diff --git a/include/Refresh.h b/include/Refresh.h index 9c173bb..b02fcab 100644 --- a/include/Refresh.h +++ b/include/Refresh.h @@ -69,7 +69,8 @@ REFRESHAPI uint32_t Refresh_LinkedVersion(void); /* Type Declarations */ typedef struct Refresh_Device Refresh_Device; -typedef struct Refresh_Buffer Refresh_Buffer; +typedef struct Refresh_GpuBuffer Refresh_GpuBuffer; +typedef struct Refresh_CpuBuffer Refresh_CpuBuffer; typedef struct Refresh_Texture Refresh_Texture; typedef struct Refresh_Sampler Refresh_Sampler; typedef struct Refresh_ShaderModule Refresh_ShaderModule; @@ -371,12 +372,31 @@ typedef struct Refresh_Viewport typedef struct Refresh_TextureSlice { Refresh_Texture *texture; - Refresh_Rect rectangle; - uint32_t depth; /* 0 unless 3D */ - uint32_t layer; /* 0 unless cube */ - uint32_t level; + uint32_t mipLevel; + uint32_t baseLayer; /* either 0-5 for cubemap or 0-n for 3D texture */ + uint32_t layerCount; + uint32_t x; + uint32_t y; + uint32_t z; + uint32_t w; + uint32_t h; + uint32_t d; } Refresh_TextureSlice; +typedef struct Refresh_BufferImageCopy +{ + uint32_t bufferOffset; + uint32_t bufferStride; + uint32_t bufferImageHeight; +} Refresh_BufferImageCopy; + +typedef struct Refresh_BufferCopy +{ + uint32_t srcOffset; + uint32_t dstOffset; + uint32_t size; +} Refresh_BufferCopy; + typedef struct Refresh_IndirectDrawCommand { uint32_t vertexCount; @@ -512,8 +532,7 @@ typedef struct Refresh_DepthStencilState Refresh_CompareOp compareOp; uint8_t depthBoundsTestEnable; uint8_t stencilTestEnable; - Refresh_StencilOpState frontStencilState; - Refresh_StencilOpState backStencilState; + Refresh_StencilOpState stencilState; float minDepthBounds; float maxDepthBounds; } Refresh_DepthStencilState; @@ -618,6 +637,263 @@ REFRESHAPI Refresh_Device* Refresh_CreateDevice( /* Destroys a rendering context previously returned by Refresh_CreateDevice. */ REFRESHAPI void Refresh_DestroyDevice(Refresh_Device *device); +/* State Creation */ + +/* Returns an allocated ComputePipeline* object. */ +REFRESHAPI Refresh_ComputePipeline* Refresh_CreateComputePipeline( + Refresh_Device *device, + Refresh_ComputeShaderInfo *computeShaderInfo +); + +/* Returns an allocated GraphicsPipeline* object. */ +REFRESHAPI Refresh_GraphicsPipeline* Refresh_CreateGraphicsPipeline( + Refresh_Device *device, + Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo +); + +/* Returns an allocated Sampler* object. */ +REFRESHAPI Refresh_Sampler* Refresh_CreateSampler( + Refresh_Device *device, + Refresh_SamplerStateCreateInfo *samplerStateCreateInfo +); + +/* Returns an allocated ShaderModule* object. */ +REFRESHAPI Refresh_ShaderModule* Refresh_CreateShaderModule( + Refresh_Device *device, + Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo +); + +/* Returns an allocated Refresh_Texture* object. Note that the contents of + * the texture are undefined until SetData is called. + */ +REFRESHAPI Refresh_Texture* Refresh_CreateTexture( + Refresh_Device *device, + Refresh_TextureCreateInfo *textureCreateInfo +); + +/* Creates a GpuBuffer. + * + * usageFlags: Specifies how the buffer will be used. + * sizeInBytes: The length of the buffer. + */ +REFRESHAPI Refresh_GpuBuffer* Refresh_CreateGpuBuffer( + Refresh_Device *device, + Refresh_BufferUsageFlags usageFlags, + uint32_t sizeInBytes +); + +/* Creates a CpuBuffer. + * + * sizeInBytes: The length of the buffer. + */ +REFRESHAPI Refresh_CpuBuffer* Refresh_CreateCpuBuffer( + Refresh_Device *device, + uint32_t sizeInBytes +); + +/* Disposal */ + +/* Sends a texture to be destroyed by the renderer. Note that we call it + * "QueueDestroy" because it may not be immediately destroyed by the renderer if + * this is not called from the main thread (for example, if a garbage collector + * deletes the resource instead of the programmer). + * + * texture: The Refresh_Texture to be destroyed. + */ +REFRESHAPI void Refresh_QueueDestroyTexture( + Refresh_Device *device, + Refresh_Texture *texture +); + +/* Sends a sampler to be destroyed by the renderer. Note that we call it + * "QueueDestroy" because it may not be immediately destroyed by the renderer if + * this is not called from the main thread (for example, if a garbage collector + * deletes the resource instead of the programmer). + * + * texture: The Refresh_Sampler to be destroyed. + */ +REFRESHAPI void Refresh_QueueDestroySampler( + Refresh_Device *device, + Refresh_Sampler *sampler +); + +/* Sends a buffer to be destroyed by the renderer. Note that we call it + * "QueueDestroy" because it may not be immediately destroyed by the renderer. + * + * buffer: The Refresh_GpuBuffer to be destroyed. + */ +REFRESHAPI void Refresh_QueueDestroyGpuBuffer( + Refresh_Device *device, + Refresh_GpuBuffer *buffer +); + +/* Sends a buffer to be destroyed by the renderer. Note that we call it + * "QueueDestroy" because it may not be immediately destroyed by the renderer. + * + * buffer: The Refresh_CpuBuffer to be destroyed. + */ +REFRESHAPI void Refresh_QueueDestroyCpuBuffer( + Refresh_Device *device, + Refresh_CpuBuffer *buffer +); + +/* Sends a shader module to be destroyed by the renderer. Note that we call it + * "QueueDestroy" because it may not be immediately destroyed by the renderer. + * + * shaderModule: The Refresh_ShaderModule to be destroyed. + */ +REFRESHAPI void Refresh_QueueDestroyShaderModule( + Refresh_Device *device, + Refresh_ShaderModule *shaderModule +); + +/* Sends a compute pipeline to be destroyed by the renderer. Note that we call it + * "QueueDestroy" because it may not be immediately destroyed by the renderer. + * + * computePipeline: The Refresh_ComputePipeline to be destroyed. + */ +REFRESHAPI void Refresh_QueueDestroyComputePipeline( + Refresh_Device *device, + Refresh_ComputePipeline *computePipeline +); + +/* Sends a graphics pipeline to be destroyed by the renderer. Note that we call it + * "QueueDestroy" because it may not be immediately destroyed by the renderer. + * + * graphicsPipeline: The Refresh_GraphicsPipeline to be destroyed. + */ +REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline( + Refresh_Device *device, + Refresh_GraphicsPipeline *graphicsPipeline +); + +/* Graphics State */ + +/* Begins a render pass. + * This will also set a default viewport and scissor state. + * + * colorAttachmentInfos: + * A pointer to an array of Refresh_ColorAttachmentInfo structures + * that contains render targets and clear values. May be NULL. + * colorAttachmentCount: The amount of structs in the above array. + * depthStencilAttachmentInfo: The depth/stencil render target and clear value. May be NULL. + */ +REFRESHAPI void Refresh_BeginRenderPass( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_ColorAttachmentInfo *colorAttachmentInfos, + uint32_t colorAttachmentCount, + Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo +); + +/* Binds a graphics pipeline to the graphics bind point. */ +REFRESHAPI void Refresh_BindGraphicsPipeline( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_GraphicsPipeline *graphicsPipeline +); + +/* Sets the current viewport state. */ +REFRESHAPI void Refresh_SetViewport( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_Viewport *viewport +); + +/* Sets the current scissor state. */ +REFRESHAPI void Refresh_SetScissor( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_Rect *scissor +); + +/* Binds vertex buffers for use with subsequent draw calls. + * Note that this may only be called after binding a