, sizeof(uint64_t) * context->nodeIndexStackCapacity); } context->clothIndexStack[context->clothIndexStackCount] = cloth->id; context->clothIndexStackCount += 1; free(cloth); } } void Silkworm_PerformDestroys() { uint32_t i, j, k; for (i = 0; i < context->linkCount; i += 1) { Silkworm_Link* link = context->links[i]; if (link != NULL && context->links[i]->markedForDestroy) { /* find cloth to remove from relevant triangles */ for (j = 0; j < context->clothCount; j += 1) { Silkworm_Cloth* cloth = context->cloths[j]; if (cloth != NULL) { uint32_t triangleIndexCount = 0; uint32_t* triangleIndices = LinkTriangleHashTable_Fetch(&cloth->linkHash, link, &triangleIndexCount); for (k = 0; k < triangleIndexCount; k += 1) { uint32_t triangleIndex = triangleIndices[k]; if (cloth->triangles[triangleIndex] != NULL) { free(cloth->triangles[triangleIndex]); cloth->triangles[triangleIndex] = NULL; } } } } for (j = 0; j < link->a->linkCount; j += 1) { if (link->a->links[j] == context->links[i]) { link->a->links[j] = NULL; } } for (j = 0; j < link->b->linkCount; j += 1) { if (link->b->links[j] == context->links[i]) { link->b->links[j] = NULL; } } free(context->links[i]); context->links[i] = NULL; if (context->linkIndexStackCount >= context->linkIndexStackCapacity) { context->linkIndexStackCapacity *= 2; context->linkIndexStack = realloc(context->linkIndexStack, sizeof(uint64_t) * context->linkIndexStackCapacity); } context->linkIndexStack[context->linkIndexStackCount] = i; context->linkIndexStackCount += 1; } } for (i = 0; i < context->nodeCount; i += 1) { Silkworm_Node* node = context->nodes[i]; if (node != NULL && node->markedForDestroy) { Silkworm_Cloth* cloth = LookupCloth(node->clothReference.clothId); if (cloth != NULL) { uint32_t triangleIndexCount = 0; uint32_t* triangleIndices = NodeTriangleHashTable_Fetch(&cloth->nodeHash, node, &triangleIndexCount); for (k = 0; k < triangleIndexCount; k += 1) { uint32_t triangleIndex = triangleIndices[k]; if (cloth->triangles[triangleIndex] != NULL) { free(cloth->triangles[triangleIndex]); cloth->triangles[triangleIndex] = NULL; } } cloth->nodes[node->clothReference.horizontalIndex][node->clothReference.verticalIndex] = NULL; } free(context->nodes[i]->links); free(context->nodes[i]); context->nodes[i] = NULL; if (context->nodeIndexStackCount >= context->nodeIndexStackCapacity) { context->nodeIndexStackCapacity *= 2; context->nodeIndexStack = realloc(context->nodeIndexStack, sizeof(uint64_t) * context->nodeIndexStackCapacity); } context->nodeIndexStack[context->nodeIndexStackCount] = i; context->nodeIndexStackCount += 1; } } } void Silkworm_Update(float delta, float windSpeedX, float windSpeedY) { uint32_t i, j; Silkworm_Link *link; Silkworm_Node *node; context->nodeDestructionDataCount = 0; context->linkDestructionDataCount = 0; for (i = 0; i < CONSTRAINT_ITERATION_COUNT; i += 1) { for (j = 0; j < context->linkCount; j += 1) { link = context->links[j]; if (link != NULL) { float diffX = link->a->position.x - link->b->position.x; float diffY = link->a->position.y - link->b->position.y; float d = (float)sqrt(diffX * diffX + diffY * diffY); float difference = (link->distance - d) / d; float translateX = diffX * 0.5f * difference; float translateY = diffY * 0.5f * difference; float distanceMoved = (float)sqrt(translateX * translateX + translateY * translateY); if (distanceMoved > link->tearThreshold) { Silkworm_DestroyLink((double)link->id); } else { if (!link->a->pinned) { link->a->position.x += translateX; link->a->position.y += translateY; } if (!link->b->pinned) { link->b->position.x -= translateX; link->b->position.y -= translateY; } } } } } for (j = 0; j < context->nodeCount; j += 1) { node = context->nodes[j]; if (node != NULL) { if (!node->pinned) { float velocityX = (node->position.x - node->previousPosition.x) * node->friction; float velocityY = (node->position.y - node->previousPosition.y) * node->friction; float accelerationX = node->acceleration.x * delta * delta; float accelerationY = (node->acceleration.y + node->mass * context->gravity) * delta * delta; node->previousPosition.x = node->position.x; node->previousPosition.y = node->position.y; node->position.x += velocityX + accelerationX; node->position.y += velocityY + accelerationY; node->position.x += (0.5f * sinf(context->timeElapsed * 4 + node->position.y / 2) + 0.5f) * windSpeedX * 0.05f * node->windFactor; node->position.y += (0.5f * sinf(context->timeElapsed * 4 + node->position.x / 3) + 0.5f) * windSpeedY * 0.05f * node->windFactor; node->velocity.x = velocityX * delta; node->velocity.y = velocityY * delta; if (fabs(node->position.x) > context->xBound || fabs(node->position.x) > context->yBound) { Silkworm_DestroyNode(node); } } } } Silkworm_PerformDestroys(); context->timeElapsed += delta; } void* Silkworm_CreateNode(Silkworm_NodeCreateInfo* nodeCreateInfo) { Silkworm_Node* node = malloc(sizeof(Silkworm_Node)); uint64_t id; if (context->nodeIndexStackCount > 0) { id = context->nodeIndexStack[context->nodeIndexStackCount - 1]; context->nodeIndexStackCount -= 1; } else { id = context->nodeCount; context->nodes = realloc(context->nodes, sizeof(Silkworm_Node*) * (context->nodeCount + 1)); context->nodeCount += 1; } context->nodes[id] = node; node->id = id; node->position.x = (float) nodeCreateInfo->x; node->position.y = (float) nodeCreateInfo->y; node->previousPosition.x = (float) nodeCreateInfo->x; node->previousPosition.y = (float) nodeCreateInfo->y; node->velocity.x = 0; node->velocity.y = 0; node->acceleration.x = 0; node->acceleration.y = 0; node->mass = (float) nodeCreateInfo->mass; node->friction = (float) nodeCreateInfo->friction; node->radius = (float) nodeCreateInfo->radius; node->pushFactor = (float) nodeCreateInfo->pushFactor; node->windFactor = (float) nodeCreateInfo->windFactor; node->pinned = false; node->destroyable = false; node->markedForDestroy = false; node->links = NULL; node->linkCount = 0; return (void*) node; } void Silkworm_ClothNodePin(void* clothPtr, uint32_t i, uint32_t j) { Silkworm_Cloth* cloth = (Silkworm_Cloth*) clothPtr; Silkworm_Node* node = cloth->nodes[i][j]; if (node != NULL) { node->pinned = true; } } void Silkworm_ClothNodeUnpin(void* clothPtr, uint32_t i, uint32_t j) { Silkworm_Cloth* cloth = (Silkworm_Cloth*) clothPtr; Silkworm_Node* node = cloth->nodes[i][j]; if (node != NULL) { node->pinned = false; } } void Silkworm_ClothNodeDestroy(void* clothPtr, uint32_t i, uint32_t j) { Silkworm_Cloth* cloth = (Silkworm_Cloth*) clothPtr; Silkworm_Node* node = cloth->nodes[i][j]; if (node != NULL) { Silkworm_DestroyNode(node); } } void* Silkworm_CreateLink(void* nodeAPtr, void* nodeBPtr, float distance, float tearThreshold) { Silkworm_Node* nodeA = (Silkworm_Node*) nodeAPtr; Silkworm_Node* nodeB = (Silkworm_Node*) nodeBPtr; uint64_t