From 5d069f006d7f4e5da65b283df6da4c92f352ded0 Mon Sep 17 00:00:00 2001 From: Caleb Cornett Date: Wed, 7 Feb 2024 09:35:03 -0600 Subject: [PATCH] Fix fragment uniform buffer block calculation --- src/Refresh_Driver_D3D11.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Refresh_Driver_D3D11.c b/src/Refresh_Driver_D3D11.c index 01d2949..59f270f 100644 --- a/src/Refresh_Driver_D3D11.c +++ b/src/Refresh_Driver_D3D11.c @@ -1192,7 +1192,7 @@ static Refresh_GraphicsPipeline* D3D11_CreateGraphicsPipeline( pipeline->fragmentShader = (ID3D11PixelShader*) fragShaderModule->shader; pipeline->numFragmentSamplers = pipelineCreateInfo->fragmentShaderInfo.samplerBindingCount; pipeline->fragmentUniformBlockSize = D3D11_INTERNAL_NextHighestAlignment( - (uint32_t) pipelineCreateInfo->vertexShaderInfo.uniformBufferSize, + (uint32_t) pipelineCreateInfo->fragmentShaderInfo.uniformBufferSize, 256 );