graphics pipeline. + */ +REFRESHAPI void Refresh_BindVertexBuffers( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + uint32_t firstBinding, + uint32_t bindingCount, + Refresh_GpuBuffer **pBuffers, + uint64_t *pOffsets +); + +/* Binds an index buffer for use with subsequent draw calls. */ +REFRESHAPI void Refresh_BindIndexBuffer( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_GpuBuffer *buffer, + uint64_t offset, + Refresh_IndexElementSize indexElementSize +); + +/* Sets textures/samplers for use with the currently bound vertex shader. + * + * NOTE: + * The length of the passed arrays must be equal to the number + * of sampler bindings specified by the pipeline. + * + * textures: A pointer to an array of textures. + * samplers: A pointer to an array of samplers. + */ +REFRESHAPI void Refresh_BindVertexSamplers( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_Texture **pTextures, + Refresh_Sampler **pSamplers +); + +/* Sets textures/samplers for use with the currently bound fragment shader. + * + * NOTE: + * The length of the passed arrays must be equal to the number + * of sampler bindings specified by the pipeline. + * + * textures: A pointer to an array of textures. + * samplers: A pointer to an array of samplers. + */ +REFRESHAPI void Refresh_BindFragmentSamplers( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_Texture **pTextures, + Refresh_Sampler **pSamplers +); + +/* Pushes vertex shader params to the device. + * Returns a starting offset value to be used with draw calls. + * + * NOTE: + * A pipeline must be bound. + * Will use the block size of the currently bound vertex shader. + * + * data: The client data to write into the buffer. + * dataLengthInBytes: The length of the data to write. + */ +REFRESHAPI uint32_t Refresh_PushVertexShaderUniforms( + Refresh_Device *device, + Refresh_CommandBuffer * commandBuffer, + void *data, + uint32_t dataLengthInBytes +); + +/* Pushes fragment shader params to the device. + * Returns a starting offset value to be used with draw calls. + * + * NOTE: + * A graphics pipeline must be bound. + * Will use the block size of the currently bound fragment shader. + * + * data: The client data to write into the buffer. + * dataLengthInBytes: The length of the data to write. + */ +REFRESHAPI uint32_t Refresh_PushFragmentShaderUniforms( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + void *data, + uint32_t dataLengthInBytes +); + /* Drawing */ /* Draws data from vertex/index buffers with instancing enabled. @@ -687,7 +963,7 @@ REFRESHAPI void Refresh_DrawPrimitives( REFRESHAPI void Refresh_DrawPrimitivesIndirect( Refresh_Device *device, Refresh_CommandBuffer *commandBuffer, - Refresh_Buffer *buffer, + Refresh_GpuBuffer *buffer, uint32_t offsetInBytes, uint32_t drawCount, uint32_t stride, @@ -695,206 +971,51 @@ REFRESHAPI void Refresh_DrawPrimitivesIndirect( uint32_t fragmentParamOffset ); -/* Dispatches work compute items. - * - * groupCountX: Number of local workgroups to dispatch in the X dimension. - * groupCountY: Number of local workgroups to dispatch in the Y dimension. - * groupCountZ: Number of local workgroups to dispatch in the Z dimension. - * computeParamOffset: The offset of the compute shader param data. - */ -REFRESHAPI void Refresh_DispatchCompute( +/* Ends the current render pass. */ +REFRESHAPI void Refresh_EndRenderPass( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer +); + + +/* Begins a compute pass. */ +REFRESHAPI void Refresh_BeginComputePass(Refresh_Device *device); + +/* Binds a compute pipeline to the compute bind point. */ +REFRESHAPI void Refresh_BindComputePipeline( Refresh_Device *device, Refresh_CommandBuffer *commandBuffer, - uint32_t groupCountX, - uint32_t groupCountY, - uint32_t groupCountZ, - uint32_t computeParamOffset + Refresh_ComputePipeline *computePipeline ); -/* State Creation */ - -/* Returns an allocated ComputePipeline* object. */ -REFRESHAPI Refresh_ComputePipeline* Refresh_CreateComputePipeline( - Refresh_Device *device, - Refresh_ComputeShaderInfo *computeShaderInfo -); - -/* Returns an allocated GraphicsPipeline* object. */ -REFRESHAPI Refresh_GraphicsPipeline* Refresh_CreateGraphicsPipeline( - Refresh_Device *device, - Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo -); - -/* Returns an allocated Sampler* object. */ -REFRESHAPI Refresh_Sampler* Refresh_CreateSampler( - Refresh_Device *device, - Refresh_SamplerStateCreateInfo *samplerStateCreateInfo -); - -/* Returns an allocated ShaderModule* object. */ -REFRESHAPI Refresh_ShaderModule* Refresh_CreateShaderModule( - Refresh_Device *device, - Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo -); - -/* Returns an allocated Refresh_Texture* object. Note that the contents of - * the texture are undefined until SetData is called. +/* Binds buffers for use with the currently bound compute pipeline. + * + * pBuffers: An array of buffers to bind. + * Length must be equal to the number of buffers + * specified by the compute pipeline. */ -REFRESHAPI Refresh_Texture* Refresh_CreateTexture( - Refresh_Device *device, - Refresh_TextureCreateInfo *textureCreateInfo -); - -/* Creates a buffer. - * - * usageFlags: Specifies how the buffer will be used. - * sizeInBytes: The length of the buffer. - */ -REFRESHAPI Refresh_Buffer* Refresh_CreateBuffer( - Refresh_Device *device, - Refresh_BufferUsageFlags usageFlags, - uint32_t sizeInBytes -); - -/* Setters */ - -/* Uploads image data to a texture object. - * - * NOTE: - * DO NOT expect this to execute in sequence relative to other commands! - * Calling SetTextureData in a command buffer that also references the - * texture may result in undefined behavior. - * - * textureSlice: The texture slice to be updated. - * data: A pointer to the image data. - * dataLengthInBytes: The size of the image data. - */ -REFRESHAPI void Refresh_SetTextureData( - Refresh_Device *driverData, - Refresh_CommandBuffer *commandBuffer, - Refresh_TextureSlice *textureSlice, - void *data, - uint32_t dataLengthInBytes -); - -/* Uploads YUV image data to three R8 texture objects. - * - * y: The texture storing the Y data. - * u: The texture storing the U (Cb) data. - * v: The texture storing the V (Cr) data. - * yWidth: The width of the Y plane. - * yHeight: The height of the Y plane. - * uvWidth: The width of the U/V planes. - * uvHeight: The height of the U/V planes. - * yData: A pointer to the raw Y image data. - * uData: A pointer to the raw U image data. - * vData: A pointer to the raw V image data. - * yDataLength: The size of the Y image data in bytes. - * uvDataLength: The size of the UV image data in bytes. - * yStride: The length of a Y image data row in bytes. - * uvStride: The length of a UV image data row in bytes. - */ -REFRESHAPI void Refresh_SetTextureDataYUV( - Refresh_Device *driverData, - Refresh_CommandBuffer* commandBuffer, - Refresh_Texture *y, - Refresh_Texture *u, - Refresh_Texture *v, - uint32_t yWidth, - uint32_t yHeight, - uint32_t uvWidth, - uint32_t uvHeight, - void *yDataPtr, - void *uDataPtr, - void *vDataPtr, - uint32_t yDataLength, - uint32_t uvDataLength, - uint32_t yStride, - uint32_t uvStride -); - -/* Performs an asynchronous texture-to-texture copy. - * - * sourceTextureSlice: The texture slice from which to copy. - * destinationTextureSlice: The texture slice to copy to. - * filter: The filter that will be used if the copy requires scaling. - */ -REFRESHAPI void Refresh_CopyTextureToTexture( - Refresh_Device *driverData, - Refresh_CommandBuffer *commandBuffer, - Refresh_TextureSlice *sourceTextureSlice, - Refresh_TextureSlice *destinationTextureSlice, - Refresh_Filter filter -); - -/* Asynchronously copies image data from a texture slice into a buffer. - * - * NOTE: - * The buffer will not contain correct data until the command buffer - * is submitted and completed. - * - * textureSlice: The texture object being copied. - * buffer: The buffer being filled with the image data. - */ -REFRESHAPI void Refresh_CopyTextureToBuffer( +REFRESHAPI void Refresh_BindComputeBuffers( Refresh_Device *device, Refresh_CommandBuffer *commandBuffer, - Refresh_TextureSlice *textureSlice, - Refresh_Buffer *buffer + Refresh_GpuBuffer **pBuffers ); -/* Sets a region of the buffer with client data. +/* Binds textures for use with the currently bound compute pipeline. * - * NOTE: - * Calling this function on a buffer after the buffer - * has been bound without calling Submit first is an error. + * pTextures: An array of textures to bind. + * Length must be equal to the number of buffers + * specified by the compute pipeline. * - * buffer: The vertex buffer to be updated. - * offsetInBytes: The starting offset of the buffer to write into. - * data: The client data to write into the buffer. - * dataLength: The length of data from the client buffer to write. + * pLevels: An array of levels to bind, + * corresponding to the indices in pTextures. + * Length must be equal to the number of buffers + * specified by the compute pipeline. */ -REFRESHAPI void Refresh_SetBufferData( +REFRESHAPI void Refresh_BindComputeTextures( Refresh_Device *device, Refresh_CommandBuffer *commandBuffer, - Refresh_Buffer *buffer, - uint32_t offsetInBytes, - void* data, - uint32_t dataLength -); - -/* Pushes vertex shader params to the device. - * Returns a starting offset value to be used with draw calls. - * - * NOTE: - * A pipeline must be bound. - * Will use the block size of the currently bound vertex shader. - * - * data: The client data to write into the buffer. - * dataLengthInBytes: The length of the data to write. - */ -REFRESHAPI uint32_t Refresh_PushVertexShaderUniforms( - Refresh_Device *device, - Refresh_CommandBuffer * commandBuffer, - void *data, - uint32_t dataLengthInBytes -); - -/* Pushes fragment shader params to the device. - * Returns a starting offset value to be used with draw calls. - * - * NOTE: - * A graphics pipeline must be bound. - * Will use the block size of the currently bound fragment shader. - * - * data: The client data to write into the buffer. - * dataLengthInBytes: The length of the data to write. - */ -REFRESHAPI uint32_t Refresh_PushFragmentShaderUniforms( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - void *data, - uint32_t dataLengthInBytes + Refresh_Texture **pTextures, + uint32_t **pLevels ); /* Pushes compute shader params to the device. @@ -914,225 +1035,149 @@ REFRESHAPI uint32_t Refresh_PushComputeShaderUniforms( uint32_t dataLengthInBytes ); -/* Getters */ - -/* Synchronously copies data from a buffer to a pointer. - * You probably want to wait for a sync point to call this. +/* Dispatches work compute items. * - * buffer: The buffer to copy data from. - * data: The pointer to copy data to. - * dataLengthInBytes: The length of data to copy. + * groupCountX: Number of local workgroups to dispatch in the X dimension. + * groupCountY: Number of local workgroups to dispatch in the Y dimension. + * groupCountZ: Number of local workgroups to dispatch in the Z dimension. + * computeParamOffset: The offset of the compute shader param data. */ -REFRESHAPI void Refresh_GetBufferData( +REFRESHAPI void Refresh_DispatchCompute( Refresh_Device *device, - Refresh_Buffer *buffer, - void *data, - uint32_t dataLengthInBytes + Refresh_CommandBuffer *commandBuffer, + uint32_t groupCountX, + uint32_t groupCountY, + uint32_t groupCountZ, + uint32_t computeParamOffset ); -/* Disposal */ +/* Ends the current compute pass. */ +REFRESHAPI void Refresh_EndComputePass(Refresh_Device *device); -/* Sends a texture to be destroyed by the renderer. Note that we call it - * "QueueDestroy" because it may not be immediately destroyed by the renderer if - * this is not called from the main thread (for example, if a garbage collector - * deletes the resource instead of the programmer). +/* CpuBuffer Map */ + +/* Maps a CpuBuffer to host memory. Returns a pointer that can be copied to. * - * texture: The Refresh_Texture to be destroyed. + * offsetInBytes: The offset of the buffer to map. + * sizeInBytes: The number of bytes of memory to map. */ -REFRESHAPI void Refresh_QueueDestroyTexture( +REFRESHAPI void* Refresh_MapCpuBuffer( Refresh_Device *device, + Refresh_CpuBuffer *buffer, + uint32_t offsetInBytes, + uint32_t sizeInBytes +); + +/* Unmaps a mapped CpuBuffer. Call this when you are done copying data. */ +REFRESHAPI void Refresh_UnmapCpuBuffer( + Refresh_Device *device, + Refresh_CpuBuffer *buffer +); + +/* Copy Pass */ + +/* Begins a copy pass. */ +REFRESHAPI void Refresh_BeginCopyPass(Refresh_Device *device); + +/* CPU-to-GPU copies occur on the GPU timeline. + * + * You MUST NOT alter the data until the command buffer + * has finished execution. + * + * You MAY assume that the copy has finished for subsequent commands. + */ + +/* Uploads data from a CpuBuffer to a texture. */ +REFRESHAPI void Refresh_UploadToTexture( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_CpuBuffer *cpuBuffer, + Refresh_BufferImageCopy *copyParams, + Refresh_TextureSlice *textureSlice +); + +/* Uploads data from a CpuBuffer to a GpuBuffer. */ +REFRESHAPI void Refresh_UploadToBuffer( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_CpuBuffer *cpuBuffer, + Refresh_GpuBuffer *gpuBuffer, + Refresh_BufferCopy *copyParams +); + +/* GPU-to-CPU copies occur on the GPU timeline. + * + * You may NOT assume that the data in the CpuBuffer is valid + * until the command buffer has finished execution. + */ + +/* Downloads data from a texture to a CpuBuffer. */ +REFRESHAPI void Refresh_DownloadFromTexture( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_TextureSlice *textureSlice, + Refresh_CpuBuffer *cpuBuffer, + Refresh_BufferImageCopy *copyParams +); + +/* Downloads data from a GpuBuffer object. */ +REFRESHAPI void Refresh_DownloadFromBuffer( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_GpuBuffer *gpuBuffer, + Refresh_CpuBuffer *cpuBuffer, + Refresh_BufferCopy *copyParams +); + +/* GPU-to-GPU copies occur on the GPU timeline, + * and you may assume the copy has finished in subsequent commands. + */ + +/* Performs a texture-to-texture copy. */ +REFRESHAPI void Refresh_CopyTextureToTexture( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_TextureSlice *source, + Refresh_TextureSlice *destination +); + +/* Copies image data from a texture slice into a buffer. */ +REFRESHAPI void Refresh_CopyTextureToBuffer( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_TextureSlice *textureSlice, + Refresh_GpuBuffer *buffer, + Refresh_BufferImageCopy *copyParameters +); + +/* Copies data from a buffer to a texture slice. */ +REFRESHAPI void Refresh_CopyBufferToTexture( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_GpuBuffer *buffer, + Refresh_BufferImageCopy *copyParams, + Refresh_TextureSlice *textureSlice +); + +/* Copies data from a buffer to a buffer. */ +REFRESHAPI void Refresh_CopyBufferToBuffer( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_GpuBuffer *source, + Refresh_GpuBuffer *destination, + Refresh_BufferCopy *copyParams +); + +/* Generate mipmaps for the given texture. */ +REFRESHAPI void Refresh_GenerateMipmaps( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, Refresh_Texture *texture ); -/* Sends a sampler to be destroyed by the renderer. Note that we call it - * "QueueDestroy" because it may not be immediately destroyed by the renderer if - * this is not called from the main thread (for example, if a garbage collector - * deletes the resource instead of the programmer). - * - * texture: The Refresh_Sampler to be destroyed. - */ -REFRESHAPI void Refresh_QueueDestroySampler( - Refresh_Device *device, - Refresh_Sampler *sampler -); +REFRESHAPI void Refresh_EndCopyPass(Refresh_Device *device); -/* Sends a buffer to be destroyed by the renderer. Note that we call it - * "QueueDestroy" because it may not be immediately destroyed by the renderer if - * this is not called from the main thread (for example, if a garbage collector - * deletes the resource instead of the programmer). - * - * buffer: The Refresh_Buffer to be destroyed. - */ -REFRESHAPI void Refresh_QueueDestroyBuffer( - Refresh_Device *device, - Refresh_Buffer *buffer -); - -/* Sends a shader module to be destroyed by the renderer. Note that we call it - * "QueueDestroy" because it may not be immediately destroyed by the renderer if - * this is not called from the main thread (for example, if a garbage collector - * deletes the resource instead of the programmer). - * - * shaderModule: The Refresh_ShaderModule to be destroyed. - */ -REFRESHAPI void Refresh_QueueDestroyShaderModule( - Refresh_Device *device, - Refresh_ShaderModule *shaderModule -); - -/* Sends a compute pipeline to be destroyed by the renderer. Note that we call it - * "QueueDestroy" because it may not be immediately destroyed by the renderer if - * this is not called from the main thread (for example, if a garbage collector - * deletes the resource instead of the programmer). - * - * computePipeline: The Refresh_ComputePipeline to be destroyed. - */ -REFRESHAPI void Refresh_QueueDestroyComputePipeline( - Refresh_Device *device, - Refresh_ComputePipeline *computePipeline -); - -/* Sends a graphics pipeline to be destroyed by the renderer. Note that we call it - * "QueueDestroy" because it may not be immediately destroyed by the renderer if - * this is not called from the main thread (for example, if a garbage collector - * deletes the resource instead of the programmer). - * - * graphicsPipeline: The Refresh_GraphicsPipeline to be destroyed. - */ -REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline( - Refresh_Device *device, - Refresh_GraphicsPipeline *graphicsPipeline -); - -/* Graphics State */ - -/* Begins a render pass. - * This will also set a default viewport and scissor state. - * - * colorAttachmentInfos: - * A pointer to an array of Refresh_ColorAttachmentInfo structures - * that contains render targets and clear values. May be NULL. - * colorAttachmentCount: The amount of structs in the above array. - * depthStencilAttachmentInfo: The depth/stencil render target and clear value. May be NULL. - */ -REFRESHAPI void Refresh_BeginRenderPass( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_ColorAttachmentInfo *colorAttachmentInfos, - uint32_t colorAttachmentCount, - Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo -); - -/* Ends the current render pass. */ -REFRESHAPI void Refresh_EndRenderPass( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer -); - -/* Binds a graphics pipeline to the graphics bind point. */ -REFRESHAPI void Refresh_BindGraphicsPipeline( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_GraphicsPipeline *graphicsPipeline -); - -/* Sets the current viewport state. */ -REFRESHAPI void Refresh_SetViewport( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_Viewport *viewport -); - -/* Sets the current scissor state. */ -REFRESHAPI void Refresh_SetScissor( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_Rect *scissor -); - -/* Binds vertex buffers for use with subsequent draw calls. - * Note that this may only be called after binding a graphics pipeline. - */ -REFRESHAPI void Refresh_BindVertexBuffers( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - uint32_t firstBinding, - uint32_t bindingCount, - Refresh_Buffer **pBuffers, - uint64_t *pOffsets -); - -/* Binds an index buffer for use with subsequent draw calls. */ -REFRESHAPI void Refresh_BindIndexBuffer( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_Buffer *buffer, - uint64_t offset, - Refresh_IndexElementSize indexElementSize -); - -/* Sets textures/samplers for use with the currently bound vertex shader. - * - * NOTE: - * The length of the passed arrays must be equal to the number - * of sampler bindings specified by the pipeline. - * - * textures: A pointer to an array of textures. - * samplers: A pointer to an array of samplers. - */ -REFRESHAPI void Refresh_BindVertexSamplers( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_Texture **pTextures, - Refresh_Sampler **pSamplers -); - -/* Sets textures/samplers for use with the currently bound fragment shader. - * - * NOTE: - * The length of the passed arrays must be equal to the number - * of sampler bindings specified by the pipeline. - * - * textures: A pointer to an array of textures. - * samplers: A pointer to an array of samplers. - */ -REFRESHAPI void Refresh_BindFragmentSamplers( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_Texture **pTextures, - Refresh_Sampler **pSamplers -); - -/* Binds a compute pipeline to the compute bind point. */ -REFRESHAPI void Refresh_BindComputePipeline( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_ComputePipeline *computePipeline -); - -/* Binds buffers for use with the currently bound compute pipeline. - * - * pBuffers: An array of buffers to bind. - * Length must be equal to the number of buffers - * specified by the compute pipeline. - */ -REFRESHAPI void Refresh_BindComputeBuffers( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_Buffer **pBuffers -); - -/* Binds textures for use with the currently bound compute pipeline. - * - * pTextures: An array of textures to bind. - * Length must be equal to the number of buffers - * specified by the compute pipeline. - */ -REFRESHAPI void Refresh_BindComputeTextures( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_Texture **pTextures -); +/* Ends a copy pass. */ /* Submission/Presentation */ diff --git a/src/Refresh.c b/src/Refresh.c index ec8d7cd..55f741d 100644 --- a/src/Refresh.c +++ b/src/Refresh.c @@ -196,110 +196,7 @@ void Refresh_DestroyDevice(Refresh_Device *device) device->DestroyDevice(device); } -void Refresh_DrawIndexedPrimitives( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - uint32_t baseVertex, - uint32_t startIndex, - uint32_t primitiveCount, - uint32_t vertexParamOffset, - uint32_t fragmentParamOffset -) { - NULL_RETURN(device); - device->DrawIndexedPrimitives( - device->driverData, - commandBuffer, - baseVertex, - startIndex, - primitiveCount, - vertexParamOffset, - fragmentParamOffset - ); -} - -void Refresh_DrawInstancedPrimitives( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - uint32_t baseVertex, - uint32_t startIndex, - uint32_t primitiveCount, - uint32_t instanceCount, - uint32_t vertexParamOffset, - uint32_t fragmentParamOffset -) { - NULL_RETURN(device); - device->DrawInstancedPrimitives( - device->driverData, - commandBuffer, - baseVertex, - startIndex, - primitiveCount, - instanceCount, - vertexParamOffset, - fragmentParamOffset - ); -} - -void Refresh_DrawPrimitives( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - uint32_t vertexStart, - uint32_t primitiveCount, - uint32_t vertexParamOffset, - uint32_t fragmentParamOffset -) { - NULL_RETURN(device); - device->DrawPrimitives( - device->driverData, - commandBuffer, - vertexStart, - primitiveCount, - vertexParamOffset, - fragmentParamOffset - ); -} - -void Refresh_DrawPrimitivesIndirect( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_Buffer *buffer, - uint32_t offsetInBytes, - uint32_t drawCount, - uint32_t stride, - uint32_t vertexParamOffset, - uint32_t fragmentParamOffset -) { - NULL_RETURN(device); - device->DrawPrimitivesIndirect( - device->driverData, - commandBuffer, - buffer, - offsetInBytes, - drawCount, - stride, - vertexParamOffset, - fragmentParamOffset - ); -} - -void Refresh_DispatchCompute( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - uint32_t groupCountX, - uint32_t groupCountY, - uint32_t groupCountZ, - uint32_t computeParamOffset -) { - NULL_RETURN(device); - device->DispatchCompute( - device->driverData, - commandBuffer, - groupCountX, - groupCountY, - groupCountZ, - computeParamOffset - ); -} +/* State Creation */ Refresh_ComputePipeline* Refresh_CreateComputePipeline( Refresh_Device *device, @@ -398,215 +295,31 @@ Refresh_Texture* Refresh_CreateTexture( ); } -Refresh_Buffer* Refresh_CreateBuffer( +Refresh_GpuBuffer* Refresh_CreateGpuBuffer( Refresh_Device *device, Refresh_BufferUsageFlags usageFlags, uint32_t sizeInBytes ) { NULL_RETURN_NULL(device); - return device->CreateBuffer( + return device->CreateGpuBuffer( device->driverData, usageFlags, sizeInBytes ); } -void Refresh_SetTextureData( +Refresh_CpuBuffer* Refresh_CreateCpuBuffer( Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_TextureSlice *textureSlice, - void *data, - uint32_t dataLengthInBytes + uint32_t sizeInBytes ) { - NULL_RETURN(device); - device->SetTextureData( + NULL_RETURN_NULL(device); + return device->CreateCpuBuffer( device->driverData, - commandBuffer, - textureSlice, - data, - dataLengthInBytes + sizeInBytes ); } -void Refresh_SetTextureDataYUV( - Refresh_Device *device, - Refresh_CommandBuffer* commandBuffer, - Refresh_Texture *y, - Refresh_Texture *u, - Refresh_Texture *v, - uint32_t yWidth, - uint32_t yHeight, - uint32_t uvWidth, - uint32_t uvHeight, - void *yDataPtr, - void *uDataPtr, - void *vDataPtr, - uint32_t yDataLength, - uint32_t uvDataLength, - uint32_t yStride, - uint32_t uvStride -) { - NULL_RETURN(device); - device->SetTextureDataYUV( - device->driverData, - commandBuffer, - y, - u, - v, - yWidth, - yHeight, - uvWidth, - uvHeight, - yDataPtr, - uDataPtr, - vDataPtr, - yDataLength, - uvDataLength, - yStride, - uvStride - ); -} - -void Refresh_CopyTextureToTexture( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_TextureSlice *sourceTextureSlice, - Refresh_TextureSlice *destinationTextureSlice, - Refresh_Filter filter -) { - NULL_RETURN(device); - device->CopyTextureToTexture( - device->driverData, - commandBuffer, - sourceTextureSlice, - destinationTextureSlice, - filter - ); -} - -void Refresh_CopyTextureToBuffer( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_TextureSlice *textureSlice, - Refresh_Buffer *buffer -) { - NULL_RETURN(device); - device->CopyTextureToBuffer( - device->driverData, - commandBuffer, - textureSlice, - buffer - ); -} - -void Refresh_SetBufferData( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_Buffer *buffer, - uint32_t offsetInBytes, - void* data, - uint32_t dataLength -) { - NULL_RETURN(device); - device->SetBufferData( - device->driverData, - commandBuffer, - buffer, - offsetInBytes, - data, - dataLength - ); -} - -uint32_t Refresh_PushVertexShaderUniforms( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - void *data, - uint32_t dataLengthInBytes -) { - if (device == NULL) { return 0; } - return device->PushVertexShaderUniforms( - device->driverData, - commandBuffer, - data, - dataLengthInBytes - ); -} - -uint32_t Refresh_PushFragmentShaderUniforms( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - void *data, - uint32_t dataLengthInBytes -) { - if (device == NULL) { return 0; } - return device->PushFragmentShaderUniforms( - device->driverData, - commandBuffer, - data, - dataLengthInBytes - ); -} - -uint32_t Refresh_PushComputeShaderUniforms( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - void *data, - uint32_t dataLengthInBytes -) { - if (device == NULL) { return 0; } - return device->PushComputeShaderUniforms( - device->driverData, - commandBuffer, - data, - dataLengthInBytes - ); -} - -void Refresh_BindVertexSamplers( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_Texture **pTextures, - Refresh_Sampler **pSamplers -) { - NULL_RETURN(device); - device->BindVertexSamplers( - device->driverData, - commandBuffer, - pTextures, - pSamplers - ); -} - -void Refresh_BindFragmentSamplers( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_Texture **pTextures, - Refresh_Sampler **pSamplers -) { - NULL_RETURN(device); - device->BindFragmentSamplers( - device->driverData, - commandBuffer, - pTextures, - pSamplers - ); -} - -void Refresh_GetBufferData( - Refresh_Device *device, - Refresh_Buffer *buffer, - void *data, - uint32_t dataLengthInBytes -) { - NULL_RETURN(device); - device->GetBufferData( - device->driverData, - buffer, - data, - dataLengthInBytes - ); -} +/* Disposal */ void Refresh_QueueDestroyTexture( Refresh_Device *device, @@ -630,12 +343,23 @@ void Refresh_QueueDestroySampler( ); } -void Refresh_QueueDestroyBuffer( +void Refresh_QueueDestroyGpuBuffer( Refresh_Device *device, - Refresh_Buffer *buffer + Refresh_GpuBuffer *buffer ) { NULL_RETURN(device); - device->QueueDestroyBuffer( + device->QueueDestroyGpuBuffer( + device->driverData, + buffer + ); +} + +void Refresh_QueueDestroyCpuBuffer( + Refresh_Device *device, + Refresh_CpuBuffer *buffer +) { + NULL_RETURN(device); + device->QueueDestroyCpuBuffer( device->driverData, buffer ); @@ -674,6 +398,8 @@ void Refresh_QueueDestroyGraphicsPipeline( ); } +/* Render Pass */ + void Refresh_BeginRenderPass( Refresh_Device *device, Refresh_CommandBuffer *commandBuffer, @@ -691,14 +417,16 @@ void Refresh_BeginRenderPass( ); } -void Refresh_EndRenderPass( +void Refresh_BindGraphicsPipeline( Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer + Refresh_CommandBuffer *commandBuffer, + Refresh_GraphicsPipeline *graphicsPipeline ) { NULL_RETURN(device); - device->EndRenderPass( + device->BindGraphicsPipeline( device->driverData, - commandBuffer + commandBuffer, + graphicsPipeline ); } @@ -728,25 +456,12 @@ void Refresh_SetScissor( ); } -void Refresh_BindGraphicsPipeline( - Refresh_Device *device, - Refresh_CommandBuffer *commandBuffer, - Refresh_GraphicsPipeline *graphicsPipeline -) { - NULL_RETURN(device); - device->BindGraphicsPipeline( - device->driverData, - commandBuffer, - graphicsPipeline - ); -} - void Refresh_BindVertexBuffers( Refresh_Device *device, Refresh_CommandBuffer *commandBuffer, uint32_t firstBinding, uint32_t bindingCount, - Refresh_Buffer **pBuffers, + Refresh_GpuBuffer **pBuffers, uint64_t *pOffsets ) { NULL_RETURN(device); @@ -763,7 +478,7 @@ void Refresh_BindVertexBuffers( void Refresh_BindIndexBuffer( Refresh_Device *device, Refresh_CommandBuffer *commandBuffer, - Refresh_Buffer *buffer, + Refresh_GpuBuffer *buffer, uint64_t offset, Refresh_IndexElementSize indexElementSize ) { @@ -777,6 +492,174 @@ void Refresh_BindIndexBuffer( ); } +void Refresh_BindVertexSamplers( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_Texture **pTextures, + Refresh_Sampler **pSamplers +) { + NULL_RETURN(device); + device->BindVertexSamplers( + device->driverData, + commandBuffer, + pTextures, + pSamplers + ); +} + +void Refresh_BindFragmentSamplers( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_Texture **pTextures, + Refresh_Sampler **pSamplers +) { + NULL_RETURN(device); + device->BindFragmentSamplers( + device->driverData, + commandBuffer, + pTextures, + pSamplers + ); +} + +uint32_t Refresh_PushVertexShaderUniforms( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + void *data, + uint32_t dataLengthInBytes +) { + if (device == NULL) { return 0; } + return device->PushVertexShaderUniforms( + device->driverData, + commandBuffer, + data, + dataLengthInBytes + ); +} + +uint32_t Refresh_PushFragmentShaderUniforms( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + void *data, + uint32_t dataLengthInBytes +) { + if (device == NULL) { return 0; } + return device->PushFragmentShaderUniforms( + device->driverData, + commandBuffer, + data, + dataLengthInBytes + ); +} + +void Refresh_DrawInstancedPrimitives( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + uint32_t baseVertex, + uint32_t startIndex, + uint32_t primitiveCount, + uint32_t instanceCount, + uint32_t vertexParamOffset, + uint32_t fragmentParamOffset +) { + NULL_RETURN(device); + device->DrawInstancedPrimitives( + device->driverData, + commandBuffer, + baseVertex, + startIndex, + primitiveCount, + instanceCount, + vertexParamOffset, + fragmentParamOffset + ); +} + +void Refresh_DrawIndexedPrimitives( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + uint32_t baseVertex, + uint32_t startIndex, + uint32_t primitiveCount, + uint32_t vertexParamOffset, + uint32_t fragmentParamOffset +) { + NULL_RETURN(device); + device->DrawIndexedPrimitives( + device->driverData, + commandBuffer, + baseVertex, + startIndex, + primitiveCount, + vertexParamOffset, + fragmentParamOffset + ); +} + +void Refresh_DrawPrimitives( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + uint32_t vertexStart, + uint32_t primitiveCount, + uint32_t vertexParamOffset, + uint32_t fragmentParamOffset +) { + NULL_RETURN(device); + device->DrawPrimitives( + device->driverData, + commandBuffer, + vertexStart, + primitiveCount, + vertexParamOffset, + fragmentParamOffset + ); +} + +void Refresh_DrawPrimitivesIndirect( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_GpuBuffer *buffer, + uint32_t offsetInBytes, + uint32_t drawCount, + uint32_t stride, + uint32_t vertexParamOffset, + uint32_t fragmentParamOffset +) { + NULL_RETURN(device); + device->DrawPrimitivesIndirect( + device->driverData, + commandBuffer, + buffer, + offsetInBytes, + drawCount, + stride, + vertexParamOffset, + fragmentParamOffset + ); +} + +void Refresh_EndRenderPass( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer +) { + NULL_RETURN(device); + device->EndRenderPass( + device->driverData, + commandBuffer + ); +} + +/* Compute Pass */ + +void Refresh_BeginComputePass( + Refresh_Device *device +) { + NULL_RETURN(device); + device->BeginComputePass( + device->driverData + ); +} + void Refresh_BindComputePipeline( Refresh_Device *device, Refresh_CommandBuffer *commandBuffer, @@ -793,7 +676,7 @@ void Refresh_BindComputePipeline( void Refresh_BindComputeBuffers( Refresh_Device *device, Refresh_CommandBuffer *commandBuffer, - Refresh_Buffer **pBuffers + Refresh_GpuBuffer **pBuffers ) { NULL_RETURN(device); device->BindComputeBuffers( @@ -806,16 +689,258 @@ void Refresh_BindComputeBuffers( void Refresh_BindComputeTextures( Refresh_Device *device, Refresh_CommandBuffer *commandBuffer, - Refresh_Texture **pTextures + Refresh_Texture **pTextures, + uint32_t **pLevels ) { NULL_RETURN(device); device->BindComputeTextures( device->driverData, commandBuffer, - pTextures + pTextures, + pLevels ); } +uint32_t Refresh_PushComputeShaderUniforms( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + void *data, + uint32_t dataLengthInBytes +) { + if (device == NULL) { return 0; } + return device->PushComputeShaderUniforms( + device->driverData, + commandBuffer, + data, + dataLengthInBytes + ); +} + +void Refresh_DispatchCompute( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + uint32_t groupCountX, + uint32_t groupCountY, + uint32_t groupCountZ, + uint32_t computeParamOffset +) { + NULL_RETURN(device); + device->DispatchCompute( + device->driverData, + commandBuffer, + groupCountX, + groupCountY, + groupCountZ, + computeParamOffset + ); +} + +void Refresh_EndComputePass( + Refresh_Device *device +) { + NULL_RETURN(device); + device->EndComputePass( + device->driverData + ); +} + +/* CpuBuffer Map */ + +void* Refresh_MapCpuBuffer( + Refresh_Device *device, + Refresh_CpuBuffer *buffer, + uint32_t offsetInBytes, + uint32_t sizeInBytes +) { + NULL_RETURN_NULL(device); + return device->MapCpuBuffer( + device->driverData, + buffer, + offsetInBytes, + sizeInBytes + ); +} + +void Refresh_UnmapCpuBuffer( + Refresh_Device *device, + Refresh_CpuBuffer *buffer +) { + NULL_RETURN(device); + device->UnmapCpuBuffer( + device->driverData, + buffer + ); +} + +/* Copy Pass */ + +void Refresh_BeginCopyPass( + Refresh_Device *device +) { + NULL_RETURN(device); + device->BeginCopyPass( + device->driverData + ); +} + +void Refresh_UploadToTexture( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_CpuBuffer *cpuBuffer, + Refresh_BufferImageCopy *copyParams, + Refresh_TextureSlice *textureSlice +) { + NULL_RETURN(device); + device->UploadToTexture( + device->driverData, + commandBuffer, + cpuBuffer, + copyParams, + textureSlice + ); +} + +void Refresh_UploadToBuffer( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_CpuBuffer *cpuBuffer, + Refresh_GpuBuffer *gpuBuffer, + Refresh_BufferCopy *copyParams +) { + NULL_RETURN(device); + device->UploadToBuffer( + device->driverData, + commandBuffer, + cpuBuffer, + gpuBuffer, + copyParams + ); +} + +void Refresh_DownloadFromTexture( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_TextureSlice *textureSlice, + Refresh_CpuBuffer *cpuBuffer, + Refresh_BufferImageCopy *copyParams +) { + NULL_RETURN(device); + device->DownloadFromTexture( + device->driverData, + commandBuffer, + textureSlice, + cpuBuffer, + copyParams + ); +} + +void Refresh_DownloadFromBuffer( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_GpuBuffer *gpuBuffer, + Refresh_CpuBuffer *cpuBuffer, + Refresh_BufferCopy *copyParams +) { + NULL_RETURN(device); + device->DownloadFromBuffer( + device->driverData, + commandBuffer, + gpuBuffer, + cpuBuffer, + copyParams + ); +} + +void Refresh_CopyTextureToTexture( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_TextureSlice *sourceTextureSlice, + Refresh_TextureSlice *destinationTextureSlice +) { + NULL_RETURN(device); + device->CopyTextureToTexture( + device->driverData, + commandBuffer, + sourceTextureSlice, + destinationTextureSlice + ); +} + +void Refresh_CopyTextureToBuffer( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_TextureSlice *textureSlice, + Refresh_GpuBuffer *buffer, + Refresh_BufferImageCopy *copyParameters +) { + NULL_RETURN(device); + device->CopyTextureToBuffer( + device->driverData, + commandBuffer, + textureSlice, + buffer, + copyParameters + ); +} + +void