id; Silkworm_Link* link = malloc(sizeof(Silkworm_Link)); if (context->linkIndexStackCount > 0) { id = context->linkIndexStack[context->linkIndexStackCount - 1]; context->linkIndexStackCount -= 1; } else { id = context->linkCount; context->links = realloc(context->links, sizeof(Silkworm_Link*) * (context->linkCount + 1)); context->linkCount += 1; } context->links[id] = link; link->id = id; link->a = nodeA; link->b = nodeB; link->distance = (float)distance; link->tearThreshold = (float)tearThreshold; link->markedForDestroy = false; link->a->links = realloc(link->a->links, sizeof(Silkworm_Link*) * (link->a->linkCount + 1)); link->a->links[link->a->linkCount] = link; link->a->linkCount += 1; link->b->links = realloc(link->b->links, sizeof(Silkworm_Link*) * (link->b->linkCount + 1)); link->b->links[link->b->linkCount] = link; link->b->linkCount += 1; return link; } void* Silkworm_ClothCreate(Silkworm_ClothCreateInfo* clothCreateInfo) { int32_t i, j, k, m; Silkworm_NodeCreateInfo nodeCreateInfo; Silkworm_Cloth* cloth = malloc(sizeof(Silkworm_Cloth)); cloth->horizontalNodeCount = ((uint32_t)clothCreateInfo->horizontalNodeCount / context->clothDensity) + 1; cloth->verticalNodeCount = ((uint32_t)clothCreateInfo->verticalNodeCount / context->clothDensity) + 1; cloth->nodes = malloc(sizeof(Silkworm_Node**) * cloth->horizontalNodeCount); uint64_t id; if (context->clothIndexStackCount > 0) { id = context->clothIndexStack[context->clothIndexStackCount - 1]; context->clothIndexStackCount -= 1; context->cloths[id] = cloth; } else { id = context->clothCount; context->cloths = realloc(context->cloths, sizeof(Silkworm_Cloth*) * (context->clothCount + 1)); context->cloths[id] = cloth; context->clothCount += 1; } cloth->id = id; for (i = 0; i < NUM_NODE_TRIANGLE_HASH_BUCKETS; i += 1) { cloth->nodeHash.buckets[i].elements = NULL; cloth->nodeHash.buckets[i].count = 0; } for (i = 0; i < NUM_LINK_TRIANGLE_HASH_BUCKETS; i += 1) { cloth->linkHash.buckets[i].elements = NULL; cloth->linkHash.buckets[i].count = 0; } for (i = 0; i < cloth->horizontalNodeCount; i += 1) { cloth->nodes[i] = malloc(sizeof(Silkworm_Node*) * cloth->verticalNodeCount); for (j = 0; j < cloth->verticalNodeCount; j += 1) { nodeCreateInfo.x = clothCreateInfo->x + i * context->clothDensity; nodeCreateInfo.y = clothCreateInfo->y + j * context->clothDensity; nodeCreateInfo.destroyable = true; nodeCreateInfo.friction = clothCreateInfo->friction; nodeCreateInfo.mass = clothCreateInfo->mass; nodeCreateInfo.pinned = false; nodeCreateInfo.pushFactor = 0; nodeCreateInfo.radius = 1; nodeCreateInfo.windFactor = clothCreateInfo->windFactor; Silkworm_Node* node = Silkworm_CreateNode(&nodeCreateInfo); cloth->nodes[i][j] = node; if (j == 0) { node->pinned = true; } node->destroyable = true; node->clothReference.clothId = cloth->id; node->clothReference.horizontalIndex = i; node->clothReference.verticalIndex = j; } } cloth->triangles = malloc(sizeof(Silkworm_Triangle*) * cloth->horizontalNodeCount * cloth->verticalNodeCount * 2); uint32_t triangleIndex = 0; for (i = 0; i < cloth->horizontalNodeCount; i += 1) { for (j = 0; j < cloth->verticalNodeCount; j += 1) { if (i + 1 < cloth->horizontalNodeCount && j + 1 < cloth->verticalNodeCount) { cloth->triangles[triangleIndex] = malloc(sizeof(Silkworm_Triangle)); cloth->triangles[triangleIndex]->a = cloth->nodes[i][j]; cloth->triangles[triangleIndex]->b = cloth->nodes[i + 1][j]; cloth->triangles[triangleIndex]->c = cloth->nodes[i][j + 1]; cloth->triangles[triangleIndex]->orientation = UpperLeft; cloth->triangles[triangleIndex]->aHorizontalIndex = i; cloth->triangles[triangleIndex]->aVerticalIndex = j; cloth->triangles[triangleIndex]->bHorizontalIndex = i + 1; cloth->triangles[triangleIndex]->bVerticalIndex = j; cloth->triangles[triangleIndex]->cHorizontalIndex = i; cloth->triangles[triangleIndex]->cVerticalIndex = j + 1; NodeTriangleHashTable_Insert(&cloth->nodeHash, cloth->nodes[i][j], triangleIndex); NodeTriangleHashTable_Insert(&cloth->nodeHash, cloth->nodes[i + 1][j], triangleIndex); NodeTriangleHashTable_Insert(&cloth->nodeHash, cloth->nodes[i][j + 1], triangleIndex); triangleIndex += 1; } if (i - 1 >= 0 && j - 1 >= 0) { cloth->triangles[triangleIndex] = malloc(sizeof(Silkworm_Triangle)); cloth->triangles[triangleIndex]->a = cloth->nodes[i][j]; cloth->triangles[triangleIndex]->b = cloth->nodes[i - 1][j]; cloth->triangles[triangleIndex]->c = cloth->nodes[i][j - 1]; cloth->triangles[triangleIndex]->orientation = BottomRight; cloth->triangles[triangleIndex]->aHorizontalIndex = i; cloth->triangles[triangleIndex]->aVerticalIndex = j; cloth->triangles[triangleIndex]->bHorizontalIndex = i - 1; cloth->triangles[triangleIndex]->bVerticalIndex = j; cloth->triangles[triangleIndex]->cHorizontalIndex = i; cloth->triangles[triangleIndex]->cVerticalIndex = j - 1; NodeTriangleHashTable_Insert(&cloth->nodeHash, cloth->nodes[i][j], triangleIndex); NodeTriangleHashTable_Insert(&cloth->nodeHash, cloth->nodes[i - 1][j], triangleIndex); NodeTriangleHashTable_Insert(&cloth->nodeHash, cloth->nodes[i][j - 1], triangleIndex); triangleIndex += 1; } } } cloth->triangleCount = triangleIndex; for (i = 0; i < cloth->horizontalNodeCount; i += 1) { for (j = 0; j < cloth->verticalNodeCount; j += 1) { if (i - 1 >= 0) { Silkworm_Link* link = Silkworm_CreateLink(cloth->nodes[i - 1][j], cloth->nodes[i][j], context->clothDensity, clothCreateInfo->tearThreshold); uint32_t indexArrayOneCount = 0; uint32_t* indexArrayOne = NodeTriangleHashTable_Fetch(&cloth->nodeHash, cloth->nodes[i - 1][j], &indexArrayOneCount); uint32_t indexArrayTwoCount = 0; uint32_t* indexArrayTwo = NodeTriangleHashTable_Fetch(&cloth->nodeHash, cloth->nodes[i][j], &indexArrayTwoCount); for (k = 0; k < indexArrayOneCount; k += 1) { uint32_t triangleIndex = indexArrayOne[k]; for (m = 0; m < indexArrayTwoCount; m += 1) { if (indexArrayTwo[m] == triangleIndex) { LinkTriangleHashTable_Insert(&cloth->linkHash, link, triangleIndex); } } } } if (j - 1 >= 0) { Silkworm_Link* link = Silkworm_CreateLink(cloth->nodes[i][j - 1], cloth->nodes[i][j], context->clothDensity, clothCreateInfo->tearThreshold); uint32_t indexArrayOneCount = 0; uint32_t* indexArrayOne = NodeTriangleHashTable_Fetch(&cloth->nodeHash, cloth->nodes[i][j - 1], &indexArrayOneCount); uint32_t indexArrayTwoCount = 0; uint32_t* indexArrayTwo = NodeTriangleHashTable_Fetch(&cloth->nodeHash, cloth->nodes[i][j], &indexArrayTwoCount); for (k = 0; k < indexArrayOneCount; k += 1) { uint32_t triangleIndex = indexArrayOne[k]; for (m = 0; m < indexArrayTwoCount; m += 1) { if (indexArrayTwo[m] == triangleIndex) { LinkTriangleHashTable_Insert(&cloth->linkHash, link, triangleIndex); } } } } } } return (void*) cloth; } /* FIXME: this is very unsafe */ double Silkworm_ClothHorizontalNodeCount(double clothId) { return