cosmonaut
0e05ed6b34
Buffer and Submission Rework ( #1 )
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We used to have monolithic uniform buffers on the VulkanRenderer object, but this was inefficient in the case of threaded usage.
Now, we have a pool of uniform buffers. A uniform buffer is selected from the pool when a pipeline is bound. The uniform buffers are rotated upon presentation.
Now pushing uniforms is now a concern of the command buffer instead of the pipeline. The pipeline should just always have been a static object anyway.
Additionally, we now do extra buffer record-keeping so that buffer data can be updated after a bind/draw.
Fence submission has also been restructured so that submissions don't cause unnecessary blocks. Now we assign one fence per submission, and we don't wait for fences until it's time to present.
Reviewed-on: #1
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-12 22:41:10 +00:00
cosmonaut
78c5d54bf1
revise SetTextureData to take a command buffer
continuous-integration/drone/push Build is passing
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2021-11-14 20:36:26 -08:00
cosmonaut
fa61cd4653
remove cursed typedef
continuous-integration/drone/push Build is passing
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2021-11-08 14:48:44 -08:00
cosmonaut
b6a09517c2
change clear color type
continuous-integration/drone/push Build is passing
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2021-02-09 22:51:49 -08:00
cosmonaut
8f1cdf190f
change shader uniform push to take pipelines instead of command buffers
continuous-integration/drone/push Build is passing
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2021-02-05 19:59:29 -08:00
cosmonaut
7f3e89315e
uniform API update
continuous-integration/drone/push Build is passing
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2021-02-02 16:37:01 -08:00
cosmonaut
4699c158f3
calculate texture length internally + fix rename
continuous-integration/drone/push Build is passing
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2021-01-31 21:17:27 -08:00
cosmonaut
68d9a74ff4
change renderArea to a pointer
continuous-integration/drone/push Build is passing
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2021-01-26 20:27:42 -08:00
cosmonaut
316e662f44
remove distinction between color target and depth target
continuous-integration/drone/push Build is passing
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2021-01-26 18:57:46 -08:00
cosmonaut
fe03f1739a
change Clear definition to make more sense
continuous-integration/drone/push Build is passing
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2021-01-22 14:16:02 -08:00
cosmonaut
8d51b423cd
isCube should be a byte
2021-01-14 02:05:21 -08:00
cosmonaut
56f4c3c2c4
texture creation uses one function + Refresh_TextureCreateInfo
2021-01-14 01:52:45 -08:00
cosmonaut
79bc36d99d
replace topologyState with primitiveType
2021-01-13 21:06:20 -08:00
cosmonaut
b25daa5198
remove unused parameters from draw calls
2021-01-13 21:04:53 -08:00
thatcosmonaut
b12b785dbe
External Interop ( #14 )
2021-01-13 17:37:54 -08:00
thatcosmonaut
4783d2efc2
remove unused DepthStencilTexture typedef
2021-01-06 17:36:08 -08:00
cosmonaut
ecbf434df9
fix multisampleState
2021-01-05 18:05:01 -08:00
cosmonaut
4b6f17054c
rename AddDispose to QueueDestroy
2021-01-05 17:02:36 -08:00
cosmonaut
d3d9c9ad55
rename Set_Samplers to Bind_Samplers
2021-01-05 17:00:06 -08:00
cosmonaut
c1612c496f
clear options have bits now
2021-01-05 16:19:27 -08:00
cosmonaut
df88c6a67c
expose HookLogFunctions
2021-01-05 16:07:42 -08:00
cosmonaut
b19fab415d
misc API tweaks
2021-01-05 15:53:16 -08:00
cosmonaut
4ca101099d
uncapitalize REFRESH in API calls
2021-01-05 15:05:16 -08:00
cosmonaut
5a92fdf984
move count param on REFRESH_Submit
2021-01-03 14:57:46 -08:00
cosmonaut
788c63f3ac
rename SURFACEFORMAT to COLORFORMAT
2021-01-03 14:53:12 -08:00
thatcosmonaut
b4dee16f80
Texture API Refactor ( #9 )
2021-01-03 14:37:02 -08:00
cosmonaut
e82bce10dc
texture copy API
2021-01-03 14:00:43 -08:00
cosmonaut
087a60fa52
add wait API call
2021-01-03 14:00:43 -08:00
cosmonaut
540c0985b7
proper texture staging + fix buffer dispose api
2021-01-03 14:00:43 -08:00
cosmonaut
dc2c3ef111
transfer fixes
2021-01-03 14:00:43 -08:00
cosmonaut
f8c99c4e18
make gets and sets async
2021-01-03 14:00:43 -08:00
cosmonaut
e0ff380989
implement transfer queue
2021-01-03 14:00:43 -08:00
cosmonaut
c818e332e7
started exposing command buffers
2021-01-03 14:00:43 -08:00
cosmonaut
bc3c52162b
compute barriers
2020-12-30 23:07:59 -08:00
cosmonaut
5b3fa07790
more compute implementation
2020-12-30 23:07:59 -08:00
cosmonaut
5bddb9faab
add compute related functions to API
2020-12-30 23:07:59 -08:00
cosmonaut
dc92a1e274
started implementing compute structure
2020-12-30 23:07:59 -08:00
cosmonaut
b891d44cf3
fix var name
2020-12-28 23:44:54 -08:00
cosmonaut
d6cd3715cb
implement texture getters
2020-12-28 23:41:59 -08:00
cosmonaut
cea9b853a4
implement Clear
2020-12-28 22:19:46 -08:00
cosmonaut
ee91cca9f6
add new barrier for any-shader sampling
2020-12-28 21:43:14 -08:00
cosmonaut
fd01d6c033
name tweak + remove d24s8
2020-12-28 20:09:31 -08:00
cosmonaut
2548833525
update API to allow batchable shader params
2020-12-28 19:32:49 -08:00
cosmonaut
a92a03a69a
texture usage for auto layout transition
2020-12-28 13:40:26 -08:00
cosmonaut
941cce595c
add texture layout transition to API
2020-12-28 12:15:17 -08:00
cosmonaut
ce0eea711b
SetSamplers no longer takes pipeline
2020-12-27 23:13:49 -08:00
cosmonaut
d23b2a6a75
cacheing descriptor set layouts and pipeline layouts
2020-12-27 13:26:55 -08:00
cosmonaut
ae44d3ef23
shader uniforms
2020-12-23 13:11:09 -08:00
cosmonaut
25314dad57
layout transition on BeginRenderPass
2020-12-22 23:17:09 -08:00
cosmonaut
89f8ef1e9e
draw call API revision
2020-12-22 22:56:26 -08:00