2020-12-15 23:00:46 +00:00
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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*
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* Copyright (c) 2020 Evan Hemsley
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Evan "cosmonaut" Hemsley <evan@moonside.games>
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*
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*/
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2020-12-16 22:59:14 +00:00
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#include <stddef.h>
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2020-12-15 23:00:46 +00:00
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#ifndef REFRESH_H
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#define REFRESH_H
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#ifdef _WIN32
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#define REFRESHAPI __declspec(dllexport)
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#define REFRESHCALL __cdecl
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#else
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#define REFRESHAPI
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#define REFRESHCALL
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#endif
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/* -Wpedantic nameless union/struct silencing */
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#ifndef REFRESHNAMELESS
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#ifdef __GNUC__
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#define REFRESHNAMELESS __extension__
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#else
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#define REFRESHNAMELESS
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#endif /* __GNUC__ */
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#endif /* REFRESHNAMELESS */
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/* Type Declarations */
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2020-12-16 02:29:26 +00:00
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typedef struct REFRESH_Device REFRESH_Device;
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2020-12-16 23:15:42 +00:00
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typedef struct REFRESH_Buffer REFRESH_Buffer;
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2020-12-15 23:00:46 +00:00
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typedef struct REFRESH_Texture REFRESH_Texture;
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2020-12-18 22:35:33 +00:00
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typedef struct REFRESH_DepthStencilTexture REFRESH_DepthStencilTexture;
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2020-12-16 20:47:54 +00:00
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typedef struct REFRESH_Sampler REFRESH_Sampler;
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2020-12-16 02:08:49 +00:00
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typedef struct REFRESH_ColorTarget REFRESH_ColorTarget;
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2020-12-16 22:02:03 +00:00
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typedef struct REFRESH_DepthStencilTarget REFRESH_DepthStencilTarget;
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2020-12-16 02:08:49 +00:00
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typedef struct REFRESH_Framebuffer REFRESH_Framebuffer;
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2020-12-16 22:53:34 +00:00
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typedef struct REFRESH_ShaderModule REFRESH_ShaderModule;
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2020-12-16 02:08:49 +00:00
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typedef struct REFRESH_RenderPass REFRESH_RenderPass;
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2020-12-16 22:53:34 +00:00
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typedef struct REFRESH_GraphicsPipeline REFRESH_GraphicsPipeline;
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2020-12-16 02:08:49 +00:00
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2020-12-17 03:50:31 +00:00
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typedef enum REFRESH_PresentMode
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{
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REFRESH_PRESENTMODE_IMMEDIATE,
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REFRESH_PRESENTMODE_MAILBOX,
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REFRESH_PRESENTMODE_FIFO,
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REFRESH_PRESENTMODE_FIFO_RELAXED
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} REFRESH_PresentMode;
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2020-12-16 02:29:26 +00:00
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typedef enum REFRESH_PrimitiveType
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{
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REFRESH_PRIMITIVETYPE_POINTLIST,
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REFRESH_PRIMITIVETYPE_LINELIST,
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REFRESH_PRIMITIVETYPE_LINESTRIP,
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REFRESH_PRIMITIVETYPE_TRIANGLELIST,
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2020-12-17 00:27:14 +00:00
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REFRESH_PRIMITIVETYPE_TRIANGLESTRIP
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2020-12-16 02:29:26 +00:00
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} REFRESH_PrimitiveType;
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2020-12-16 02:08:49 +00:00
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typedef enum REFRESH_LoadOp
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{
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REFRESH_LOADOP_LOAD,
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REFRESH_LOADOP_CLEAR,
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REFRESH_LOADOP_DONT_CARE
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} REFRESH_LoadOp;
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typedef enum REFRESH_StoreOp
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{
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REFRESH_STOREOP_STORE,
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REFRESH_STOREOP_DONT_CARE
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} REFRESH_StoreOp;
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2020-12-15 23:00:46 +00:00
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typedef enum REFRESH_ClearOptions
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{
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REFRESH_CLEAROPTIONS_TARGET = 1,
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REFRESH_CLEAROPTIONS_DEPTH = 2,
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REFRESH_CLEAROPTIONS_STENCIL = 4,
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} REFRESH_ClearOptions;
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typedef enum REFRESH_IndexElementSize
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{
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REFRESH_INDEXELEMENTSIZE_16BIT,
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REFRESH_INDEXELEMENTSIZE_32BIT
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} REFRESH_IndexElementSize;
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typedef enum REFRESH_SurfaceFormat
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{
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REFRESH_SURFACEFORMAT_R8G8B8A8,
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REFRESH_SURFACEFORMAT_R5G6B5,
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REFRESH_SURFACEFORMAT_A1R5G5B5,
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REFRESH_SURFACEFORMAT_B4G4R4A4,
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REFRESH_SURFACEFORMAT_BC1,
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REFRESH_SURFACEFORMAT_BC2,
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REFRESH_SURFACEFORMAT_BC3,
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REFRESH_SURFACEFORMAT_R8G8_SNORM,
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REFRESH_SURFACEFORMAT_R8G8B8A8_SNORM,
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REFRESH_SURFACEFORMAT_A2R10G10B10,
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REFRESH_SURFACEFORMAT_R16G16,
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REFRESH_SURFACEFORMAT_R16G16B16A16,
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REFRESH_SURFACEFORMAT_R8,
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REFRESH_SURFACEFORMAT_R32_SFLOAT,
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REFRESH_SURFACEFORMAT_R32G32_SFLOAT,
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REFRESH_SURFACEFORMAT_R32G32B32A32_SFLOAT,
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REFRESH_SURFACEFORMAT_R16_SFLOAT,
