diff --git a/src/Refresh_Driver_Vulkan.c b/src/Refresh_Driver_Vulkan.c index e64fcee..b0385d7 100644 --- a/src/Refresh_Driver_Vulkan.c +++ b/src/Refresh_Driver_Vulkan.c @@ -719,7 +719,7 @@ typedef struct VulkanUniformBufferPool VulkanUniformBufferPool; typedef struct VulkanUniformBuffer { VulkanUniformBufferPool *pool; - VulkanBuffer *vulkanBuffer; + VulkanBufferContainer *vulkanBufferContainer; /* use container to avoid defrag issues */ VkDeviceSize offset; VkDescriptorSet descriptorSet; } VulkanUniformBuffer; @@ -2398,12 +2398,6 @@ static uint8_t VULKAN_INTERNAL_FindMemoryType( } } - Refresh_LogWarn( - "Failed to find memory type %X, required %X, ignored %X", - typeFilter, - requiredProperties, - ignoredProperties - ); return 0; } @@ -2587,7 +2581,6 @@ static uint8_t VULKAN_INTERNAL_AllocateMemory( SDL_free(allocation); - Refresh_LogWarn("vkAllocateMemory: %s", VkErrorMessages(result)); return 0; } @@ -2821,7 +2814,6 @@ static uint8_t VULKAN_INTERNAL_BindResourceMemory( SDL_UnlockMutex(renderer->allocatorLock); /* Responsibility of the caller to handle being out of memory */ - Refresh_LogWarn("Failed to allocate memory!"); return 2; } @@ -4221,6 +4213,7 @@ static VulkanUniformBufferPool* VULKAN_INTERNAL_CreateUniformBufferPool( } static void VULKAN_INTERNAL_BindUniformBuffer( + VulkanRenderer *renderer, VulkanCommandBuffer *commandBuffer, VulkanUniformBuffer *uniformBuffer ) { @@ -4235,6 +4228,47 @@ static void VULKAN_INTERNAL_BindUniformBuffer( commandBuffer->boundUniformBuffers[commandBuffer->boundUniformBufferCount] = uniformBuffer; commandBuffer->boundUniformBufferCount += 1; + + VULKAN_INTERNAL_TrackBuffer( + renderer, + commandBuffer, + uniformBuffer->vulkanBufferContainer->vulkanBuffer + ); +} + +/* Buffer indirection so we can cleanly defrag */ +static VulkanBufferContainer* VULKAN_INTERNAL_CreateBufferContainer( + VulkanRenderer *renderer, + uint32_t sizeInBytes, + VulkanResourceAccessType resourceAccessType, + VkBufferUsageFlags usageFlags +) { + VulkanBufferContainer* bufferContainer; + VulkanBuffer* buffer; + + /* always set transfer bits so we can defrag */ + usageFlags |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; + + buffer = VULKAN_INTERNAL_CreateBuffer( + renderer, + sizeInBytes, + resourceAccessType, + usageFlags, + 1, + 0 + ); + + if (buffer == NULL) + { + Refresh_LogError("Failed to create buffer!"); + return NULL; + } + + bufferContainer = SDL_malloc(sizeof(VulkanBufferContainer)); + bufferContainer->vulkanBuffer = buffer; + buffer->container = bufferContainer; + + return (VulkanBufferContainer*) bufferContainer; } static uint8_t VULKAN_INTERNAL_CreateUniformBuffer( @@ -4265,25 +4299,22 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer( return 0; } - VulkanUniformBuffer *buffer = SDL_malloc(sizeof(VulkanUniformBuffer)); - buffer->pool = bufferPool; - - buffer->vulkanBuffer = VULKAN_INTERNAL_CreateBuffer( + VulkanUniformBuffer *uniformBuffer = SDL_malloc(sizeof(VulkanUniformBuffer)); + uniformBuffer->pool = bufferPool; + uniformBuffer->vulkanBufferContainer = VULKAN_INTERNAL_CreateBufferContainer( renderer, UBO_BUFFER_SIZE, resourceAccessType, - VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, - 0, - 0 + VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT ); - if (buffer->vulkanBuffer == NULL) + if (uniformBuffer->vulkanBufferContainer == NULL) { Refresh_LogError("Failed to create buffer for uniform buffer!"); return 0; } - buffer->offset = 0; + uniformBuffer->offset = 0; /* Allocate a descriptor set for the uniform buffer */ @@ -4303,7 +4334,7 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer( bufferPool->descriptorPool.descriptorPools[bufferPool->descriptorPool.descriptorPoolCount - 1], descriptorSetLayout, 1, - &buffer->descriptorSet + &uniformBuffer->descriptorSet )) { Refresh_LogError("Failed to allocate uniform descriptor set!"); return 0; @@ -4321,7 +4352,7 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer( ); } - bufferPool->availableBuffers[bufferPool->availableBufferCount] = buffer; + bufferPool->availableBuffers[bufferPool->availableBufferCount] = uniformBuffer; bufferPool->availableBufferCount += 1; return 1; @@ -4357,17 +4388,16 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer( return NULL; } - VulkanUniformBuffer *buffer = SDL_malloc(sizeof(VulkanUniformBuffer)); - - buffer->vulkanBuffer = VULKAN_INTERNAL_CreateBuffer( + VulkanUniformBuffer *uniformBuffer = SDL_malloc(sizeof(VulkanUniformBuffer)); + uniformBuffer->pool = NULL; + uniformBuffer->vulkanBufferContainer = VULKAN_INTERNAL_CreateBufferContainer( renderer, UBO_BUFFER_SIZE, resourceAccessType, - VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, - 0, - 0 + VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT ); - buffer->offset = 0; + + uniformBuffer->offset = 0; /* Allocate a descriptor set for the uniform buffer */ @@ -4376,12 +4406,12 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer( renderer->defaultDescriptorPool, descriptorSetLayout, 1, - &buffer->descriptorSet + &uniformBuffer->descriptorSet ); /* Update the descriptor set for the first and last time! */ - descriptorBufferInfo.buffer = buffer->vulkanBuffer->buffer; + descriptorBufferInfo.buffer = uniformBuffer->vulkanBufferContainer->vulkanBuffer->buffer; descriptorBufferInfo.offset = 0; descriptorBufferInfo.range = VK_WHOLE_SIZE; @@ -4391,7 +4421,7 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer( writeDescriptorSet.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; writeDescriptorSet.dstArrayElement = 0; writeDescriptorSet.dstBinding = 0; - writeDescriptorSet.dstSet = buffer->descriptorSet; + writeDescriptorSet.dstSet = uniformBuffer->descriptorSet; writeDescriptorSet.pBufferInfo = &descriptorBufferInfo; writeDescriptorSet.pImageInfo = NULL; writeDescriptorSet.pTexelBufferView = NULL; @@ -4404,9 +4434,9 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer( NULL ); - buffer->pool = NULL; /* No pool because this is a dummy */ + uniformBuffer->pool = NULL; /* No pool because this is a dummy */ - return buffer; + return uniformBuffer; } static void VULKAN_INTERNAL_DestroyUniformBufferPool( @@ -4428,7 +4458,8 @@ static void VULKAN_INTERNAL_DestroyUniformBufferPool( /* This is always destroyed after submissions, so all buffers are available */ for (i = 0; i < uniformBufferPool->availableBufferCount; i += 