x64
Debug
x64
Release
x64
MinSizeRel
x64
RelWithDebInfo
x64
{EAFA534D-20B4-33CE-B6A8-7E9750CE52D5}
10.0.18362.0
Win32Proj
x64
Refresh
NoUpgrade
DynamicLibrary
MultiByte
v142
DynamicLibrary
MultiByte
v142
DynamicLibrary
MultiByte
v142
DynamicLibrary
MultiByte
v142
<_ProjectFileVersion>10.0.20506.1
D:\Dev\Games\Refresh\build\Debug\
Refresh.dir\Debug\
Refresh
.dll
true
true
D:\Dev\Games\Refresh\build\Release\
Refresh.dir\Release\
Refresh
.dll
false
true
D:\Dev\Games\Refresh\build\MinSizeRel\
Refresh.dir\MinSizeRel\
Refresh
.dll
false
true
D:\Dev\Games\Refresh\build\RelWithDebInfo\
Refresh.dir\RelWithDebInfo\
Refresh
.dll
true
true
D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)
$(IntDir)
EnableFastChecks
ProgramDatabase
Disabled
Disabled
NotUsing
MultiThreadedDebugDLL
false
Level3
WIN32;_WINDOWS;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR="Debug";Refresh_EXPORTS;%(PreprocessorDefinitions)
$(IntDir)
WIN32;_DEBUG;_WINDOWS;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR=\"Debug\";Refresh_EXPORTS;%(PreprocessorDefinitions)
D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)
D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)
$(ProjectDir)/$(IntDir)
%(Filename).h
%(Filename).tlb
%(Filename)_i.c
%(Filename)_p.c
..\..\SDL2\lib\x64\SDL2.lib
%(AdditionalOptions) /machine:x64
true
%(IgnoreSpecificDefaultLibraries)
D:/Dev/Games/Refresh/build/Debug/Refresh.lib
D:/Dev/Games/Refresh/build/Debug/Refresh.pdb
Console
true
D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)
$(IntDir)
AnySuitable
MaxSpeed
NotUsing
MultiThreadedDLL
false
Level3
WIN32;_WINDOWS;NDEBUG;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR="Release";Refresh_EXPORTS;%(PreprocessorDefinitions)
$(IntDir)
WIN32;_WINDOWS;NDEBUG;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR=\"Release\";Refresh_EXPORTS;%(PreprocessorDefinitions)
D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)
D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)
$(ProjectDir)/$(IntDir)
%(Filename).h
%(Filename).tlb
%(Filename)_i.c
%(Filename)_p.c
kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib
%(AdditionalLibraryDirectories)
%(AdditionalOptions) /machine:x64
false
%(IgnoreSpecificDefaultLibraries)
D:/Dev/Games/Refresh/build/Release/Refresh.lib
D:/Dev/Games/Refresh/build/Release/Refresh.pdb
Console
false
D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)
$(IntDir)
OnlyExplicitInline
MinSpace
NotUsing
MultiThreadedDLL
false
Level3
WIN32;_WINDOWS;NDEBUG;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR="MinSizeRel";Refresh_EXPORTS;%(PreprocessorDefinitions)
$(IntDir)
WIN32;_WINDOWS;NDEBUG;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR=\"MinSizeRel\";Refresh_EXPORTS;%(PreprocessorDefinitions)
D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)
D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)
$(ProjectDir)/$(IntDir)
%(Filename).h
%(Filename).tlb
%(Filename)_i.c
%(Filename)_p.c
kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib
%(AdditionalLibraryDirectories)
%(AdditionalOptions) /machine:x64
false
%(IgnoreSpecificDefaultLibraries)
D:/Dev/Games/Refresh/build/MinSizeRel/Refresh.lib
D:/Dev/Games/Refresh/build/MinSizeRel/Refresh.pdb
Console
false
D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)
$(IntDir)
ProgramDatabase
OnlyExplicitInline
MaxSpeed
NotUsing
MultiThreadedDLL
false
Level3
WIN32;_WINDOWS;NDEBUG;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR="RelWithDebInfo";Refresh_EXPORTS;%(PreprocessorDefinitions)
$(IntDir)
WIN32;_WINDOWS;NDEBUG;REFRESH_DRIVER_VULKAN;CMAKE_INTDIR=\"RelWithDebInfo\";Refresh_EXPORTS;%(PreprocessorDefinitions)
D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)
D:\Dev\Games\Refresh\src;D:\Dev\Games\Refresh\include;D:\Dev\Games\Refresh\Vulkan-Headers\include;D:\Dev\Games\SDL2\include;%(AdditionalIncludeDirectories)
$(ProjectDir)/$(IntDir)
%(Filename).h
%(Filename).tlb
%(Filename)_i.c
%(Filename)_p.c
kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib
%(AdditionalLibraryDirectories)
%(AdditionalOptions) /machine:x64
true
%(IgnoreSpecificDefaultLibraries)
D:/Dev/Games/Refresh/build/RelWithDebInfo/Refresh.lib
D:/Dev/Games/Refresh/build/RelWithDebInfo/Refresh.pdb
Console
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UTF-8
Building Custom Rule D:/Dev/Games/Refresh/CMakeLists.txt
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SD:/Dev/Games/Refresh -BD:/Dev/Games/Refresh/build --check-stamp-file D:/Dev/Games/Refresh/build/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCCompilerABI.c;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompileFeatures.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompilerABI.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineRCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineSystem.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeFindBinUtils.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeGenericSystem.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeLanguageInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeParseImplicitIncludeInfo.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeParseImplicitLinkInfo.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeRCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeRCInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystem.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestCompilerCommon.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestRCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\ADSP-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\ARMCC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\ARMClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\AppleClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Borland-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Bruce-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\CMakeCommonCompilerMacros.