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REFRESH_SURFACEFORMAT_R16G16_SFLOAT,
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REFRESH_SURFACEFORMAT_R16G16B16A16_SFLOAT
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} REFRESH_SurfaceFormat;
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typedef enum REFRESH_DepthFormat
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{
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2020-12-17 08:19:02 +00:00
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REFRESH_DEPTHFORMAT_D16_UNORM,
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REFRESH_DEPTHFORMAT_D32_SFLOAT,
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2020-12-15 23:00:46 +00:00
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REFRESH_DEPTHFORMAT_D16_UNORM_S8_UINT,
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REFRESH_DEPTHFORMAT_D24_UNORM_S8_UINT,
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REFRESH_DEPTHFORMAT_D32_SFLOAT_S8_UINT
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} REFRESH_DepthFormat;
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2020-12-17 08:19:02 +00:00
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typedef enum REFRESH_SampleCount
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{
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REFRESH_SAMPLECOUNT_1,
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REFRESH_SAMPLECOUNT_2,
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REFRESH_SAMPLECOUNT_4,
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REFRESH_SAMPLECOUNT_8,
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REFRESH_SAMPLECOUNT_16,
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REFRESH_SAMPLECOUNT_32,
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REFRESH_SAMPLECOUNT_64
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} REFRESH_SampleCount;
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2020-12-15 23:00:46 +00:00
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typedef enum REFRESH_CubeMapFace
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{
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REFRESH_CUBEMAPFACE_POSITIVEX,
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REFRESH_CUBEMAPFACE_NEGATIVEX,
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REFRESH_CUBEMAPFACE_POSITIVEY,
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REFRESH_CUBEMAPFACE_NEGATIVEY,
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REFRESH_CUBEMAPFACE_POSITIVEZ,
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REFRESH_CUBEMAPFACE_NEGATIVEZ
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} REFRESH_CubeMapFace;
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2020-12-16 20:11:43 +00:00
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typedef enum REFRESH_VertexElementFormat
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{
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REFRESH_VERTEXELEMENTFORMAT_SINGLE,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR2,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR3,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR4,
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REFRESH_VERTEXELEMENTFORMAT_COLOR,
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REFRESH_VERTEXELEMENTFORMAT_BYTE4,
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REFRESH_VERTEXELEMENTFORMAT_SHORT2,
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REFRESH_VERTEXELEMENTFORMAT_SHORT4,
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REFRESH_VERTEXELEMENTFORMAT_NORMALIZEDSHORT2,
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REFRESH_VERTEXELEMENTFORMAT_NORMALIZEDSHORT4,
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REFRESH_VERTEXELEMENTFORMAT_HALFVECTOR2,
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REFRESH_VERTEXELEMENTFORMAT_HALFVECTOR4
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} REFRESH_VertexElementFormat;
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typedef enum REFRESH_VertexInputRate
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{
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REFRESH_VERTEXINPUTRATE_VERTEX = 0,
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REFRESH_VERTEXINPUTRATE_INSTANCE = 1
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} REFRESH_VertexInputRate;
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typedef enum REFRESH_FillMode
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{
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REFRESH_FILLMODE_FILL,
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REFRESH_FILLMODE_LINE,
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REFRESH_FILLMODE_POINT
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} REFRESH_FillMode;
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typedef enum REFRESH_CullMode
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{
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REFRESH_CULLMODE_NONE,
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REFRESH_CULLMODE_FRONT,
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REFRESH_CULLMODE_BACK,
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REFRESH_CULLMODE_FRONT_AND_BACK
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} REFRESH_CullMode;
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typedef enum REFRESH_FrontFace
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{
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REFRESH_FRONTFACE_COUNTER_CLOCKWISE,
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REFRESH_FRONTFACE_CLOCKWISE
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} REFRESH_FrontFace;
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typedef enum REFRESH_CompareOp
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{
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REFRESH_COMPAREOP_NEVER,
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REFRESH_COMPAREOP_LESS,
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REFRESH_COMPAREOP_EQUAL,
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REFRESH_COMPAREOP_LESS_OR_EQUAL,
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REFRESH_COMPAREOP_GREATER,
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REFRESH_COMPAREOP_NOT_EQUAL,
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REFRESH_COMPAREOP_GREATER_OR_EQUAL,
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REFRESH_COMPAREOP_ALWAYS
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} REFRESH_CompareOp;
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typedef enum REFRESH_StencilOp
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{
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REFRESH_STENCILOP_KEEP,
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REFRESH_STENCILOP_ZERO,
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REFRESH_STENCILOP_REPLACE,
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REFRESH_STENCILOP_INCREMENT_AND_CLAMP,
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REFRESH_STENCILOP_DECREMENT_AND_CLAMP,
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REFRESH_STENCILOP_INVERT,
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REFRESH_STENCILOP_INCREMENT_AND_WRAP,
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REFRESH_STENCILOP_DECREMENT_AND_WRAP
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} REFRESH_StencilOp;
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typedef enum REFRESH_BlendOp
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{
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2020-12-17 19:40:49 +00:00
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REFRESH_BLENDOP_ADD,
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REFRESH_BLENDOP_SUBTRACT,
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REFRESH_BLENDOP_REVERSE_SUBTRACT,
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REFRESH_BLENDOP_MIN,
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REFRESH_BLENDOP_MAX
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2020-12-16 20:11:43 +00:00
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} REFRESH_BlendOp;
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2020-12-17 19:40:49 +00:00
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typedef enum REFRESH_LogicOp
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{
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REFRESH_LOGICOP_CLEAR = 0,
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REFRESH_LOGICOP_AND = 1,
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REFRESH_LOGICOP_AND_REVERSE = 2,
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REFRESH_LOGICOP_COPY = 3,
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REFRESH_LOGICOP_AND_INVERTED = 4,
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REFRESH_LOGICOP_NO_OP = 5,
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REFRESH_LOGICOP_XOR = 6,
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REFRESH_LOGICOP_OR = 7,
