From b5dcddea495bead570393663c3b065b6b9f721ac Mon Sep 17 00:00:00 2001 From: Evan Hemsley Date: Thu, 11 Jan 2024 10:46:40 -0800 Subject: [PATCH] try moving layout transition into render pass --- src/Refresh_Driver_Vulkan.c | 72 ++++++++++++++++--------------------- 1 file changed, 30 insertions(+), 42 deletions(-) diff --git a/src/Refresh_Driver_Vulkan.c b/src/Refresh_Driver_Vulkan.c index 3e00de1..bdf15f2 100644 --- a/src/Refresh_Driver_Vulkan.c +++ b/src/Refresh_Driver_Vulkan.c @@ -5969,6 +5969,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass( VkAttachmentReference depthStencilAttachmentReference; VkRenderPassCreateInfo renderPassCreateInfo; VkSubpassDescription subpass; + VkImageLayout finalLayout; VkRenderPass renderPass; uint32_t i; @@ -5983,6 +5984,19 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass( { texture = ((VulkanTextureContainer*) colorAttachmentInfos[i].texture)->vulkanTexture; + if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT) + { + finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + } + else if (texture->usageFlags & VK_IMAGE_USAGE_STORAGE_BIT) + { + finalLayout = VK_IMAGE_LAYOUT_GENERAL; + } + else + { + finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + } + if (texture->msaaTex != NULL) { msaaTexture = texture->msaaTex; @@ -6021,7 +6035,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass( attachmentDescriptions[attachmentDescriptionCount].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachmentDescriptions[attachmentDescriptionCount].finalLayout = - VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + finalLayout; resolveReferences[resolveReferenceCount].attachment = attachmentDescriptionCount; @@ -6077,7 +6091,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass( attachmentDescriptions[attachmentDescriptionCount].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachmentDescriptions[attachmentDescriptionCount].finalLayout = - VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + finalLayout; colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount; @@ -6106,6 +6120,15 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass( { texture = ((VulkanTextureContainer*) depthStencilAttachmentInfo->texture)->vulkanTexture; + if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT) + { + finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + } + else + { + finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + } + attachmentDescriptions[attachmentDescriptionCount].flags = 0; attachmentDescriptions[attachmentDescriptionCount].format = texture->format; attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[ @@ -6126,7 +6149,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass( attachmentDescriptions[attachmentDescriptionCount].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; attachmentDescriptions[attachmentDescriptionCount].finalLayout = - VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + finalLayout; depthStencilAttachmentReference.attachment = attachmentDescriptionCount; @@ -6195,6 +6218,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass( uint32_t resolveReferenceCount = 0; uint32_t i; + /* Note: Render pass compatibility does not compare about layout */ for (i = 0; i < attachmentInfo.colorAttachmentCount; i += 1) { attachmentDescription = attachmentInfo.colorAttachmentDescriptions[i]; @@ -9039,35 +9063,11 @@ static void VULKAN_EndRenderPass( if (currentTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT) { - VULKAN_INTERNAL_ImageMemoryBarrier( - renderer, - vulkanCommandBuffer->commandBuffer, - RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE, - currentTexture->aspectFlags, - 0, - currentTexture->layerCount, - 0, - currentTexture->levelCount, - 0, - currentTexture->image, - ¤tTexture->resourceAccessType - ); + currentTexture->resourceAccessType = RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE; } else if (currentTexture->usageFlags & VK_IMAGE_USAGE_STORAGE_BIT) { - VULKAN_INTERNAL_ImageMemoryBarrier( - renderer, - vulkanCommandBuffer->commandBuffer, - RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE, - currentTexture->aspectFlags, - 0, - currentTexture->layerCount, - 0, - currentTexture->levelCount, - 0, - currentTexture->image, - ¤tTexture->resourceAccessType - ); + currentTexture->resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE; } } vulkanCommandBuffer->renderPassColorTargetCount = 0; @@ -9078,19 +9078,7 @@ static void VULKAN_EndRenderPass( if (currentTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT) { - VULKAN_INTERNAL_ImageMemoryBarrier( - renderer, - vulkanCommandBuffer->commandBuffer, - RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE, - currentTexture->aspectFlags, - 0, - currentTexture->layerCount, - 0, - currentTexture->levelCount, - 0, - currentTexture->image, - ¤tTexture->resourceAccessType - ); + currentTexture->resourceAccessType = RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE; } } vulkanCommandBuffer->renderPassDepthTexture = NULL;