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Clang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Compaq-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Cray-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Embarcadero-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Fujitsu-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\GHS-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\GNU-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\HP-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\IAR-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\IBMCPP-C-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Intel-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\MSVC-C.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\MSVC-DetermineCompiler.cmake;C:\Program 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Files\CMake\share\cmake-3.18\Modules\Compiler\XL-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\XLClang-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\zOS-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CompilerId\VS-10.vcxproj.in;C:\Program Files\CMake\share\cmake-3.18\Modules\Internal\FeatureTesting.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Platform\Windows-MSVC-C.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Platform\Windows.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Platform\WindowsPaths.cmake;D:\Dev\Games\Refresh\build\CMakeFiles\3.18.3\CMakeCCompiler.cmake;D:\Dev\Games\Refresh\build\CMakeFiles\3.18.3\CMakeRCCompiler.cmake;D:\Dev\Games\Refresh\build\CMakeFiles\3.18.3\CMakeSystem.cmake;%(AdditionalInputs)
D:\Dev\Games\Refresh\build\CMakeFiles\generate.stamp
false
Building Custom Rule D:/Dev/Games/Refresh/CMakeLists.txt
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SD:/Dev/Games/Refresh -BD:/Dev/Games/Refresh/build --check-stamp-file D:/Dev/Games/Refresh/build/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCCompilerABI.c;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompileFeatures.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompilerABI.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineRCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineSystem.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeFindBinUtils.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeGenericSystem.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeLanguageInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeParseImplicitIncludeInfo.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeParseImplicitLinkInfo.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeRCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeRCInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystem.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeTestCompilerCommon.cmake;C:\Program 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Files\CMake\share\cmake-3.18\Modules\Compiler\NVIDIA-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\OpenWatcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\PGI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\PathScale-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\SCO-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\SDCC-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\SunPro-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\TI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\TinyCC-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\VisualAge-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\Watcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\XL-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\XLClang-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Compiler\zOS-C-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CompilerId\VS-10.vcxproj.in;C:\Program Files\CMake\share\cmake-3.18\Modules\Internal\FeatureTesting.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Platform\Windows-MSVC-C.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Platform\Windows-MSVC.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Platform\Windows.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\Platform\WindowsPaths.cmake;D:\Dev\Games\Refresh\build\CMakeFiles\3.18.3\CMakeCCompiler.cmake;D:\Dev\Games\Refresh\build\CMakeFiles\3.18.3\CMakeRCCompiler.cmake;D:\Dev\Games\Refresh\build\CMakeFiles\3.18.3\CMakeSystem.cmake;%(AdditionalInputs)
D:\Dev\Games\Refresh\build\CMakeFiles\generate.stamp
false
Building Custom Rule D:/Dev/Games/Refresh/CMakeLists.txt
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SD:/Dev/Games/Refresh -BD:/Dev/Games/Refresh/build --check-stamp-file D:/Dev/Games/Refresh/build/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCCompilerABI.c;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCInformation.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCommonLanguageInclude.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompileFeatures.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompilerABI.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineRCCompiler.cmake;C:\Program Files\CMake\share\cmake-3.18\Modules\CMakeDetermineSystem.cmake;C:\Program 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D:\Dev\Games\Refresh\build\CMakeFiles\generate.stamp
false
Building Custom Rule D:/Dev/Games/Refresh/CMakeLists.txt
setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SD:/Dev/Games/Refresh -BD:/Dev/Games/Refresh/build --check-stamp-file D:/Dev/Games/Refresh/build/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
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