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REFRESH_LOGICOP_NOR = 8,
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REFRESH_LOGICOP_EQUIVALENT = 9,
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REFRESH_LOGICOP_INVERT = 10,
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REFRESH_LOGICOP_OR_REVERSE = 11,
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REFRESH_LOGICOP_COPY_INVERTED = 12,
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REFRESH_LOGICOP_OR_INVERTED = 13,
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REFRESH_LOGICOP_NAND = 14,
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REFRESH_LOGICOP_SET = 15
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} REFRESH_LogicOp;
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2020-12-16 20:11:43 +00:00
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typedef enum REFRESH_BlendFactor
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{
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REFRESH_BLENDFACTOR_ZERO = 0,
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REFRESH_BLENDFACTOR_ONE = 1,
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REFRESH_BLENDFACTOR_SRC_COLOR = 2,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 3,
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REFRESH_BLENDFACTOR_DST_COLOR = 4,
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REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR = 5,
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REFRESH_BLENDFACTOR_SRC_ALPHA = 6,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 7,
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REFRESH_BLENDFACTOR_DST_ALPHA = 8,
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REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 9,
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REFRESH_BLENDFACTOR_CONSTANT_COLOR = 10,
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REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
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REFRESH_BLENDFACTOR_CONSTANT_ALPHA = 12,
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REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
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REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE = 14,
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REFRESH_BLENDFACTOR_SRC1_COLOR = 15,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR = 16,
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REFRESH_BLENDFACTOR_SRC1_ALPHA = 17,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA = 18
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} REFRESH_BlendFactor;
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typedef enum REFRESH_ColorComponentFlagBits
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{
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REFRESH_COLORCOMPONENT_R_BIT = 0x00000001,
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REFRESH_COLORCOMPONENT_G_BIT = 0x00000002,
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REFRESH_COLORCOMPONENT_B_BIT = 0x00000004,
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REFRESH_COLORCOMPONENT_A_BIT = 0x00000008,
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REFRESH_COLORCOMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
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} REFRESH_ColorComponentFlagBits;
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typedef uint32_t REFRESH_ColorComponentFlags;
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2020-12-16 22:53:34 +00:00
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typedef enum REFRESH_ShaderStageType
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2020-12-16 20:11:43 +00:00
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{
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REFRESH_SHADERSTAGE_VERTEX,
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REFRESH_SHADERSTAGE_FRAGMENT
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2020-12-16 22:53:34 +00:00
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} REFRESH_ShaderStageType;
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2020-12-16 20:11:43 +00:00
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2020-12-16 20:47:54 +00:00
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typedef enum REFRESH_SamplerFilter
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{
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REFRESH_SAMPLERFILTER_NEAREST,
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REFRESH_SAMPLERFILTER_LINEAR
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} REFRESH_SamplerFilter;
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typedef enum REFRESH_SamplerMipmapMode
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{
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REFRESH_SAMPLERMIPMAPMODE_NEAREST,
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REFRESH_SAMPLERMIPMAPMODE_LINEAR
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} REFRESH_SamplerMipmapMode;
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typedef enum REFRESH_SamplerAddressMode
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{
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REFRESH_SAMPLERADDRESSMODE_REPEAT,
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REFRESH_SAMPLERADDRESSMODE_MIRRORED_REPEAT,
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REFRESH_SAMPLERADDRESSMODE_CLAMP_TO_EDGE,
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REFRESH_SAMPLERADDRESSMODE_CLAMP_TO_BORDER
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} REFRESH_SamplerAddressMode;
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|
|
|
|
|
|
typedef enum REFRESH_BorderColor
|
|
|
|
{
|
|
|
|
REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK = 0,
|
|
|
|
REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK = 1,
|
|
|
|
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK = 2,
|
|
|
|
REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK = 3,
|
|
|
|
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE = 4,
|
|
|
|
REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE = 5
|
|
|
|
} REFRESH_BorderColor;
|
|
|
|
|
2020-12-15 23:27:06 +00:00
|
|
|
/* Structures */
|
2020-12-15 23:00:46 +00:00
|
|
|
|
2020-12-16 02:29:26 +00:00
|
|
|
typedef struct REFRESH_Color
|
|
|
|
{
|
|
|
|
uint8_t r;
|
|
|
|
uint8_t g;
|
|
|
|
uint8_t b;
|
|
|
|
uint8_t a;
|
|
|
|
} REFRESH_Color;
|
|
|
|
|
2020-12-16 21:28:06 +00:00
|
|
|
typedef struct REFRESH_DepthStencilValue
|
|
|
|
{
|
|
|
|
float depth;
|
|
|
|
uint32_t stencil;
|
|
|
|
} REFRESH_DepthStencilValue;
|
|
|
|
|
2020-12-16 02:29:26 +00:00
|
|
|
typedef struct REFRESH_Rect
|
|
|
|
{
|
|
|
|
int32_t x;
|
|
|
|
int32_t y;
|
|
|
|
int32_t w;
|
|
|
|
int32_t h;
|
|
|
|
} REFRESH_Rect;
|
|
|
|
|
|
|
|
typedef struct REFRESH_Vec4
|
|
|
|
{
|
|
|
|
float x;
|
|
|
|
float y;
|
|
|
|
float z;
|
|
|
|
float w;
|
|
|
|
} REFRESH_Vec4;
|
|
|
|
|
|
|
|
typedef struct REFRESH_Viewport
|
|
|
|
{
|
2020-12-18 00:39:25 +00:00
|
|
|
float x;
|
|
|
|
float y;
|
|
|
|
float w;
|
|
|
|
float h;
|
2020-12-16 02:29:26 +00:00
|
|
|
float minDepth;
|
|
|
|
float maxDepth;
|
|
|
|
} REFRESH_Viewport;
|
|
|
|
|
2020-12-19 00:39:03 +00:00
|
|
|
typedef struct REFRESH_TextureSlice
|
|
|
|
{
|
|
|
|
REFRESH_Texture *texture;
|
|
|
|
uint32_t layer; /* 0-5 for cube, or z-slice for 3D */
|
|
|
|
} REFRESH_TextureSlice;
|
|
|
|
|
2020-12-22 00:18:21 +00:00
|
|
|
typedef struct REFRESH_PresentationParameters
|
|
|
|
{
|
|
|
|
void* deviceWindowHandle;
|
|
|
|
REFRESH_PresentMode presentMode;
|
|
|
|
} REFRESH_PresentationParameters;
|
|
|
|
|
2020-12-16 20:11:43 +00:00
|
|
|
/* State structures */
|
|
|
|
|
2020-12-16 20:47:54 +00:00
|
|
|
typedef struct REFRESH_SamplerStateCreateInfo
|
|
|
|
{
|
|
|
|
REFRESH_SamplerFilter minFilter;
|
|
|
|
REFRESH_SamplerFilter magFilter;
|
|
|
|
REFRESH_SamplerMipmapMode mipmapMode;
|
|
|
|
REFRESH_SamplerAddressMode addressModeU;
|
|
|
|
REFRESH_SamplerAddressMode addressModeV;
|
|
|
|
REFRESH_SamplerAddressMode addressModeW;
|
|
|
|
float mipLodBias;
|
|
|
|
uint8_t anisotropyEnable;
|
|
|
|
float maxAnisotropy;
|
|
|
|
uint8_t compareEnable;
|
|
|
|
REFRESH_CompareOp compareOp;
|
|
|
|
float minLod;
|
|
|
|
float maxLod;
|
|
|
|
REFRESH_BorderColor borderColor;
|
|
|
|
} REFRESH_SamplerStateCreateInfo;
|
|
|
|
|
2020-12-16 20:11:43 +00:00
|
|
|
typedef struct REFRESH_VertexBinding
|
2020-12-16 02:29:26 +00:00
|
|
|
{
|
2020-12-16 20:11:43 +00:00
|
|
|
uint32_t binding;
|
|
|
|
uint32_t stride;
|
|
|
|
REFRESH_VertexInputRate inputRate;
|
|
|
|
} REFRESH_VertexBinding;
|
|
|
|
|
|
|
|
typedef struct REFRESH_VertexAttribute
|
|
|
|
{
|
|
|
|
uint32_t location;
|
|
|
|
uint32_t binding;
|
|
|
|
REFRESH_VertexElementFormat format;
|
|
|
|
uint32_t offset;
|
|
|
|
} REFRESH_VertexAttribute;
|
|
|
|
|
|
|
|
typedef struct REFRESH_VertexInputState
|
|
|
|
{
|
|
|
|
const REFRESH_VertexBinding *vertexBindings;
|
|
|
|
uint32_t vertexBindingCount;
|
|
|
|
