From 007466ccd43e57be1cf74844eafcae7d36921ca6 Mon Sep 17 00:00:00 2001 From: thatcosmonaut <2342303+thatcosmonaut@users.noreply.github.com> Date: Thu, 17 Dec 2020 12:46:28 -0800 Subject: [PATCH] Update README --- README | 1 + 1 file changed, 1 insertion(+) diff --git a/README b/README index e409ddd..109fdff 100644 --- a/README +++ b/README @@ -8,6 +8,7 @@ About Refresh ------------- Refresh is directly inspired by FNA3D and intended to be a replacement for XNA's Graphics namespace. XNA 4.0 is a powerful API, but its shader system is outdated and certain restrictions are awkward to handle in a modern context. +In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan. Refresh intends to provide an ergonomic high-level API that maps nicely to modern graphics pipelines. Refresh will have a Vulkan runtime implementation. Support for other APIs like DX12 may come later. For shaders, we plan to consume SPIR-V bytecode.