context->cloths[(uint32_t)clothId]->horizontalNodeCount; } double Silkworm_ClothVerticalNodeCount(double clothId) { return context->cloths[(uint32_t)clothId]->verticalNodeCount; } int32_t Silkworm_ClothFillTriangleBuffer(void* clothPtr, void* vertexBufferPtr, float depth, float leftUV, float widthUV, float topUV, float heightUV) { uint32_t i, vertexCount; Silkworm_Cloth* cloth = (Silkworm_Cloth*) clothPtr; Silkworm_Vertex* vertexBuffer = (Silkworm_Vertex*) vertexBufferPtr; vertexCount = 0; for (i = 0; i < cloth->triangleCount; i += 1) { if (cloth->triangles[i] != NULL) { if (cloth->triangles[i]->orientation == UpperLeft) { float left = leftUV + widthUV * ((float)cloth->triangles[i]->aHorizontalIndex / (cloth->horizontalNodeCount - 1)); float right = leftUV + widthUV * ((float)cloth->triangles[i]->bHorizontalIndex / (cloth->horizontalNodeCount - 1)); float top = topUV + heightUV * ((float)cloth->triangles[i]->aVerticalIndex / (cloth->verticalNodeCount - 1)); float bottom = topUV + heightUV * ((float)cloth->triangles[i]->cVerticalIndex / (cloth->verticalNodeCount - 1)); vertexBuffer[vertexCount].x = cloth->triangles[i]->a->position.x; vertexBuffer[vertexCount].y = cloth->triangles[i]->a->position.y; vertexBuffer[vertexCount].z = depth; vertexBuffer[vertexCount].u = left; vertexBuffer[vertexCount].v = top; vertexBuffer[vertexCount + 1].x = cloth->triangles[i]->b->position.x; vertexBuffer[vertexCount + 1].y = cloth->triangles[i]->b->position.y; vertexBuffer[vertexCount + 1].z = depth; vertexBuffer[vertexCount + 1].u = right; vertexBuffer[vertexCount + 1].v = top; vertexBuffer[vertexCount + 2].x = cloth->triangles[i]->c->position.x; vertexBuffer[vertexCount + 2].y = cloth->triangles[i]->c->position.y; vertexBuffer[vertexCount + 2].z = depth; vertexBuffer[vertexCount + 2].u = left; vertexBuffer[vertexCount + 2].v = bottom; vertexCount += 3; } else if (cloth->triangles[i]->orientation == BottomRight) { float left = leftUV + widthUV * ((float)cloth->triangles[i]->bHorizontalIndex / (cloth->horizontalNodeCount - 1)); float right = leftUV + widthUV * ((float)cloth->triangles[i]->aHorizontalIndex / (cloth->horizontalNodeCount - 1)); float top = topUV + heightUV * ((float)cloth->triangles[i]->cVerticalIndex / (cloth->verticalNodeCount - 1)); float bottom = topUV + heightUV * ((float)cloth->triangles[i]->aVerticalIndex / (cloth->verticalNodeCount - 1)); vertexBuffer[vertexCount].x = cloth->triangles[i]->a->position.x; vertexBuffer[vertexCount].y = cloth->triangles[i]->a->position.y; vertexBuffer[vertexCount].z = depth; vertexBuffer[vertexCount].u = right; vertexBuffer[vertexCount].v = bottom; vertexBuffer[vertexCount + 1].x = cloth->triangles[i]->b->position.x; vertexBuffer[vertexCount + 1].y = cloth->triangles[i]->b->position.y; vertexBuffer[vertexCount + 1].z = depth; vertexBuffer[vertexCount + 1].u = left; vertexBuffer[vertexCount + 1].v = bottom; vertexBuffer[vertexCount + 2].x = cloth->triangles[i]->c->position.x; vertexBuffer[vertexCount + 2].y = cloth->triangles[i]->c->position.y; vertexBuffer[vertexCount + 2].z = depth; vertexBuffer[vertexCount + 2].u = right; vertexBuffer[vertexCount + 2].v = top; vertexCount += 3; } } } return vertexCount; } void Silkworm_PushNodesInRadius(float x, float y, float radius, float xDirection, float yDirection) { /* TODO: spatial hash implementation */ uint32_t i; for (i = 0; i < context->nodeCount; i += 