const REFRESH_VertexAttribute *vertexAttributes;
|
|
|
|
uint32_t vertexAttributeCount;
|
|
|
|
} REFRESH_VertexInputState;
|
2020-12-16 02:29:26 +00:00
|
|
|
|
2020-12-16 20:11:43 +00:00
|
|
|
typedef struct REFRESH_StencilOpState
|
2020-12-15 23:00:46 +00:00
|
|
|
{
|
2020-12-16 20:11:43 +00:00
|
|
|
REFRESH_StencilOp failOp;
|
|
|
|
REFRESH_StencilOp passOp;
|
|
|
|
REFRESH_StencilOp depthFailOp;
|
|
|
|
REFRESH_StencilOp compareOp;
|
|
|
|
uint32_t compareMask;
|
|
|
|
uint32_t writeMask;
|
|
|
|
uint32_t reference;
|
|
|
|
} REFRESH_StencilOpState;
|
|
|
|
|
|
|
|
typedef struct REFRESH_RenderTargetBlendState
|
|
|
|
{
|
|
|
|
uint8_t blendEnable;
|
|
|
|
REFRESH_BlendFactor srcColorBlendFactor;
|
|
|
|
REFRESH_BlendFactor dstColorBlendFactor;
|
|
|
|
REFRESH_BlendOp colorBlendOp;
|
|
|
|
REFRESH_BlendFactor srcAlphaBlendFactor;
|
|
|
|
REFRESH_BlendFactor dstAlphaBlendFactor;
|
|
|
|
REFRESH_BlendOp alphaBlendOp;
|
|
|
|
REFRESH_ColorComponentFlags colorWriteMask;
|
|
|
|
} REFRESH_RenderTargetBlendState;
|
|
|
|
|
2020-12-16 20:28:45 +00:00
|
|
|
typedef struct REFRESH_PipelineLayoutCreateInfo
|
|
|
|
{
|
2020-12-17 19:40:49 +00:00
|
|
|
uint32_t vertexSamplerBindingCount;
|
|
|
|
const uint32_t *vertexSamplerBindings;
|
|
|
|
uint32_t fragmentSamplerBindingCount;
|
|
|
|
const uint32_t *fragmentSamplerBindings;
|
2020-12-16 20:28:45 +00:00
|
|
|
} REFRESH_PipelineLayoutCreateInfo;
|
|
|
|
|
2020-12-16 21:28:06 +00:00
|
|
|
typedef struct REFRESH_ColorTargetDescription
|
2020-12-16 20:11:43 +00:00
|
|
|
{
|
|
|
|
REFRESH_SurfaceFormat format;
|
2020-12-17 08:19:02 +00:00
|
|
|
REFRESH_SampleCount multisampleCount;
|
2020-12-16 20:11:43 +00:00
|
|
|
REFRESH_LoadOp loadOp;
|
|
|
|
REFRESH_StoreOp storeOp;
|
2020-12-16 21:28:06 +00:00
|
|
|
} REFRESH_ColorTargetDescription;
|
|
|
|
|
|
|
|
typedef struct REFRESH_DepthTargetDescription
|
|
|
|
{
|
|
|
|
REFRESH_DepthFormat depthFormat;
|
|
|
|
REFRESH_LoadOp loadOp;
|
|
|
|
REFRESH_StoreOp storeOp;
|
2020-12-16 20:11:43 +00:00
|
|
|
REFRESH_LoadOp stencilLoadOp;
|
|
|
|
REFRESH_StoreOp stencilStoreOp;
|
2020-12-16 21:28:06 +00:00
|
|
|
} REFRESH_DepthTargetDescription;
|
2020-12-16 20:11:43 +00:00
|
|
|
|
|
|
|
typedef struct REFRESH_RenderPassCreateInfo
|
2020-12-15 23:00:46 +00:00
|
|
|
{
|
2020-12-16 21:28:06 +00:00
|
|
|
const REFRESH_ColorTargetDescription *colorTargetDescriptions;
|
|
|
|
uint32_t colorTargetCount;
|
|
|
|
const REFRESH_DepthTargetDescription *depthTargetDescription; /* can be NULL */
|
2020-12-16 20:11:43 +00:00
|
|
|
} REFRESH_RenderPassCreateInfo;
|
2020-12-15 23:00:46 +00:00
|
|
|
|
2020-12-16 22:59:14 +00:00
|
|
|
typedef struct REFRESH_ShaderModuleCreateInfo
|
|
|
|
{
|
|
|
|
size_t codeSize;
|
|
|
|
const uint32_t *byteCode;
|
|
|
|
} REFRESH_ShaderModuleCreateInfo;
|
|
|
|
|
2020-12-16 20:11:43 +00:00
|
|
|
/* Pipeline state structures */
|
|
|
|
|
2020-12-16 22:53:34 +00:00
|
|
|
typedef struct REFRESH_ShaderStageState
|
|
|
|
{
|
|
|
|
REFRESH_ShaderModule *shaderModule;
|
|
|
|
const char* entryPointName;
|
|
|
|
} REFRESH_ShaderStageState;
|
|
|
|
|
2020-12-16 20:11:43 +00:00
|
|
|
typedef struct REFRESH_TopologyState
|
|
|
|
{
|
2020-12-16 22:53:34 +00:00
|
|
|
REFRESH_PrimitiveType topology;
|
2020-12-16 20:11:43 +00:00
|
|
|
} REFRESH_TopologyState;
|
|
|
|
|
|
|
|
typedef struct REFRESH_ViewportState
|
|
|
|
{
|
2020-12-17 19:40:49 +00:00
|
|
|
const REFRESH_Viewport *viewports;
|
2020-12-16 20:11:43 +00:00
|
|
|
uint32_t viewportCount;
|
|
|
|
const REFRESH_Rect *scissors;
|
|
|
|
uint32_t scissorCount;
|
|
|
|
} REFRESH_ViewportState;
|
|
|
|
|
|
|
|
typedef struct REFRESH_RasterizerState
|
|
|
|
{
|
|
|
|
uint8_t depthClampEnable;
|
|
|
|
REFRESH_FillMode fillMode;
|
|
|
|
REFRESH_CullMode cullMode;
|
|
|
|
REFRESH_FrontFace frontFace;
|
|
|
|
uint8_t depthBiasEnable;
|
|
|
|
float depthBiasConstantFactor;
|
|
|
|
float depthBiasClamp;
|
|
|
|
float depthBiasSlopeFactor;
|
|
|
|
float lineWidth;
|
|
|
|
} REFRESH_RasterizerState;
|
|
|
|
|
|
|
|
typedef struct REFRESH_MultisampleState
|
|
|
|
{
|
2020-12-17 19:40:49 +00:00
|
|
|
REFRESH_SampleCount multisampleCount;
|
2020-12-16 20:11:43 +00:00
|
|
|
const uint32_t *sampleMask;
|
|
|
|
} REFRESH_MultisampleState;
|
|
|
|
|
|
|
|
typedef struct REFRESH_DepthStencilState
|
|
|
|
{
|
|
|
|
uint8_t depthTestEnable;
|
|
|
|
uint8_t depthWriteEnable;
|
|
|
|
REFRESH_CompareOp compareOp;
|
|
|
|
uint8_t depthBoundsTestEnable;
|
|
|
|
uint8_t stencilTestEnable;
|
|
|
|
REFRESH_StencilOpState frontStencilState;
|
|
|
|
REFRESH_StencilOpState backStencilState;
|
|
|
|
float minDepthBounds;
|
|
|
|
float maxDepthBounds;
|
|
|
|
} REFRESH_DepthStencilState;
|
|
|
|
|
|
|
|
typedef struct REFRESH_ColorBlendState
|
|
|
|
{
|
|
|
|
uint8_t blendOpEnable;
|
2020-12-17 19:40:49 +00:00
|
|
|
REFRESH_LogicOp logicOp;
|
2020-12-16 20:11:43 +00:00
|
|
|
const REFRESH_RenderTargetBlendState *blendStates;
|
|
|
|
uint32_t blendStateCount;
|
|
|
|
float blendConstants[4];
|
|
|
|
} REFRESH_ColorBlendState;
|
|
|
|
|
2020-12-16 22:53:34 +00:00
|
|
|
typedef struct REFRESH_GraphicsPipelineCreateInfo
|
|
|
|
{
|
|
|
|
const REFRESH_ShaderStageState vertexShaderState;
|
|
|
|
const REFRESH_ShaderStageState fragmentShaderState;
|
|
|
|
const REFRESH_VertexInputState vertexInputState;
|
|
|
|
const REFRESH_TopologyState topologyState;
|
|
|
|
const REFRESH_ViewportState viewportState;
|
|
|
|
const REFRESH_RasterizerState rasterizerState;
|
|
|
|
const REFRESH_MultisampleState multisampleState;
|
|
|
|
const REFRESH_DepthStencilState depthStencilState;
|
|
|
|
const REFRESH_ColorBlendState colorBlendState;
|
2020-12-17 19:40:49 +00:00
|
|
|
REFRESH_PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
|
2020-12-16 20:11:43 +00:00
|
|
|
REFRESH_RenderPass *renderPass;
|
2020-12-16 22:53:34 +00:00
|
|
|
} REFRESH_GraphicsPipelineCreateInfo;
|
2020-12-15 23:00:46 +00:00
|
|
|
|
2020-12-16 21:28:06 +00:00
|
|
|
typedef struct REFRESH_FramebufferCreateInfo
|
|
|
|
{
|
|
|
|
REFRESH_RenderPass *renderPass;
|
2020-12-22 01:59:08 +00:00
|
|
|
REFRESH_ColorTarget **pColorTargets;
|
2020-12-16 21:28:06 +00:00
|
|
|
uint32_t colorTargetCount;
|
2020-12-22 01:59:08 +00:00
|
|
|
REFRESH_DepthStencilTarget *pDepthTarget;
|
2020-12-16 21:28:06 +00:00
|
|
|
uint32_t width;
|
|
|
|
uint32_t height;
|
|
|
|
} REFRESH_FramebufferCreateInfo;
|
|
|
|
|
2020-12-15 23:00:46 +00:00
|
|
|
/* Version API */
|
|
|
|
|
|
|
|
#define REFRESH_ABI_VERSION 0
|
|
|
|
#define REFRESH_MAJOR_VERSION 0
|
|
|
|
#define REFRESH_MINOR_VERSION 1
|
|
|
|
#define REFRESH_PATCH_VERSION 0
|
|
|
|
|
|
|
|
#define REFRESH_COMPILED_VERSION ( \
|
|
|
|
(REFRESH_ABI_VERSION * 100 * 100 * 100) + \
|
|
|
|
(REFRESH_MAJOR_VERSION * 100 * 100) + \
|
|
|
|
(REFRESH_MINOR_VERSION * 100) + \
|
|
|
|
(REFRESH_PATCH_VERSION) \
|
|
|
|
)
|
|
|
|
|
|
|
|
REFRESHAPI uint32_t REFRESH_LinkedVersion(void);
|
|
|
|
|
|
|
|
/* Functions */
|
|
|
|
|
2020-12-17 02:38:22 +00:00
|
|
|
/* Logging */
|
|
|
|
|
|
|
|
typedef void (REFRESHCALL * REFRESH_LogFunc)(const char *msg);
|
|
|
|
|
2020-12-16 23:33:09 +00:00
|
|
|
/* Device */
|
|
|
|
|
|
|
|
/* Create a rendering context for use on the calling thread.
|
|
|
|
*
|
2020-12-22 00:18:21 +00:00
|
|
|
* presentationParameters:
|
|
|
|
* If the windowHandle is NULL, Refresh will run in headless mode.
|
2020-12-17 03:28:02 +00:00
|
|
|
* debugMode: Enable debug mode properties.
|
2020-12-16 23:33:09 +00:00
|
|
|
*/
|
|
|
|
REFRESHAPI REFRESH_Device* REFRESH_CreateDevice(
|
2020-12-22 00:18:21 +00:00
|
|
|
REFRESH_PresentationParameters *presentationParameters,
|
2020-12-17 03:28:02 +00:00
|
|
|
uint8_t debugMode
|
2020-12-16 23:33:09 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
/* Destroys a rendering context previously returned by REFRESH_CreateDevice. */
|
|
|
|
REFRESHAPI void REFRESH_DestroyDevice(REFRESH_Device *device);
|
|
|
|
|
2020-12-16 02:29:26 +00:00
|
|
|
/* Drawing */
|
|
|
|
|
2020-12-16 21:40:11 +00:00
|
|
|
/* Clears the targets of the currently bound framebuffer.
|
2020-12-16 21:28:06 +00:00
|
|
|
* NOTE:
|
|
|
|
* It is generally recommended to clear in BeginRenderPass
|
|
|
|
* rather than by calling this function.
|
2020-12-16 02:29:26 +00:00
|
|
|
*
|
2020-12-16 21:28:06 +00:00
|
|
|
* options: Bitflags to specify color/depth/stencil buffers for clearing.
|
|
|
|
* colors: The new values of the cleared color buffers.
|
|
|
|
* colorCount: The amount of cleared color buffers.
|
|
|
|
* depth: The new value of the cleared depth buffer.
|
|
|
|
* stencil: The new value of the cleared stencil buffer.
|
2020-12-16 02:29:26 +00:00
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_Clear(
|
|
|
|
REFRESH_Device *device,
|
2020-12-16 21:28:06 +00:00
|
|
|
REFRESH_ClearOptions options,
|
2020-12-16 02:29:26 +00:00
|
|
|
REFRESH_Vec4 **colors,
|
|
|
|
uint32_t colorCount,
|
|
|
|
float depth,
|
|
|
|
int32_t stencil
|
|
|
|
);
|
|
|
|
|
2020-12-20 09:29:15 +00:00
|
|
|
/* Draws data from vertex/index buffers with instancing enabled.
|
2020-12-16 02:29:26 +00:00
|
|
|
*
|
2020-12-20 09:29:15 +00:00
|
|
|
* graphicsPipeline: The graphics pipeline through which to draw.
|
|
|
|
* primitiveType: The primitive topology of the vertex data.
|
|
|
|
* baseVertex: The starting offset to read from the vertex buffer.
|
|
|
|
* minVertexIndex: The lowest index value expected from the index buffer.
|
|
|
|
* numVertices: The highest offset expected from the index buffer.
|
|
|
|
* startIndex: The starting offset to read from the index buffer.
|
|
|
|
* primitiveCount: The number of primitives to draw.
|
|
|
|
* instanceCount: The number of instances that will be drawn.
|
|
|
|
* indices: The index buffer to bind for this draw call.
|
2020-12-16 02:29:26 +00:00
|
|
|
* indexElementSize: The size of the index type for this index buffer.
|
|
|
|
*/
|
2020-12-20 09:29:15 +00:00
|
|
|
REFRESHAPI void REFRESH_DrawInstancedPrimitives(
|
2020-12-16 02:29:26 +00:00
|
|
|
REFRESH_Device *device,
|
2020-12-20 09:29:15 +00:00
|
|
|
REFRESH_GraphicsPipeline *graphicsPipeline,
|
2020-12-16 02:29:26 +00:00
|
|
|
REFRESH_PrimitiveType primitiveType,
|
2020-12-17 01:08:44 +00:00
|
|
|
uint32_t baseVertex,
|
|
|
|
uint32_t minVertexIndex,
|
|
|
|
uint32_t numVertices,
|
|
|
|
uint32_t startIndex,
|
|
|
|
uint32_t primitiveCount,
|
2020-12-20 09:29:15 +00:00
|
|
|
uint32_t instanceCount,
|
2020-12-16 02:29:26 +00:00
|
|
|
REFRESH_Buffer *indices,
|
|
|
|
REFRESH_IndexElementSize indexElementSize
|
|
|
|
);
|
|
|
|
|
2020-12-20 09:29:15 +00:00
|
|
|
/* Draws data from vertex/index buffers.
|
2020-12-16 02:29:26 +00:00
|
|
|
*
|
2020-12-20 09:29:15 +00:00
|
|
|
* graphicsPipeline: The graphics pipeline through which to draw.
|
|
|
|
* primitiveType: The primitive topology of the vertex data.
|
|
|
|
* baseVertex: The starting offset to read from the vertex buffer.
|
|
|
|
* minVertexIndex: The lowest index value expected from the index buffer.
|
|
|
|
* numVertices: The highest offset expected from the index buffer.
|
|
|
|
* startIndex: The starting offset to read from the index buffer.
|
|
|
|
* primitiveCount: The number of primitives to draw.
|
|
|
|
* indices: The index buffer to bind for this draw call.
|
2020-12-16 02:29:26 +00:00
|
|
|
* indexElementSize: The size of the index type for this index buffer.
|
|
|
|
*/
|
2020-12-20 09:29:15 +00:00
|
|
|
REFRESHAPI void REFRESH_DrawIndexedPrimitives(
|
2020-12-16 02:29:26 +00:00
|
|
|
REFRESH_Device *device,
|
2020-12-20 09:29:15 +00:00
|
|
|
REFRESH_GraphicsPipeline *graphicsPipeline,
|
2020-12-16 02:29:26 +00:00
|
|
|
REFRESH_PrimitiveType primitiveType,
|
2020-12-17 01:08:44 +00:00
|
|
|
uint32_t baseVertex,
|
|
|
|
uint32_t minVertexIndex,
|
|
|
|
uint32_t numVertices,
|
|
|
|
uint32_t startIndex,
|
|
|
|
uint32_t primitiveCount,
|
2020-12-16 02:29:26 +00:00
|
|
|
REFRESH_Buffer *indices,
|
|
|
|
REFRESH_IndexElementSize indexElementSize
|
|
|
|
);
|
|
|
|
|
|
|
|
/* Draws data from vertex buffers.
|
2020-12-20 09:29:15 +00:00
|
|
|
*
|
|
|
|
* graphicsPipeline: The graphics pipeline through which to draw.
|
|
|
|
* primitiveType: The primitive topology of the vertex data.
|
|
|
|
* vertexStart: The starting offset to read from the vertex buffer.
|
|
|
|
* primitiveCount: The number of primitives to draw.
|
2020-12-16 02:29:26 +00:00
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_DrawPrimitives(
|
|
|
|
REFRESH_Device *device,
|
2020-12-20 09:29:15 +00:00
|
|
|
REFRESH_GraphicsPipeline *graphicsPipeline,
|
2020-12-16 02:29:26 +00:00
|
|
|
REFRESH_PrimitiveType primitiveType,
|
2020-12-17 01:08:44 +00:00
|
|
|
uint32_t vertexStart,
|
|
|
|
uint32_t primitiveCount
|
2020-12-16 02:29:26 +00:00
|
|
|
);
|
|
|
|
|
2020-12-16 20:47:54 +00:00
|
|
|
/* State Creation */
|
2020-12-16 20:11:43 +00:00
|
|
|
|
2020-12-16 21:49:10 +00:00
|
|
|
/* Returns an allocated RenderPass* object. */
|
|
|
|
REFRESHAPI REFRESH_RenderPass* REFRESH_CreateRenderPass(
|
2020-12-16 20:11:43 +00:00
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_RenderPassCreateInfo *renderPassCreateInfo
|
|
|
|
);
|
|
|
|
|
2020-12-16 21:49:10 +00:00
|
|
|
/* Returns an allocated Pipeline* object. */
|
2020-12-16 22:53:34 +00:00
|
|
|
REFRESHAPI REFRESH_GraphicsPipeline* REFRESH_CreateGraphicsPipeline(
|
2020-12-16 20:11:43 +00:00
|
|
|
REFRESH_Device *device,
|
2020-12-16 22:53:34 +00:00
|
|
|
REFRESH_GraphicsPipelineCreateInfo *pipelineCreateInfo
|
2020-12-16 20:11:43 +00:00
|
|
|
);
|
|
|
|
|
2020-12-16 21:49:10 +00:00
|
|
|
/* Returns an allocated Sampler* object. */
|
|
|
|
REFRESHAPI REFRESH_Sampler* REFRESH_CreateSampler(
|
2020-12-16 20:47:54 +00:00
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_SamplerStateCreateInfo *samplerStateCreateInfo
|
|
|
|
);
|
|
|
|
|
2020-12-16 21:49:10 +00:00
|
|
|
/* Returns an allocated Framebuffer* object. */
|
|
|
|
REFRESHAPI REFRESH_Framebuffer* REFRESH_CreateFramebuffer(
|
2020-12-16 21:28:06 +00:00
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_FramebufferCreateInfo *framebufferCreateInfo
|
|
|
|
);
|
|
|
|
|
2020-12-16 22:59:14 +00:00
|
|
|
/* Returns an allocated ShaderModule* object. */
|
|
|
|
REFRESHAPI REFRESH_ShaderModule* REFRESH_CreateShaderModule(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
|
|
|
);
|
|
|
|
|
2020-12-16 21:49:10 +00:00
|
|
|
/* Creates a 2D texture.
|
|
|
|
*
|
|
|
|
* format: The pixel format of the texture data.
|
|
|
|
* width: The width of the texture image.
|
|
|
|
* height: The height of the texture image.
|
|
|
|
* levelCount: The number of mipmap levels to allocate.
|
|
|
|
*
|
|
|
|
* Returns an allocated REFRESH_Texture* object. Note that the contents of
|
|
|
|
* the texture are undefined until SetData is called.
|
|
|
|
*/
|
|
|
|
REFRESHAPI REFRESH_Texture* REFRESH_CreateTexture2D(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_SurfaceFormat format,
|
|
|
|
uint32_t width,
|
|
|
|
uint32_t height,
|
2020-12-18 22:35:33 +00:00
|
|
|
uint32_t levelCount,
|
|
|
|
uint8_t canBeRenderTarget
|
2020-12-16 21:49:10 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
/* Creates a 3D texture.
|
|
|
|
*
|
|
|
|
* format: The pixel format of the texture data.
|
|
|
|
* width: The width of the texture image.
|
|
|
|
* height: The height of the texture image.
|
|
|
|
* depth: The depth of the texture image.
|
|
|
|
* levelCount: The number of mipmap levels to allocate.
|
|
|
|
*
|
|
|
|
* Returns an allocated REFRESH_Texture* object. Note that the contents of
|
|
|
|
* the texture are undefined until SetData is called.
|
|
|
|
*/
|
|
|
|
REFRESHAPI REFRESH_Texture* REFRESH_CreateTexture3D(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_SurfaceFormat format,
|
|
|
|
uint32_t width,
|
|
|
|
uint32_t height,
|
|
|
|
uint32_t depth,
|
2020-12-18 22:35:33 +00:00
|
|
|
uint32_t levelCount,
|
|
|
|
uint8_t canBeRenderTarget
|
2020-12-16 21:49:10 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
/* Creates a texture cube.
|
|
|
|
*
|
|
|
|
* format: The pixel format of the texture data.
|
|
|
|
* size: The length of the cube side.
|
|
|
|
* levelCount: The number of mipmap levels to allocate.
|
|
|
|
*
|
|
|
|
* Returns an allocated REFRESH_Texture* object. Note that the contents of
|
|
|
|
* the texture are undefined until SetData is called.
|
|
|
|
*/
|
|
|
|
REFRESHAPI REFRESH_Texture* REFRESH_CreateTextureCube(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_SurfaceFormat format,
|
|
|
|
uint32_t size,
|
2020-12-18 22:35:33 +00:00
|
|
|
uint32_t levelCount,
|
|
|
|
uint8_t canBeRenderTarget
|
|
|
|
);
|
|
|
|
|
2020-12-16 22:02:03 +00:00
|
|
|
/* Creates a color target.
|
|
|
|
*
|
|
|
|
* multisampleCount: The MSAA value for the color target.
|
2020-12-19 00:39:03 +00:00
|
|
|
* textureSlice: The texture slice that the color target will resolve to.
|
2020-12-16 22:02:03 +00:00
|
|
|
*/
|
2020-12-21 23:50:12 +00:00
|
|
|
REFRESHAPI REFRESH_ColorTarget* REFRESH_CreateColorTarget(
|
2020-12-16 22:02:03 +00:00
|
|
|
REFRESH_Device *device,
|
2020-12-19 00:39:03 +00:00
|
|
|
REFRESH_SampleCount multisampleCount,
|
|
|
|
REFRESH_TextureSlice textureSlice
|
2020-12-16 22:02:03 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
/* Creates a depth/stencil target.
|
|
|
|
*
|
|
|
|
* width: The width of the depth/stencil target.
|
|
|
|
* height: The height of the depth/stencil target.
|
|
|
|
* format: The storage format of the depth/stencil target.
|
|
|
|
*/
|
2020-12-21 23:50:12 +00:00
|
|
|
REFRESHAPI REFRESH_DepthStencilTarget* REFRESH_CreateDepthStencilTarget(
|
2020-12-16 22:02:03 +00:00
|
|
|
REFRESH_Device *device,
|
|
|
|
uint32_t width,
|
|
|
|
uint32_t height,
|
2020-12-19 00:39:03 +00:00
|
|
|
REFRESH_DepthFormat format
|
2020-12-16 22:02:03 +00:00
|
|
|
);
|
|
|
|
|
2020-12-16 22:53:34 +00:00
|
|
|
/* Creates a vertex buffer to be used by Draw commands.
|
|
|
|
*
|
|
|
|
* sizeInBytes: The length of the vertex buffer.
|
|
|
|
*/
|
2020-12-21 23:50:12 +00:00
|
|
|
REFRESHAPI REFRESH_Buffer* REFRESH_CreateVertexBuffer(
|
2020-12-16 22:53:34 +00:00
|
|
|
REFRESH_Device *device,
|
|
|
|
uint32_t sizeInBytes
|
|
|
|
);
|
2020-12-16 22:02:03 +00:00
|
|
|
|
2020-12-16 22:53:34 +00:00
|
|
|
/* Creates an index buffer to be used by Draw commands.
|
2020-12-16 22:02:03 +00:00
|
|
|
*
|
2020-12-16 22:53:34 +00:00
|
|
|
* sizeInBytes: The length of the index buffer.
|
2020-12-16 22:02:03 +00:00
|
|
|
*/
|
2020-12-21 23:50:12 +00:00
|
|
|
REFRESHAPI REFRESH_Buffer* REFRESH_CreateIndexBuffer(
|
2020-12-16 22:02:03 +00:00
|
|
|
REFRESH_Device *device,
|
2020-12-16 22:53:34 +00:00
|
|
|
uint32_t sizeInBytes
|
2020-12-16 22:02:03 +00:00
|
|
|
);
|
|
|
|
|
2020-12-16 22:53:34 +00:00
|
|
|
/* Setters */
|
|
|
|
|
|
|
|
/* Uploads image data to a 2D texture object.
|
2020-12-16 22:02:03 +00:00
|
|
|
*
|
2020-12-16 22:53:34 +00:00
|
|
|
* texture: The texture to be updated.
|
|
|
|
* x: The x offset of the subregion being updated.
|
|
|
|
* y: The y offset of the subregion being updated.
|
|
|
|
* w: The width of the subregion being updated.
|
|
|
|
* h: The height of the subregion being updated.
|
|
|
|
* level: The mipmap level being updated.
|
|
|
|
* data: A pointer to the image data.
|
|
|
|
* dataLength: The size of the image data in bytes.
|
2020-12-16 22:02:03 +00:00
|
|
|
*/
|
2020-12-16 22:53:34 +00:00
|
|
|
REFRESHAPI void REFRESH_SetTextureData2D(
|
2020-12-16 22:02:03 +00:00
|
|
|
REFRESH_Device *device,
|
2020-12-16 22:53:34 +00:00
|
|
|
REFRESH_Texture *texture,
|
|
|
|
uint32_t x,
|
|
|
|
uint32_t y,
|
|
|
|
uint32_t w,
|
|
|
|
uint32_t h,
|
|
|
|
uint32_t level,
|
|
|
|
void *data,
|
|
|
|
uint32_t dataLengthInBytes
|
2020-12-16 22:02:03 +00:00
|
|
|
);
|
|
|
|
|
2020-12-16 22:53:34 +00:00
|
|
|
/* Uploads image data to a 3D texture object.
|
2020-12-16 22:02:03 +00:00
|
|
|
*
|
2020-12-16 22:53:34 +00:00
|
|
|
* texture: The texture to be updated.
|
|
|
|
* x: The x offset of the subregion being updated.
|
|
|
|
* y: The y offset of the subregion being updated.
|
|
|
|
* z: The z offset of the subregion being updated.
|
|
|
|
* w: The width of the subregion being updated.
|
|
|
|
* h: The height of the subregion being updated.
|
|
|
|
* d: The depth of the subregion being updated.
|
|
|
|
* level: The mipmap level being updated.
|
|
|
|
* data: A pointer to the image data.
|
|
|
|
* dataLength: The size of the image data in bytes.
|
2020-12-16 22:02:03 +00:00
|
|
|
*/
|
2020-12-16 22:53:34 +00:00
|
|
|
REFRESHAPI void REFRESH_SetTextureData3D(
|
2020-12-16 22:02:03 +00:00
|
|
|
REFRESH_Device *device,
|
2020-12-16 22:53:34 +00:00
|
|
|
REFRESH_Texture *texture,
|
|
|
|
uint32_t x,
|
|
|
|
uint32_t y,
|
|
|
|
uint32_t z,
|
|
|
|
uint32_t w,
|
|
|
|
uint32_t h,
|
|
|
|
uint32_t d,
|
|
|
|
uint32_t level,
|
|
|
|
void* data,
|
|
|
|
uint32_t dataLength
|
|
|
|
);
|
|
|
|
|
|
|
|
/* Uploads image data to a single face of a texture cube object.
|
|
|
|
*
|
|
|
|
* texture: The texture to be updated.
|
|
|
|
* x: The x offset of the subregion being updated.
|
|
|
|
* y: The y offset of the subregion being updated.
|
|
|
|
* w: The width of the subregion being updated.
|
|
|
|
* h: The height of the subregion being updated.
|
|
|
|
* cubeMapFace: The face of the cube being updated.
|
|
|
|
* level: The mipmap level being updated.
|
|
|
|
* data: A pointer to the image data.
|
|
|
|
* dataLength: The size of the image data in bytes.
|
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_SetTextureDataCube(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_Texture *texture,
|
|
|
|
uint32_t x,
|
|
|
|
uint32_t y,
|
|
|
|
uint32_t w,
|
|
|
|
uint32_t h,
|
|
|
|
REFRESH_CubeMapFace cubeMapFace,
|
|
|
|
uint32_t level,
|
|
|
|
void* data,
|
|
|
|
uint32_t dataLength
|
2020-12-16 22:02:03 +00:00
|
|
|
);
|
|
|
|
|
2020-12-17 00:27:14 +00:00
|
|
|
/* Uploads YUV image data to three R8 texture objects.
|
2020-12-16 22:53:34 +00:00
|
|
|
*
|
|
|
|
* y: The texture storing the Y data.
|
|
|
|
* u: The texture storing the U (Cb) data.
|
|
|
|
* v: The texture storing the V (Cr) data.
|
|
|
|
* yWidth: The width of the Y plane.
|
|
|
|
* yHeight: The height of the Y plane.
|
|
|
|
* uvWidth: The width of the U/V planes.
|
|
|
|
* uvHeight: The height of the U/V planes.
|
|
|
|
* data: A pointer to the raw YUV image data.
|
|
|
|
* dataLength: The size of the image data in bytes.
|
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_SetTextureDataYUV(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_Texture *y,
|
|
|
|
REFRESH_Texture *u,
|
|
|
|
REFRESH_Texture *v,
|
|
|
|
uint32_t yWidth,
|
|
|
|
uint32_t yHeight,
|
|
|
|
uint32_t uvWidth,
|
|
|
|
uint32_t uvHeight,
|
|
|
|
void* data,
|
|
|
|
uint32_t dataLength
|
|
|
|
);
|
|
|
|
|
|
|
|
/* Sets a region of the vertex buffer with client data.
|
2020-12-20 07:35:30 +00:00
|
|
|
*
|
|
|
|
* NOTE:
|
|
|
|
* Calling this function on a buffer after the buffer
|
2020-12-21 23:44:43 +00:00
|
|
|
* has been bound by BindVertexBuffers without calling
|
|
|
|
* Submit first is an error.
|
2020-12-16 22:53:34 +00:00
|
|
|
*
|
|
|
|
* buffer: The vertex buffer to be updated.
|
|
|
|
* offsetInBytes: The starting offset of the buffer to write into.
|
|
|
|
* data: The client data to write into the buffer.
|
|
|
|
* elementCount: The number of elements from the client buffer to write.
|
2020-12-21 20:37:54 +00:00
|
|
|
* vertexStride: The size of each element in the client buffer (including padding).
|
2020-12-16 22:53:34 +00:00
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_SetVertexBufferData(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_Buffer *buffer,
|
|
|
|
uint32_t offsetInBytes,
|
|
|
|
void* data,
|
|
|
|
uint32_t elementCount,
|
2020-12-21 20:37:54 +00:00
|
|
|
uint32_t vertexStride
|
2020-12-16 22:53:34 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
/* Sets a region of the index buffer with client data.
|
2020-12-20 07:35:30 +00:00
|
|
|
*
|
|
|
|
* NOTE:
|
|
|
|
* Calling this function on a buffer after the buffer
|
2020-12-21 23:44:43 +00:00
|
|
|
* has been bound by BindIndexBuffer without calling
|
|
|
|
* Submit first is an error.
|
2020-12-16 22:53:34 +00:00
|
|
|
*
|
|
|
|
* buffer: The index buffer to be updated.
|
|
|
|
* offsetInBytes: The starting offset of the buffer to write into.
|
|
|
|
* data: The client data to write into the buffer.
|
|
|
|
* dataLength: The size (in bytes) of the client data.
|
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_SetIndexBufferData(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_Buffer *buffer,
|
|
|
|
uint32_t offsetInBytes,
|
|
|
|
void* data,
|
|
|
|
uint32_t dataLength
|
|
|
|
);
|
2020-12-16 20:47:54 +00:00
|
|
|
|
2020-12-20 09:33:32 +00:00
|
|
|
/* Pushes vertex shader params for subsequent draw calls.
|
2020-12-17 00:27:14 +00:00
|
|
|
*
|
2020-12-19 02:24:22 +00:00
|
|
|
* pipeline: The graphics pipeline to push shader data to.
|
2020-12-17 00:27:14 +00:00
|
|
|
* data: The client data to write into the buffer.
|
|
|
|
* elementCount: The number of elements from the client buffer to write.
|
|
|
|
* elementSizeInBytes: The size of each element in the client buffer.
|
|
|
|
*/
|
2020-12-20 09:33:32 +00:00
|
|
|
REFRESHAPI void REFRESH_PushVertexShaderParams(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_GraphicsPipeline *pipeline,
|
|
|
|
void *data,
|
|
|
|
uint32_t elementCount,
|
|
|
|
uint32_t elementSizeInBytes
|
|
|
|
);
|
|
|
|
|
|
|
|
/* Pushes fragment shader params for subsequent draw calls.
|
|
|
|
*
|
|
|
|
* pipeline: The graphics pipeline to push shader data to.
|
|
|
|
* data: The client data to write into the buffer.
|
|
|
|
* elementCount: The number of elements from the client buffer to write.
|
|
|
|
* elementSizeInBytes: The size of each element in the client buffer.
|
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_PushFragmentShaderParams(
|
2020-12-17 00:27:14 +00:00
|
|
|
REFRESH_Device *device,
|
2020-12-19 02:24:22 +00:00
|
|
|
REFRESH_GraphicsPipeline *pipeline,
|
2020-12-17 00:27:14 +00:00
|
|
|
void *data,
|
|
|
|
uint32_t elementCount,
|
|
|
|
uint32_t elementSizeInBytes
|
|
|
|
);
|
|
|
|
|
2020-12-16 21:40:11 +00:00
|
|
|
/* Sets textures/samplers for use with the currently bound vertex shader.
|
|
|
|
*
|
2020-12-19 05:35:21 +00:00
|
|
|
* NOTE:
|
|
|
|
* The length of the passed arrays must be equal to the number
|
|
|
|
* of sampler bindings specified by the shader.
|
|
|
|
*
|
|
|
|
* pipeline: The graphics pipeline to push shader data to.
|
|
|
|
* textures: A pointer to an array of textures.
|
|
|
|
* samplers: A pointer to an array of samplers.
|
2020-12-16 21:40:11 +00:00
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_SetVertexSamplers(
|
2020-12-16 20:47:54 +00:00
|
|
|
REFRESH_Device *device,
|
2020-12-19 05:35:21 +00:00
|
|
|
REFRESH_GraphicsPipeline *pipeline,
|
|
|
|
REFRESH_Texture **pTextures,
|
|
|
|
REFRESH_Sampler **pSamplers
|
2020-12-16 21:40:11 +00:00
|
|
|
);
|
|
|
|
|
|
|
|
/* Sets textures/samplers for use with the currently bound fragment shader.
|
|
|
|
*
|
2020-12-19 05:35:21 +00:00
|
|
|
* NOTE:
|
|
|
|
* The length of the passed arrays must be equal to the number
|
|
|
|
* of sampler bindings specified by the shader.
|
|
|
|
*
|
|
|
|
* pipeline: The graphics pipeline to push shader data to.
|
|
|
|
* textures: A pointer to an array of textures.
|
|
|
|
* samplers: A pointer to an array of samplers.
|
2020-12-16 21:40:11 +00:00
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_SetFragmentSamplers(
|
|
|
|
REFRESH_Device *device,
|
2020-12-19 05:35:21 +00:00
|
|
|
REFRESH_GraphicsPipeline *pipeline,
|
|
|
|
REFRESH_Texture **pTextures,
|
|
|
|
REFRESH_Sampler **pSamplers
|
2020-12-16 21:40:11 +00:00
|
|
|
);
|
|
|
|
|
2020-12-16 22:53:34 +00:00
|
|
|
/* Getters */
|
|
|
|
|
|
|
|
/* Pulls image data from a 2D texture into client memory. Like any GetData,
|
|
|
|
* this is generally asking for a massive CPU/GPU sync point, don't call this
|
|
|
|
* unless there's absolutely no other way to use the image data!
|
|
|
|
*
|
|
|
|
* texture: The texture object being read.
|
|
|
|
* x: The x offset of the subregion being read.
|
|
|
|
* y: The y offset of the subregion being read.
|
|
|
|
* w: The width of the subregion being read.
|
|
|
|
* h: The height of the subregion being read.
|
|
|
|
* level: The mipmap level being read.
|
|
|
|
* data: The pointer being filled with the image data.
|
|
|
|
* dataLength: The size of the image data in bytes.
|
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_GetTextureData2D(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_Texture *texture,
|
|
|
|
uint32_t x,
|
|
|
|
uint32_t y,
|
|
|
|
uint32_t w,
|
|
|
|
uint32_t h,
|
|
|
|
uint32_t level,
|
|
|
|
void* data,
|
|
|
|
uint32_t dataLength
|
|
|
|
);
|
|
|
|
|
|
|
|
/* Pulls image data from a single face of a texture cube object into client
|
|
|
|
* memory. Like any GetData, this is generally asking for a massive CPU/GPU sync
|
|
|
|
* point, don't call this unless there's absolutely no other way to use the
|
|
|
|
* image data!