Refresh_CopyBufferToTexture( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_GpuBuffer *buffer, + Refresh_BufferImageCopy *copyParams, + Refresh_TextureSlice *textureSlice +) { + NULL_RETURN(device); + device->CopyBufferToTexture( + device->driverData, + commandBuffer, + buffer, + copyParams, + textureSlice + ); +} + +void Refresh_CopyBufferToBuffer( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_GpuBuffer *source, + Refresh_GpuBuffer *destination, + Refresh_BufferCopy *copyParams +) { + NULL_RETURN(device); + device->CopyBufferToBuffer( + device->driverData, + commandBuffer, + source, + destination, + copyParams + ); +} + +void Refresh_GenerateMipmaps( + Refresh_Device *device, + Refresh_CommandBuffer *commandBuffer, + Refresh_Texture *texture +) { + NULL_RETURN(device); + device->GenerateMipmaps( + device->driverData, + commandBuffer, + texture + ); +} + +void Refresh_EndCopyPass( + Refresh_Device *device +) { + NULL_RETURN(device); + device->EndCopyPass( + device->driverData + ); +} + +/* Submission/Presentation */ + uint8_t Refresh_ClaimWindow( Refresh_Device *device, void *windowHandle, @@ -840,6 +965,30 @@ void Refresh_UnclaimWindow( ); } +void Refresh_SetSwapchainPresentMode( + Refresh_Device *device, + void *windowHandle, + Refresh_PresentMode presentMode +) { + NULL_RETURN(device); + device->SetSwapchainPresentMode( + device->driverData, + windowHandle, + presentMode + ); +} + +Refresh_TextureFormat Refresh_GetSwapchainFormat( + Refresh_Device *device, + void *windowHandle +) { + if (device == NULL) { return 0; } + return device->GetSwapchainFormat( + device->driverData, + windowHandle + ); +} + Refresh_CommandBuffer* Refresh_AcquireCommandBuffer( Refresh_Device *device ) { @@ -866,30 +1015,6 @@ Refresh_Texture* Refresh_AcquireSwapchainTexture( ); } -Refresh_TextureFormat Refresh_GetSwapchainFormat( - Refresh_Device *device, - void *windowHandle -) { - if (device == NULL) { return 0; } - return device->GetSwapchainFormat( - device->driverData, - windowHandle - ); -} - -void Refresh_SetSwapchainPresentMode( - Refresh_Device *device, - void *windowHandle, - Refresh_PresentMode presentMode -) { - NULL_RETURN(device); - device->SetSwapchainPresentMode( - device->driverData, - windowHandle, - presentMode - ); -} - void Refresh_Submit( Refresh_Device *device, Refresh_CommandBuffer *commandBuffer diff --git a/src/Refresh_Driver.h b/src/Refresh_Driver.h index 5605d86..a6c105c 100644 --- a/src/Refresh_Driver.h +++ b/src/Refresh_Driver.h @@ -181,7 +181,153 @@ struct Refresh_Device void (*DestroyDevice)(Refresh_Device *device); - /* Drawing */ + /* State Creation */ + + Refresh_ComputePipeline* (*CreateComputePipeline)( + Refresh_Renderer *driverData, + Refresh_ComputeShaderInfo *computeShaderInfo + ); + + Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)( + Refresh_Renderer *driverData, + Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo + ); + + Refresh_Sampler* (*CreateSampler)( + Refresh_Renderer *driverData, + Refresh_SamplerStateCreateInfo *samplerStateCreateInfo + ); + + Refresh_ShaderModule* (*CreateShaderModule)( + Refresh_Renderer *driverData, + Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo + ); + + Refresh_Texture* (*CreateTexture)( + Refresh_Renderer *driverData, + Refresh_TextureCreateInfo *textureCreateInfo + ); + + Refresh_GpuBuffer* (*CreateGpuBuffer)( + Refresh_Renderer *driverData, + Refresh_BufferUsageFlags usageFlags, + uint32_t sizeInBytes + ); + + Refresh_CpuBuffer* (*CreateCpuBuffer)( + Refresh_Renderer *driverData, + uint32_t sizeInBytes + ); + + /* Disposal */ + + void (*QueueDestroyTexture)( + Refresh_Renderer *driverData, + Refresh_Texture *texture + ); + + void (*QueueDestroySampler)( + Refresh_Renderer *driverData, + Refresh_Sampler *sampler + ); + + void (*QueueDestroyGpuBuffer)( + Refresh_Renderer *driverData, + Refresh_GpuBuffer *buffer + ); + + void (*QueueDestroyCpuBuffer)( + Refresh_Renderer *driverData, + Refresh_CpuBuffer *buffer + ); + + void (*QueueDestroyShaderModule)( + Refresh_Renderer *driverData, + Refresh_ShaderModule *shaderModule + ); + + void (*QueueDestroyComputePipeline)( + Refresh_Renderer *driverData, + Refresh_ComputePipeline *computePipeline + ); + + void (*QueueDestroyGraphicsPipeline)( + Refresh_Renderer *driverData, + Refresh_GraphicsPipeline *graphicsPipeline + ); + + /* Render Pass */ + + void (*BeginRenderPass)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_ColorAttachmentInfo *colorAttachmentInfos, + uint32_t colorAttachmentCount, + Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo + ); + + void (*BindGraphicsPipeline)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_GraphicsPipeline *graphicsPipeline + ); + + void (*SetViewport)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_Viewport *viewport + ); + + void (*SetScissor)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_Rect *scissor + ); + + void (*BindVertexBuffers)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + uint32_t firstBinding, + uint32_t bindingCount, + Refresh_GpuBuffer **pBuffers, + uint64_t *pOffsets + ); + + void (*BindIndexBuffer)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_GpuBuffer *buffer, + uint64_t offset, + Refresh_IndexElementSize indexElementSize + ); + + void (*BindVertexSamplers)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_Texture **pTextures, + Refresh_Sampler **pSamplers + ); + + void (*BindFragmentSamplers)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_Texture **pTextures, + Refresh_Sampler **pSamplers + ); + + uint32_t (*PushVertexShaderUniforms)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + void *data, + uint32_t dataLengthInBytes + ); + + uint32_t (*PushFragmentShaderUniforms)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + void *data, + uint32_t dataLengthInBytes + ); void (*DrawInstancedPrimitives)( Refresh_Renderer *driverData, @@ -216,7 +362,7 @@ struct Refresh_Device void (*DrawPrimitivesIndirect)( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, - Refresh_Buffer *buffer, + Refresh_GpuBuffer *buffer, uint32_t offsetInBytes, uint32_t drawCount, uint32_t stride, @@ -224,225 +370,15 @@ struct Refresh_Device uint32_t fragmentParamOffset ); - void (*DispatchCompute)( - Refresh_Renderer *device, - Refresh_CommandBuffer *commandBuffer, - uint32_t groupCountX, - uint32_t groupCountY, - uint32_t groupCountZ, - uint32_t computeParamOffset - ); - - /* State Creation */ - - Refresh_ComputePipeline* (*CreateComputePipeline)( - Refresh_Renderer *driverData, - Refresh_ComputeShaderInfo *computeShaderInfo - ); - - Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)( - Refresh_Renderer *driverData, - Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo - ); - - Refresh_Sampler* (*CreateSampler)( - Refresh_Renderer *driverData, - Refresh_SamplerStateCreateInfo *samplerStateCreateInfo - ); - - Refresh_ShaderModule* (*CreateShaderModule)( - Refresh_Renderer *driverData, - Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo - ); - - Refresh_Texture* (*CreateTexture)( - Refresh_Renderer *driverData, - Refresh_TextureCreateInfo *textureCreateInfo - ); - - Refresh_Buffer* (*CreateBuffer)( - Refresh_Renderer *driverData, - Refresh_BufferUsageFlags usageFlags, - uint32_t sizeInBytes - ); - - /* Setters */ - - void (*SetTextureData)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer *commandBuffer, - Refresh_TextureSlice *textureSlice, - void *data, - uint32_t dataLengthInBytes - ); - - void (*SetTextureDataYUV)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer* commandBuffer, - Refresh_Texture *y, - Refresh_Texture *u, - Refresh_Texture *v, - uint32_t yWidth, - uint32_t yHeight, - uint32_t uvWidth, - uint32_t uvHeight, - void *yDataPtr, - void *uDataPtr, - void *vDataPtr, - uint32_t yDataLength, - uint32_t uvDataLength, - uint32_t yStride, - uint32_t uvStride - ); - - void (*CopyTextureToTexture)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer *commandBuffer, - Refresh_TextureSlice *sourceTextureSlice, - Refresh_TextureSlice *destinationTextureSlice, - Refresh_Filter filter - ); - - void (*CopyTextureToBuffer)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer *commandBuffer, - Refresh_TextureSlice *textureSlice, - Refresh_Buffer *buffer - ); - - void (*SetBufferData)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer *commandBuffer, - Refresh_Buffer *buffer, - uint32_t offsetInBytes, - void* data, - uint32_t dataLength - ); - - uint32_t (*PushVertexShaderUniforms)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer *commandBuffer, - void *data, - uint32_t dataLengthInBytes - ); - - uint32_t (*PushFragmentShaderUniforms)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer *commandBuffer, - void *data, - uint32_t dataLengthInBytes - ); - - uint32_t (*PushComputeShaderUniforms)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer *commandBuffer, - void *data, - uint32_t dataLengthInBytes - ); - - void (*BindVertexSamplers)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer *commandBuffer, - Refresh_Texture **pTextures, - Refresh_Sampler **pSamplers - ); - - void (*BindFragmentSamplers)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer *commandBuffer, - Refresh_Texture **pTextures, - Refresh_Sampler **pSamplers - ); - - /* Getters */ - - void (*GetBufferData)( - Refresh_Renderer *driverData, - Refresh_Buffer *buffer, - void *data, - uint32_t dataLengthInBytes - ); - - /* Disposal */ - - void (*QueueDestroyTexture)( - Refresh_Renderer *driverData, - Refresh_Texture *texture - ); - - void (*QueueDestroySampler)( - Refresh_Renderer *driverData, - Refresh_Sampler *sampler - ); - - void (*QueueDestroyBuffer)( - Refresh_Renderer *driverData, - Refresh_Buffer *buffer - ); - - void (*QueueDestroyShaderModule)( - Refresh_Renderer *driverData, - Refresh_ShaderModule *shaderModule - ); - - void (*QueueDestroyComputePipeline)( - Refresh_Renderer *driverData, - Refresh_ComputePipeline *computePipeline - ); - - void (*QueueDestroyGraphicsPipeline)( - Refresh_Renderer *driverData, - Refresh_GraphicsPipeline *graphicsPipeline - ); - - /* Graphics State */ - - void (*BeginRenderPass)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer *commandBuffer, - Refresh_ColorAttachmentInfo *colorAttachmentInfos, - uint32_t colorAttachmentCount, - Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo - ); - void (*EndRenderPass)( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer ); - void (*SetViewport)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer *commandBuffer, - Refresh_Viewport *viewport - ); + /* Compute Pass */ - void (*SetScissor)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer *commandBuffer, - Refresh_Rect *scissor - ); - - void (*BindGraphicsPipeline)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer *commandBuffer, - Refresh_GraphicsPipeline *graphicsPipeline - ); - - void (*BindVertexBuffers)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer *commandBuffer, - uint32_t firstBinding, - uint32_t bindingCount, - Refresh_Buffer **pBuffers, - uint64_t *pOffsets - ); - - void (*BindIndexBuffer)( - Refresh_Renderer *driverData, - Refresh_CommandBuffer *commandBuffer, - Refresh_Buffer *buffer, - uint64_t offset, - Refresh_IndexElementSize indexElementSize + void (*BeginComputePass)( + Refresh_Renderer *driverData ); void (*BindComputePipeline)( @@ -454,15 +390,131 @@ struct Refresh_Device void (*BindComputeBuffers)( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, - Refresh_Buffer **pBuffers + Refresh_GpuBuffer **pBuffers ); void (*BindComputeTextures)( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, - Refresh_Texture **pTextures + Refresh_Texture **pTextures, + uint32_t **pLevels ); + uint32_t (*PushComputeShaderUniforms)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + void *data, + uint32_t dataLengthInBytes + ); + + void (*DispatchCompute)( + Refresh_Renderer *device, + Refresh_CommandBuffer *commandBuffer, + uint32_t groupCountX, + uint32_t groupCountY, + uint32_t groupCountZ, + uint32_t computeParamOffset + ); + + void (*EndComputePass)( + Refresh_Renderer *driverData + ); + + /* CpuBuffer map/unmap */ + + void* (*MapCpuBuffer)( + Refresh_Renderer *driverData, + Refresh_CpuBuffer *buffer, + uint32_t offsetInBytes, + uint32_t sizeInBytes + ); + + void (*UnmapCpuBuffer)( + Refresh_Renderer *driverData, + Refresh_CpuBuffer *buffer + ); + + /* Copy Pass */ + + void (*BeginCopyPass)( + Refresh_Renderer *driverData + ); + + void (*UploadToTexture)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_CpuBuffer *cpuBuffer, + Refresh_BufferImageCopy *copyParams, + Refresh_TextureSlice *textureSlice + ); + + void (*UploadToBuffer)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_CpuBuffer *cpuBuffer, + Refresh_GpuBuffer *gpuBuffer, + Refresh_BufferCopy *copyParams + ); + + void (*DownloadFromTexture)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_TextureSlice *textureSlice, + Refresh_CpuBuffer *cpuBuffer, + Refresh_BufferImageCopy *copyParams + ); + + void (*DownloadFromBuffer)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_GpuBuffer *gpuBuffer, + Refresh_CpuBuffer *cpuBuffer, + Refresh_BufferCopy *copyParams + ); + + void (*CopyTextureToTexture)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_TextureSlice *source, + Refresh_TextureSlice *destination + ); + + void (*CopyTextureToBuffer)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_TextureSlice *textureSlice, + Refresh_GpuBuffer *buffer, + Refresh_BufferImageCopy *copyParameters + ); + + void (*CopyBufferToTexture)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_GpuBuffer *buffer, + Refresh_BufferImageCopy *copyParams, + Refresh_TextureSlice *textureSlice + ); + + void (*CopyBufferToBuffer)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_GpuBuffer *source, + Refresh_GpuBuffer *destination, + Refresh_BufferCopy *copyParams + ); + + void (*GenerateMipmaps)( + Refresh_Renderer *driverData, + Refresh_CommandBuffer *commandBuffer, + Refresh_Texture *texture + ); + + void (*EndCopyPass)( + Refresh_Renderer *driverData + ); + + /* Submission/Presentation */ + uint8_t (*ClaimWindow)( Refresh_Renderer *driverData, void *windowHandle, @@ -474,6 +526,17 @@ struct Refresh_Device void *windowHandle ); + void (*SetSwapchainPresentMode)( + Refresh_Renderer *driverData, + void *windowHandle, + Refresh_PresentMode presentMode + ); + + Refresh_TextureFormat (*GetSwapchainFormat)( + Refresh_Renderer *driverData, + void *windowHandle + ); + Refresh_CommandBuffer* (*AcquireCommandBuffer)( Refresh_Renderer *driverData ); @@ -486,17 +549,6 @@ struct Refresh_Device uint32_t *pHeight ); - Refresh_TextureFormat (*GetSwapchainFormat)( - Refresh_Renderer *driverData, - void *windowHandle - ); - - void (*SetSwapchainPresentMode)( - Refresh_Renderer *driverData, - void *windowHandle, - Refresh_PresentMode presentMode - ); - void (*Submit)( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer