/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities * * Copyright (c) 2020 Ethan Lee and Evan Hemsley * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * * Ethan "flibitijibibo" Lee * Evan "cosmonaut" Hemsley * * This source file is heavily borrowed from FNA3D_Image.h and was originally * written by Ethan Lee. */ #include "Refresh_Image.h" #include #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wunused-but-set-variable" #pragma GCC diagnostic ignored "-Wunused-function" #ifndef __clang__ #pragma GCC diagnostic ignored "-Wmisleading-indentation" #endif #ifndef __STDC_WANT_SECURE_LIB__ #define __STDC_WANT_SECURE_LIB__ 1 #endif #define sprintf_s SDL_snprintf #define abs SDL_abs #define ceilf SDL_ceilf #define floorf SDL_floorf #define ldexp SDL_scalbn #define pow SDL_pow #ifdef memcmp #undef memcmp #endif #define memcmp SDL_memcmp #ifdef memcpy #undef memcpy #endif #define memcpy SDL_memcpy #ifdef memmove #undef memmove #endif #define memmove SDL_memmove #ifdef memset #undef memset #endif #define memset SDL_memset #ifdef strcmp #undef strcmp #endif #define strcmp SDL_strcmp #ifdef strlen #undef strlen #endif #define strlen SDL_strlen /* These are per the Texture2D.FromStream spec */ #define STBI_ONLY_PNG #define STBI_ONLY_QOI /* These are per the Texture2D.SaveAs* spec */ #define STBIW_ONLY_PNG #if !SDL_VERSION_ATLEAST(2, 0, 13) static void * SDL_SIMDRealloc(void *mem, const size_t len) { const size_t alignment = SDL_SIMDGetAlignment(); const size_t padding = alignment - (len % alignment); const size_t padded = (padding != alignment) ? (len + padding) : len; Uint8 *retval = (Uint8*) mem; void *oldmem = mem; size_t memdiff, ptrdiff; Uint8 *ptr; if (mem) { void **realptr = (void **) mem; realptr--; mem = *(((void **) mem) - 1); /* Check the delta between the real pointer and user pointer */ memdiff = ((size_t) oldmem) - ((size_t) mem); } ptr = (Uint8 *) SDL_realloc(mem, padded + alignment + sizeof (void *)); if (ptr == mem) { return retval; /* Pointer didn't change, nothing to do */ } if (ptr == NULL) { return NULL; /* Out of memory, bail! */ } /* Store the actual malloc pointer right before our aligned pointer. */ retval = ptr + sizeof (void *); retval += alignment - (((size_t) retval) % alignment); /* Make sure the delta is the same! */ if (mem) { ptrdiff = ((size_t) retval) - ((size_t) ptr); if (memdiff != ptrdiff) { /* Delta has changed, copy to new offset! */ oldmem = (void*) (((size_t) ptr) + memdiff); /* Even though the data past the old `len` is undefined, this is the * only length value we have, and it guarantees that we copy all the * previous memory anyhow. */ SDL_memmove(retval, oldmem, len); } } /* Actually store the malloc pointer, finally. */ *(((void **) retval) - 1) = ptr; return retval; } #endif #define STB_IMAGE_STATIC #define STBI_NO_HDR #define STBI_ASSERT SDL_assert #define STBI_MALLOC SDL_SIMDAlloc #define STBI_REALLOC SDL_SIMDRealloc #define STBI_FREE SDL_SIMDFree #define STB_IMAGE_IMPLEMENTATION #ifdef __MINGW32__ #define STBI_NO_THREAD_LOCALS /* FIXME: Port to SDL_TLS -flibit */ #endif #include "stb_image.h" #define MINIZ_NO_STDIO #define MINIZ_NO_TIME #define MINIZ_SDL_MALLOC #define MZ_ASSERT(x) SDL_assert(x) #include "miniz.h" /* Thanks Daniel Gibson! */ static unsigned char* dgibson_stbi_zlib_compress( unsigned char *data, int data_len, int *out_len, int quality ) { mz_ulong buflen = mz_compressBound(data_len); unsigned char *buf = SDL_malloc(buflen); if ( buf == NULL || mz_compress2(buf, &buflen, data, data_len, quality) != 0 ) { SDL_free(buf); return NULL; } *out_len = buflen; return buf; } #define STB_IMAGE_WRITE_STATIC #define STBIW_ASSERT SDL_assert #define STBIW_MALLOC SDL_malloc #define STBIW_REALLOC SDL_realloc #define STBIW_FREE SDL_free #define STBIW_ZLIB_COMPRESS dgibson_stbi_zlib_compress #define STB_IMAGE_WRITE_IMPLEMENTATION #include "stb_image_write.h" #pragma GCC diagnostic pop /* Image Read API */ uint8_t* Refresh_Image_Load( uint8_t *bufferPtr, int32_t bufferLength, int32_t *w, int32_t *h, int32_t *len ) { uint8_t* result; uint8_t* pixels; int32_t format; int32_t i; result = stbi_load_from_memory( bufferPtr, bufferLength, w, h, &format, STBI_rgb_alpha ); if (result == NULL) { SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason()); } /* Ensure that the alpha pixels are... well, actual alpha. * You think this looks stupid, but be assured: Your paint program is * almost certainly even stupider. * -flibit */ pixels = result; *len = (*w) * (*h) *4; for (i = 0; i < *len; i += 4, pixels += 4) { if (pixels[3] == 0) { pixels[0] = 0; pixels[1] = 1; pixels[2] = 2; } } return result; } void Refresh_Image_Free(uint8_t *mem) { SDL_SIMDFree(mem); } /* Image Write API */ void Refresh_Image_SavePNG( const char* filename, uint8_t* data, int32_t w, int32_t h ) { stbi_write_png( filename, w, h, 4, data, w * 4 ); } /* vim: set noexpandtab shiftwidth=8 tabstop=8: */