diff --git a/include/Refresh.h b/include/Refresh.h index 62eb51d..8626533 100644 --- a/include/Refresh.h +++ b/include/Refresh.h @@ -588,7 +588,7 @@ typedef struct Refresh_GraphicsPipelineCreateInfo * loadOp: Determines what is done with the texture slice at the beginning of the render pass. * * LOAD: - * Loads the texture slice. + * Loads the data currently in the texture slice. * * CLEAR: * Clears the texture slice to a single color. @@ -613,7 +613,7 @@ typedef struct Refresh_GraphicsPipelineCreateInfo * writeOption: * SAFEDISCARD: * If this texture slice has been used in commands that have not completed, - * those commands will still be valid at the cost of increased memory usage. + * this option will prevent a data dependency at the cost of increased memory usage. * You may NOT assume that any of the previous texture data is retained. * If the texture slice was not in use, this option is equivalent to SAFEOVERWRITE. * This is a good option to prevent stalls when frequently reusing a texture slice in rendering. @@ -1161,7 +1161,7 @@ REFRESHAPI void Refresh_BeginCopyPass( * writeOption: * SAFEDISCARD: * If the destination resource has been used in commands that have not completed, - * the issued commands will still be valid at the cost of increased memory usage. + * this option will prevent a data dependency at the cost of increased memory usage. * You may NOT assume that any of the previous data is retained. * If the destination resource was not in use, this option is equivalent to SAFEOVERWRITE. * This is a good option to prevent stalls on resources with frequent updates. @@ -1239,7 +1239,7 @@ REFRESHAPI void Refresh_DownloadFromBuffer( * writeOption: * SAFEDISCARD: * If the destination resource has been used in commands that have not completed, - * the issued commands will still be valid at the cost of increased memory usage. + * this option will prevent a data dependency at the cost of increased memory usage. * You may NOT assume that any of the previous data is retained. * If the destination resource was not in use, this option is equivalent to SAFEOVERWRITE. * This is a good option to prevent stalls on resources with frequent updates.