/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities * * Copyright (c) 2020 Evan Hemsley * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * * Evan "cosmonaut" Hemsley * */ #if REFRESH_DRIVER_VULKAN #define VK_NO_PROTOTYPES #include "vulkan/vulkan.h" #include "Refresh_Driver.h" #include #include #include typedef struct Refresh_VulkanRenderer { VkInstance instance; } Refresh_VulkanRenderer; static void VULKAN_DestroyDevice( REFRESH_Device *device ) { SDL_assert(0); } static void VULKAN_Clear( REFRESH_Renderer *renderer, REFRESH_ClearOptions options, REFRESH_Vec4 **colors, uint32_t colorCount, float depth, int32_t stencil ) { SDL_assert(0); } static void VULKAN_DrawIndexedPrimitives( REFRESH_Renderer *renderer, REFRESH_PrimitiveType primitiveType, uint32_t baseVertex, uint32_t minVertexIndex, uint32_t numVertices, uint32_t startIndex, uint32_t primitiveCount, REFRESH_Buffer *indices, REFRESH_IndexElementSize indexElementSize ) { SDL_assert(0); } static void VULKAN_DrawInstancedPrimitives( REFRESH_Renderer *renderer, REFRESH_PrimitiveType primitiveType, uint32_t baseVertex, uint32_t minVertexIndex, uint32_t numVertices, uint32_t startIndex, uint32_t primitiveCount, uint32_t instanceCount, REFRESH_Buffer *indices, REFRESH_IndexElementSize indexElementSize ) { SDL_assert(0); } static void VULKAN_DrawPrimitives( REFRESH_Renderer *renderer, REFRESH_PrimitiveType primitiveType, uint32_t vertexStart, uint32_t primitiveCount ) { SDL_assert(0); } static REFRESH_RenderPass* VULKAN_CreateRenderPass( REFRESH_Renderer *renderer, REFRESH_RenderPassCreateInfo *renderPassCreateInfo ) { SDL_assert(0); } static REFRESH_GraphicsPipeline* VULKAN_CreateGraphicsPipeline( REFRESH_Renderer *renderer, REFRESH_GraphicsPipelineCreateInfo *pipelineCreateInfo ) { SDL_assert(0); } static REFRESH_Sampler* VULKAN_CreateSampler( REFRESH_Renderer *renderer, REFRESH_SamplerStateCreateInfo *samplerStateCreateInfo ) { SDL_assert(0); } static REFRESH_Framebuffer* VULKAN_CreateFramebuffer( REFRESH_Renderer *renderer, REFRESH_FramebufferCreateInfo *framebufferCreateInfo ) { SDL_assert(0); } static REFRESH_ShaderModule* VULKAN_CreateShaderModule( REFRESH_Renderer *renderer, REFRESH_ShaderModuleCreateInfo *shaderModuleCreateInfo ) { SDL_assert(0); } static REFRESH_Texture* VULKAN_CreateTexture2D( REFRESH_Renderer *renderer, REFRESH_SurfaceFormat format, uint32_t width, uint32_t height, uint32_t levelCount ) { SDL_assert(0); } static REFRESH_Texture* VULKAN_CreateTexture3D( REFRESH_Renderer *renderer, REFRESH_SurfaceFormat format, uint32_t width, uint32_t height, uint32_t depth, uint32_t levelCount ) { SDL_assert(0); } static REFRESH_Texture* VULKAN_CreateTextureCube( REFRESH_Renderer *renderer, REFRESH_SurfaceFormat format, uint32_t size, uint32_t levelCount ) { SDL_assert(0); } static REFRESH_ColorTarget* VULKAN_GenColorTarget( REFRESH_Renderer *renderer, uint32_t width, uint32_t height, REFRESH_SurfaceFormat format, uint32_t multisampleCount, REFRESH_Texture *texture ) { SDL_assert(0); } static REFRESH_DepthStencilTarget* VULKAN_GenDepthStencilTarget( REFRESH_Renderer *renderer, uint32_t width, uint32_t height, REFRESH_DepthFormat format, REFRESH_Texture *texture ) { SDL_assert(0); } static REFRESH_Buffer* VULKAN_GenVertexBuffer( REFRESH_Renderer *renderer, uint32_t sizeInBytes ) { SDL_assert(0); } static REFRESH_Buffer* VULKAN_GenIndexBuffer( REFRESH_Renderer *renderer, uint32_t sizeInBytes ) { SDL_assert(0); } static REFRESH_Buffer* VULKAN_GenShaderParamBuffer( REFRESH_Renderer *renderer, uint32_t sizeInBytes ) { SDL_assert(0); } static void VULKAN_SetTextureData2D( REFRESH_Renderer *renderer, REFRESH_Texture *texture, uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t level, void *data, uint32_t dataLengthInBytes ) { SDL_assert(0); } static void VULKAN_SetTextureData3D( REFRESH_Renderer *renderer, REFRESH_Texture *texture, uint32_t x, uint32_t y, uint32_t z, uint32_t w, uint32_t h, uint32_t d, uint32_t level, void* data, uint32_t dataLength ) { SDL_assert(0); } static void VULKAN_SetTextureDataCube( REFRESH_Renderer *renderer, REFRESH_Texture *texture, uint32_t x, uint32_t y, uint32_t w, uint32_t h, REFRESH_CubeMapFace cubeMapFace, uint32_t level, void* data, uint32_t dataLength ) { SDL_assert(0); } static void VULKAN_SetTextureDataYUV( REFRESH_Renderer *renderer, REFRESH_Texture *y, REFRESH_Texture *u, REFRESH_Texture *v, uint32_t yWidth, uint32_t yHeight, uint32_t uvWidth, uint32_t uvHeight, void* data, uint32_t dataLength ) { SDL_assert(0); } static void VULKAN_SetVertexBufferData( REFRESH_Renderer *renderer, REFRESH_Buffer *buffer, uint32_t offsetInBytes, void* data, uint32_t elementCount, uint32_t elementSizeInBytes ) { SDL_assert(0); } static void VULKAN_SetIndexBufferData( REFRESH_Renderer *renderer, REFRESH_Buffer *buffer, uint32_t offsetInBytes, void* data, uint32_t dataLength ) { SDL_assert(0); } static void VULKAN_SetShaderParamData( REFRESH_Renderer *renderer, REFRESH_Buffer *shaderParamBuffer, uint32_t offsetInBytes, void *data, uint32_t elementCount, uint32_t elementSizeInBytes ) { SDL_assert(0); } static void VULKAN_SetVertexSamplers( REFRESH_Renderer *renderer, uint32_t startIndex, REFRESH_Texture *pTextures, REFRESH_Sampler *pSamplers, uint32_t count ) { SDL_assert(0); } static void VULKAN_SetFragmentSamplers( REFRESH_Renderer *renderer, uint32_t startIndex, REFRESH_Texture *pTextures, REFRESH_Sampler *pSamplers, uint32_t count ) { SDL_assert(0); } static void VULKAN_GetTextureData2D( REFRESH_Renderer *renderer, REFRESH_Texture *texture, uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t level, void* data, uint32_t dataLength ) { SDL_assert(0); } static void VULKAN_GetTextureDataCube( REFRESH_Renderer *renderer, REFRESH_Texture *texture, uint32_t x, uint32_t y, uint32_t w, uint32_t h, REFRESH_CubeMapFace cubeMapFace, uint32_t level, void* data, uint32_t dataLength ) { SDL_assert(0); } static void VULKAN_AddDisposeTexture( REFRESH_Renderer *renderer, REFRESH_Texture *texture ) { SDL_assert(0); } static void VULKAN_AddDisposeSampler( REFRESH_Renderer *renderer, REFRESH_Sampler *sampler ) { SDL_assert(0); } static void VULKAN_AddDisposeVertexBuffer( REFRESH_Renderer *renderer, REFRESH_Buffer *buffer ) { SDL_assert(0); } static void VULKAN_AddDisposeIndexBuffer( REFRESH_Renderer *renderer, REFRESH_Buffer *buffer ) { SDL_assert(0); } static void VULKAN_AddDisposeShaderParamBuffer( REFRESH_Renderer *renderer, REFRESH_Buffer *buffer ) { SDL_assert(0); } static void VULKAN_AddDisposeColorTarget( REFRESH_Renderer *renderer, REFRESH_ColorTarget *colorTarget ) { SDL_assert(0); } static void VULKAN_AddDisposeDepthStencilTarget( REFRESH_Renderer *renderer, REFRESH_DepthStencilTarget *depthStencilTarget ) { SDL_assert(0); } static void VULKAN_AddDisposeFramebuffer( REFRESH_Renderer *renderer, REFRESH_Framebuffer *frameBuffer ) { SDL_assert(0); } static void VULKAN_AddDisposeShaderModule( REFRESH_Renderer *renderer, REFRESH_ShaderModule *shaderModule ) { SDL_assert(0); } static void VULKAN_AddDisposeRenderPass( REFRESH_Renderer *renderer, REFRESH_RenderPass *renderPass ) { SDL_assert(0); } static void VULKAN_AddDisposeGraphicsPipeline( REFRESH_Renderer *renderer, REFRESH_GraphicsPipeline *graphicsPipeline ) { SDL_assert(0); } static void VULKAN_BeginRenderPass( REFRESH_Renderer *renderer, REFRESH_RenderPass *renderPass, REFRESH_Framebuffer *framebuffer, REFRESH_Rect renderArea, REFRESH_ClearValue *pClearValues, uint32_t clearCount ) { SDL_assert(0); } static void VULKAN_EndRenderPass( REFRESH_Renderer *renderer ) { SDL_assert(0); } static void VULKAN_BindGraphicsPipeline( REFRESH_Renderer *renderer, REFRESH_GraphicsPipeline *graphicsPipeline ) { SDL_assert(0); } static REFRESH_Device* VULKAN_CreateDevice( void *deviceWindowHandle ) { REFRESH_Device *result; Refresh_VulkanRenderer *renderer; result = (REFRESH_Device*) SDL_malloc(sizeof(REFRESH_Device)); ASSIGN_DRIVER(VULKAN) renderer = (Refresh_VulkanRenderer*) SDL_malloc(sizeof(Refresh_VulkanRenderer)); result->driverData = (REFRESH_Renderer*) renderer; return result; } REFRESH_Driver VulkanDriver = { "Vulkan", VULKAN_CreateDevice }; #endif //REFRESH_DRIVER_VULKAN