1) { Silkworm_Node* node = context->nodes[i]; if (node != NULL && !node->pinned) { float xDistance = (float)fabs(x - node->position.x); float yDistance = (float)fabs(y - node->position.y); float squareDistance = xDistance * xDistance + yDistance * yDistance; if (squareDistance <= radius * radius) { node->position.x += xDirection * node->pushFactor; node->position.y += yDirection * node->pushFactor; } } } } void Silkworm_PinNodesInRadius(float x, float y, float radius) { /* TODO: spatial hash implementation */ uint32_t i; for (i = 0; i < context->nodeCount; i += 1) { Silkworm_Node* node = context->nodes[i]; if (node != NULL) { float xDistance = (float)fabs((float)x - node->position.x); float yDistance = (float)fabs((float)y - node->position.y); float squareDistance = xDistance * xDistance + yDistance * yDistance; if (squareDistance <= radius * radius) { node->pinned = true; } } } } void Silkworm_UnpinNodesInRadius(float x, float y, float radius) { /* TODO: spatial hash implementation */ uint32_t i; for (i = 0; i < context->nodeCount; i += 1) { Silkworm_Node* node = context->nodes[i]; if (node != NULL) { float xDistance = (float)fabs((float)x - node->position.x); float yDistance = (float)fabs((float)y - node->position.y); float squareDistance = xDistance * xDistance + yDistance * yDistance; if (squareDistance <= radius * radius) { node->pinned = false; } } } } void Silkworm_DestroyNodesInRadius(float x, float y, float radius) { /* TODO: spatial hash implementation */ uint32_t i; for (i = 0; i < context->nodeCount; i += 1) { Silkworm_Node* node = context->nodes[i]; if (node != NULL && node->destroyable) { float xDistance = (float)fabs(x - node->position.x); float yDistance = (float)fabs(y - node->position.y); float squareDistance = xDistance * xDistance + yDistance * yDistance; if (squareDistance <= radius * radius) { Silkworm_DestroyNode(node); if (context->nodeDestructionDataCount >= context->nodeDestructionDataCapacity) { context->nodeDestructionDataCapacity *= 2; context->nodeDestructionData = realloc(context->nodeDestructionData, sizeof(Silkworm_Vector2) * context->nodeDestructionDataCapacity); } context->nodeDestructionData[context->nodeDestructionDataCount] = node->position; context->nodeDestructionDataCount += 1; } } } Silkworm_PerformDestroys(); } void* Silkworm_FindClothInRadius(float x, float y, float radius) { /* TODO: spatial hash implementation */ uint32_t i; for (i = 0; i < context->nodeCount; i += 1) { Silkworm_Node* node = context->nodes[i]; if (node != NULL) { float xDistance = (float)fabs(x - node->position.x); float yDistance = (float)fabs(y - node->position.y); float squareDistance = xDistance * xDistance + yDistance * yDistance; if (squareDistance <= radius * radius) { Silkworm_Cloth* cloth = LookupCloth(node->clothReference.clothId); if (cloth != NULL) { return cloth; } } } } return NULL; } void Silkworm_ClearAll() { uint32_t i; for (i = 0; i < context->clothCount; i += 1) { if (context->cloths[i] != NULL) { Silkworm_ClothDestroy(context->cloths[i]); } } Silkworm_PerformDestroys(); context->timeElapsed = 0; } void Silkworm_Finish() { Silkworm_ClearAll(); free(context->nodes); free(context->links); free(context->cloths); free(context->nodeIndexStack); free(context->linkIndexStack); free(context->clothIndexStack); free(context->nodeDestructionData); free(context->linkDestructionData); free(context); context = NULL; }