diff --git a/CMakeLists.txt b/CMakeLists.txt index ab91e45..8aecf23 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -55,6 +55,7 @@ add_library(Refresh # Internal Headers src/Refresh_Driver.h src/Refresh_Driver_Vulkan_vkfuncs.h + Refresh_Driver_D3D11_cdefines.h # Source Files src/Refresh.c src/Refresh_Driver_D3D11.c diff --git a/src/Refresh_Driver_D3D11.c b/src/Refresh_Driver_D3D11.c index b63347e..7f11b26 100644 --- a/src/Refresh_Driver_D3D11.c +++ b/src/Refresh_Driver_D3D11.c @@ -825,50 +825,12 @@ static D3D11WindowData* D3D11_INTERNAL_FetchWindowData( return (D3D11WindowData*) SDL_GetWindowData(windowHandle, WINDOW_DATA); } -static void D3D11_INTERNAL_ResolveSwapChainModeDescription( - IUnknown *device, - IDXGIAdapter *adapter, - IDXGIFactory1 *factory, - HWND window, - DXGI_MODE_DESC *modeDescription, - DXGI_MODE_DESC *swapChainDescription -) { - HMONITOR monitor; - int iAdapter = 0, iOutput; - IDXGIAdapter1* pAdapter; - IDXGIOutput *output; - DXGI_OUTPUT_DESC description; - - /* Find the output (on any adapter) attached to the monitor that holds our window */ - monitor = MonitorFromWindow(window, MONITOR_DEFAULTTOPRIMARY); - while (SUCCEEDED(IDXGIFactory1_EnumAdapters1(factory, iAdapter++, &pAdapter))) - { - iOutput = 0; - while (SUCCEEDED(IDXGIAdapter_EnumOutputs(pAdapter, iOutput++, &output))) - { - IDXGIOutput_GetDesc(output, &description); - if (description.Monitor == monitor) - { - if (SUCCEEDED(IDXGIOutput_FindClosestMatchingMode(output, modeDescription, swapChainDescription, device))) - { - IDXGIOutput_Release(output); - IDXGIAdapter1_Release(pAdapter); - return; - } - } - IDXGIOutput_Release(output); - } - IDXGIAdapter1_Release(pAdapter); - } -} - static uint8_t D3D11_INTERNAL_CreateSwapchain( D3D11Renderer *renderer, D3D11WindowData *windowData ) { SDL_SysWMinfo info; HWND dxgiHandle; - DXGI_MODE_DESC swapchainBufferDesc; DXGI_SWAP_CHAIN_DESC swapchainDesc; IDXGIFactory1 *pParent; IDXGISwapChain *swapchain; @@ -881,26 +843,15 @@ static uint8_t D3D11_INTERNAL_CreateSwapchain( dxgiHandle = info.info.win.window; /* Initialize the swapchain buffer descriptor */ - swapchainBufferDesc.Width = 0; - swapchainBufferDesc.Height = 0; - swapchainBufferDesc.RefreshRate.Numerator = 0; - swapchainBufferDesc.RefreshRate.Denominator = 0; - swapchainBufferDesc.Format = RefreshToD3D11_TextureFormat[REFRESH_TEXTUREFORMAT_R8G8B8A8]; - swapchainBufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; - swapchainBufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; + swapchainDesc.BufferDesc.Width = 0; + swapchainDesc.BufferDesc.Height = 0; + swapchainDesc.BufferDesc.RefreshRate.Numerator = 0; + swapchainDesc.BufferDesc.RefreshRate.Denominator = 0; + swapchainDesc.BufferDesc.Format = RefreshToD3D11_TextureFormat[REFRESH_TEXTUREFORMAT_R8G8B8A8]; + swapchainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; + swapchainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; - /* Get the closest matching mode we can from the current monitor */ - D3D11_INTERNAL_ResolveSwapChainModeDescription( - (IUnknown*) renderer->device, - (IDXGIAdapter*) renderer->adapter, - (IDXGIFactory1*) renderer->factory, - dxgiHandle, - &swapchainBufferDesc, - &swapchainDesc.BufferDesc - ); - - /* Initialize the swapchain descriptor */ - swapchainDesc.BufferDesc = swapchainBufferDesc; /* FIXME: I think this is wrong, and it's wrong in FNA3D too! */ + /* Initialize the rest of the swapchain descriptor */ swapchainDesc.SampleDesc.Count = 1; swapchainDesc.SampleDesc.Quality = 0; swapchainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;