diff --git a/src/Refresh_Driver_D3D11.c b/src/Refresh_Driver_D3D11.c index 3fd6511..3bc697c 100644 --- a/src/Refresh_Driver_D3D11.c +++ b/src/Refresh_Driver_D3D11.c @@ -369,7 +369,7 @@ typedef struct D3D11Texture ID3D11Resource *handle; /* ID3D11Texture2D* or ID3D11Texture3D* */ ID3D11ShaderResourceView *shaderView; ID3D11Resource *msaaHandle; - ID3D11UnorderedAccessView *unorderedAccessView; /* FIXME: This needs to be a dynamic array! */ + ID3D11UnorderedAccessView *unorderedAccessView; /* API FIXME: This needs to be a dynamic array! */ D3D11TargetView *targetViews; uint32_t targetViewCount; @@ -1034,7 +1034,7 @@ static ID3D11DepthStencilState* D3D11_INTERNAL_FetchDepthStencilState( dsDesc.FrontFace.StencilFailOp = RefreshToD3D11_CompareOp[depthStencilState.frontStencilState.failOp]; dsDesc.FrontFace.StencilPassOp = RefreshToD3D11_CompareOp[depthStencilState.frontStencilState.passOp]; - /* FIXME: D3D11 doesn't have separate read/write masks for each stencil side. What should we do? */ + /* API FIXME: D3D11 doesn't have separate read/write masks for each stencil side. What should we do? */ dsDesc.StencilReadMask = depthStencilState.frontStencilState.compareMask; dsDesc.StencilWriteMask = depthStencilState.frontStencilState.writeMask; @@ -1277,7 +1277,7 @@ static Refresh_GraphicsPipeline* D3D11_CreateGraphicsPipeline( pipeline->depthStencilAttachmentFormat = RefreshToD3D11_TextureFormat[ pipelineCreateInfo->attachmentInfo.depthStencilFormat ]; - /* FIXME: D3D11 doesn't have separate references for each stencil side. What should we do? */ + /* API FIXME: D3D11 doesn't have separate references for each stencil side. What should we do? */ pipeline->stencilRef = pipelineCreateInfo->depthStencilState.frontStencilState.reference; /* Rasterizer */ @@ -2282,7 +2282,8 @@ static uint32_t D3D11_PushComputeShaderUniforms( dataLengthInBytes ); - d3d11CommandBuffer->computeUniformBuffer->offset += (uint32_t) computePipeline->computeUniformBlockSize; /* FIXME: Is this cast safe? */ + d3d11CommandBuffer->computeUniformBuffer->offset += + (uint32_t) computePipeline->computeUniformBlockSize; /* API FIXME: Is this cast safe? */ return offset; }