1) { - VULKAN_INTERNAL_DestroyBuffer(renderer, uniformBufferPool->availableBuffers[i]->vulkanBuffer); + VULKAN_INTERNAL_DestroyBuffer(renderer, uniformBufferPool->availableBuffers[i]->vulkanBufferContainer->vulkanBuffer); + SDL_free(uniformBufferPool->availableBuffers[i]->vulkanBufferContainer); SDL_free(uniformBufferPool->availableBuffers[i]); } @@ -4466,7 +4497,7 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_AcquireUniformBufferFromPool( /* Update the descriptor set with the correct range */ - descriptorBufferInfo.buffer = uniformBuffer->vulkanBuffer->buffer; + descriptorBufferInfo.buffer = uniformBuffer->vulkanBufferContainer->vulkanBuffer->buffer; descriptorBufferInfo.offset = 0; descriptorBufferInfo.range = blockSize; @@ -5106,6 +5137,7 @@ static void VULKAN_INTERNAL_EndCommandBuffer( commandBuffer->computeUniformBuffer != NULL ) { VULKAN_INTERNAL_BindUniformBuffer( + renderer, commandBuffer, commandBuffer->computeUniformBuffer ); @@ -5146,9 +5178,13 @@ static void VULKAN_DestroyDevice( SDL_free(renderer->submittedCommandBuffers); - VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyVertexUniformBuffer->vulkanBuffer); - VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyFragmentUniformBuffer->vulkanBuffer); - VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyComputeUniformBuffer->vulkanBuffer); + VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyVertexUniformBuffer->vulkanBufferContainer->vulkanBuffer); + VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyFragmentUniformBuffer->vulkanBufferContainer->vulkanBuffer); + VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyComputeUniformBuffer->vulkanBufferContainer->vulkanBuffer); + + SDL_free(renderer->dummyVertexUniformBuffer->vulkanBufferContainer); + SDL_free(renderer->dummyFragmentUniformBuffer->vulkanBufferContainer); + SDL_free(renderer->dummyComputeUniformBuffer->vulkanBufferContainer); SDL_free(renderer->dummyVertexUniformBuffer); SDL_free(renderer->dummyFragmentUniformBuffer); @@ -7035,8 +7071,6 @@ static Refresh_Buffer* VULKAN_CreateBuffer( Refresh_BufferUsageFlags usageFlags, uint32_t sizeInBytes ) { - VulkanBufferContainer* bufferContainer; - VulkanBuffer* buffer; VulkanResourceAccessType resourceAccessType; VkBufferUsageFlags vulkanUsageFlags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; @@ -7070,26 +7104,12 @@ static Refresh_Buffer* VULKAN_CreateBuffer( resourceAccessType = RESOURCE_ACCESS_INDIRECT_BUFFER; } - buffer = VULKAN_INTERNAL_CreateBuffer( - (VulkanRenderer*)driverData, + return (Refresh_Buffer*) VULKAN_INTERNAL_CreateBufferContainer( + (VulkanRenderer*) driverData, sizeInBytes, resourceAccessType, - vulkanUsageFlags, - 1, - 0 + vulkanUsageFlags ); - - if (buffer == NULL) - { - Refresh_LogError("Failed to create buffer!"); - return NULL; - } - - bufferContainer = SDL_malloc(sizeof(VulkanBufferContainer)); - bufferContainer->vulkanBuffer = buffer; - buffer->container = bufferContainer; - - return (Refresh_Buffer*) bufferContainer; } /* Setters */ @@ -7792,6 +7812,7 @@ static uint32_t VULKAN_PushVertexShaderUniforms( ) { /* We're out of space in this buffer, bind the old one and acquire a new one */ VULKAN_INTERNAL_BindUniformBuffer( + renderer, vulkanCommandBuffer, vulkanCommandBuffer->vertexUniformBuffer ); @@ -7805,7 +7826,7 @@ static uint32_t VULKAN_PushVertexShaderUniforms( offset = vulkanCommandBuffer->vertexUniformBuffer->offset; VULKAN_INTERNAL_SetBufferData( - vulkanCommandBuffer->vertexUniformBuffer->vulkanBuffer, + vulkanCommandBuffer->vertexUniformBuffer->vulkanBufferContainer->vulkanBuffer, vulkanCommandBuffer->vertexUniformBuffer->offset, data, dataLengthInBytes @@ -7835,6 +7856,7 @@ static uint32_t VULKAN_PushFragmentShaderUniforms( ) { /* We're out of space in this buffer, bind the old one and acquire a new one */ VULKAN_INTERNAL_BindUniformBuffer( + renderer, vulkanCommandBuffer, vulkanCommandBuffer->fragmentUniformBuffer ); @@ -7848,7 +7870,7 @@ static uint32_t VULKAN_PushFragmentShaderUniforms( offset = vulkanCommandBuffer->fragmentUniformBuffer->offset; VULKAN_INTERNAL_SetBufferData( - vulkanCommandBuffer->fragmentUniformBuffer->vulkanBuffer, + vulkanCommandBuffer->fragmentUniformBuffer->vulkanBufferContainer->vulkanBuffer, vulkanCommandBuffer->fragmentUniformBuffer->offset, data, dataLengthInBytes @@ -7877,6 +7899,7 @@ static uint32_t VULKAN_PushComputeShaderUniforms( ) { /* We're out of space in this buffer, bind the old one and acquire a new one */ VULKAN_INTERNAL_BindUniformBuffer( + renderer, vulkanCommandBuffer, vulkanCommandBuffer->computeUniformBuffer ); @@ -7890,7 +7913,7 @@ static uint32_t VULKAN_PushComputeShaderUniforms( offset = vulkanCommandBuffer->computeUniformBuffer->offset; VULKAN_INTERNAL_SetBufferData( - vulkanCommandBuffer->computeUniformBuffer->vulkanBuffer, + vulkanCommandBuffer->computeUniformBuffer->vulkanBufferContainer->vulkanBuffer, vulkanCommandBuffer->computeUniformBuffer->offset, data, dataLengthInBytes @@ -8971,6 +8994,7 @@ static void VULKAN_EndRenderPass( vulkanCommandBuffer->vertexUniformBuffer != NULL ) { VULKAN_INTERNAL_BindUniformBuffer( + renderer, vulkanCommandBuffer, vulkanCommandBuffer->vertexUniformBuffer ); @@ -8981,6 +9005,7 @@ static void VULKAN_EndRenderPass( vulkanCommandBuffer->fragmentUniformBuffer != NULL ) { VULKAN_INTERNAL_BindUniformBuffer( + renderer, vulkanCommandBuffer, vulkanCommandBuffer->fragmentUniformBuffer ); @@ -9066,6 +9091,7 @@ static void VULKAN_BindGraphicsPipeline( vulkanCommandBuffer->vertexUniformBuffer != NULL ) { VULKAN_INTERNAL_BindUniformBuffer( + renderer, vulkanCommandBuffer, vulkanCommandBuffer->vertexUniformBuffer ); @@ -9088,6 +9114,7 @@ static void VULKAN_BindGraphicsPipeline( vulkanCommandBuffer->fragmentUniformBuffer != NULL ) { VULKAN_INTERNAL_BindUniformBuffer( + renderer, vulkanCommandBuffer, vulkanCommandBuffer->fragmentUniformBuffer ); @@ -9219,6 +9246,7 @@ static void VULKAN_BindComputePipeline( vulkanCommandBuffer->computeUniformBuffer != NULL ) { VULKAN_INTERNAL_BindUniformBuffer( + renderer, vulkanCommandBuffer, vulkanCommandBuffer->computeUniformBuffer ); @@ -11705,14 +11733,6 @@ static Refresh_Device* VULKAN_CreateDevice( renderer->physicalDeviceDriverProperties.conformanceVersion.minor, renderer->physicalDeviceDriverProperties.conformanceVersion.patch ); - Refresh_LogWarn( - "\n" - "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n" - "! Refresh Vulkan is still in development! !\n" - "! The API is unstable and subject to change !\n" - "! You have been warned! !\n" - "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" - ); if (!VULKAN_INTERNAL_CreateLogicalDevice( renderer