|
|
|
|
*
|
|
|
|
* texture: The texture object being read.
|
|
|
|
* x: The x offset of the subregion being read.
|
|
|
|
* y: The y offset of the subregion being read.
|
|
|
|
* w: The width of the subregion being read.
|
|
|
|
* h: The height of the subregion being read.
|
|
|
|
* cubeMapFace: The face of the cube being read.
|
|
|
|
* level: The mipmap level being read.
|
|
|
|
* data: The pointer being filled with the image data.
|
|
|
|
* dataLength: The size of the image data in bytes.
|
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_GetTextureDataCube(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_Texture *texture,
|
|
|
|
uint32_t x,
|
|
|
|
uint32_t y,
|
|
|
|
uint32_t w,
|
|
|
|
uint32_t h,
|
|
|
|
REFRESH_CubeMapFace cubeMapFace,
|
|
|
|
uint32_t level,
|
|
|
|
void* data,
|
|
|
|
uint32_t dataLength
|
|
|
|
);
|
|
|
|
|
|
|
|
/* Disposal */
|
|
|
|
|
|
|
|
/* Sends a texture to be destroyed by the renderer. Note that we call it
|
|
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
*
|
|
|
|
* texture: The REFRESH_Texture to be destroyed.
|
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_AddDisposeTexture(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_Texture *texture
|
|
|
|
);
|
|
|
|
|
2020-12-16 23:15:42 +00:00
|
|
|
/* Sends a sampler to be destroyed by the renderer. Note that we call it
|
|
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
*
|
|
|
|
* texture: The REFRESH_Sampler to be destroyed.
|
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_AddDisposeSampler(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_Sampler *sampler
|
|
|
|
);
|
|
|
|
|
|
|
|
/* Sends a vertex buffer to be destroyed by the renderer. Note that we call it
|
|
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
*
|
|
|
|
* buffer: The REFRESH_Buffer to be destroyed.
|
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_AddDisposeVertexBuffer(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_Buffer *buffer
|
|
|
|
);
|
|
|
|
|
|
|
|
/* Sends an index buffer to be destroyed by the renderer. Note that we call it
|
|
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
*
|
|
|
|
* buffer: The REFRESH_Buffer to be destroyed.
|
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_AddDisposeIndexBuffer(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_Buffer *buffer
|
|
|
|
);
|
|
|
|
|
2020-12-16 22:53:34 +00:00
|
|
|
/* Sends a color target to be destroyed by the renderer. Note that we call it
|
|
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
*
|
|
|
|
* colorTarget: The REFRESH_ColorTarget to be destroyed.
|
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_AddDisposeColorTarget(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_ColorTarget *colorTarget
|
|
|
|
);
|
|
|
|
|
|
|
|
/* Sends a depth/stencil target to be destroyed by the renderer. Note that we call it
|
|
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
*
|
|
|
|
* depthStencilTarget: The REFRESH_DepthStencilTarget to be destroyed.
|
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_AddDisposeDepthStencilTarget(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_DepthStencilTarget *depthStencilTarget
|
|
|
|
);
|
|
|
|
|
2020-12-16 23:15:42 +00:00
|
|
|
/* Sends a framebuffer to be destroyed by the renderer. Note that we call it
|
2020-12-16 22:53:34 +00:00
|
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
*
|
2020-12-16 23:15:42 +00:00
|
|
|
* framebuffer: The REFRESH_Framebuffer to be destroyed.
|
2020-12-16 22:53:34 +00:00
|
|
|
*/
|
2020-12-16 23:15:42 +00:00
|
|
|
REFRESHAPI void REFRESH_AddDisposeFramebuffer(
|
2020-12-16 22:53:34 +00:00
|
|
|
REFRESH_Device *device,
|
2020-12-16 23:15:42 +00:00
|
|
|
REFRESH_Framebuffer *frameBuffer
|
2020-12-16 22:53:34 +00:00
|
|
|
);
|
|
|
|
|
2020-12-16 23:15:42 +00:00
|
|
|
/* Sends a shader module to be destroyed by the renderer. Note that we call it
|
2020-12-16 22:53:34 +00:00
|
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
*
|
2020-12-16 23:15:42 +00:00
|
|
|
* shaderModule: The REFRESH_ShaderModule to be destroyed.
|
2020-12-16 22:53:34 +00:00
|
|
|
*/
|
2020-12-16 23:15:42 +00:00
|
|
|
REFRESHAPI void REFRESH_AddDisposeShaderModule(
|
2020-12-16 22:53:34 +00:00
|
|
|
REFRESH_Device *device,
|
2020-12-16 23:15:42 +00:00
|
|
|
REFRESH_ShaderModule *shaderModule
|
2020-12-16 22:53:34 +00:00
|
|
|
);
|
|
|
|
|
2020-12-16 23:15:42 +00:00
|
|
|
/* Sends a render pass to be destroyed by the renderer. Note that we call it
|
2020-12-16 22:59:14 +00:00
|
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
*
|
2020-12-16 23:15:42 +00:00
|
|
|
* renderPass: The REFRESH_RenderPass to be destroyed.
|
2020-12-16 22:59:14 +00:00
|
|
|
*/
|
2020-12-16 23:15:42 +00:00
|
|
|
REFRESHAPI void REFRESH_AddDisposeRenderPass(
|
2020-12-16 22:59:14 +00:00
|
|
|
REFRESH_Device *device,
|
2020-12-16 23:15:42 +00:00
|
|
|
REFRESH_RenderPass *renderPass
|
|
|
|
);
|
|
|
|
|
|
|
|
/* Sends a graphics pipeline to be destroyed by the renderer. Note that we call it
|
|
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
|
|
* deletes the resource instead of the programmer).
|
|
|
|
*
|
|
|
|
* graphicsPipeline: The REFRESH_GraphicsPipeline to be destroyed.
|
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_AddDisposeGraphicsPipeline(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_GraphicsPipeline *graphicsPipeline
|
2020-12-16 22:59:14 +00:00
|
|
|
);
|
|
|
|
|
2020-12-16 22:53:34 +00:00
|
|
|
/* Graphics State */
|
2020-12-16 20:47:54 +00:00
|
|
|
|
2020-12-16 21:28:06 +00:00
|
|
|
/* Begins a render pass.
|
|
|
|
*
|
|
|
|
* renderPass: The renderpass to begin.
|
|
|
|
* framebuffer: The framebuffer to bind for the render pass.
|
|
|
|
* renderArea:
|
|
|
|
* The area affected by the render pass.
|
|
|
|
* All load, store and resolve operations are restricted
|
|
|
|
* to the given rectangle.
|
|
|
|
* clearValues:
|
2020-12-20 08:05:12 +00:00
|
|
|
* A pointer to an array of REFRESH_Color structures
|
|
|
|
* that contains clear values for each color target in the
|
|
|
|
* framebuffer. May be NULL.
|
|
|
|
* clearCount: The amount of color structs in the above array.
|
|
|
|
* depthStencilClearValue: The depth/stencil clear value. May be NULL.
|
2020-12-16 21:28:06 +00:00
|
|
|
*/
|
|
|
|
REFRESHAPI void REFRESH_BeginRenderPass(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_RenderPass *renderPass,
|
|
|
|
REFRESH_Framebuffer *framebuffer,
|
|
|
|
REFRESH_Rect renderArea,
|
2020-12-20 08:05:12 +00:00
|
|
|
REFRESH_Color *pColorClearValues,
|
|
|
|
uint32_t colorClearCount,
|
|
|
|
REFRESH_DepthStencilValue *depthStencilClearValue
|
2020-12-16 21:28:06 +00:00
|
|
|
);
|
2020-12-16 20:47:54 +00:00
|
|
|
|
2020-12-16 21:28:06 +00:00
|
|
|
/* Ends the current render pass. */
|
|
|
|
REFRESHAPI void REFRESH_EndRenderPass(
|
|
|
|
REFRESH_Device *device
|
|
|
|
);
|
2020-12-16 20:47:54 +00:00
|
|
|
|
2020-12-16 22:53:34 +00:00
|
|
|
/* Binds a pipeline to the graphics bind point. */
|
|
|
|
REFRESHAPI void REFRESH_BindGraphicsPipeline(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_GraphicsPipeline *graphicsPipeline
|
|
|
|
);
|
|
|
|
|
2020-12-21 23:44:43 +00:00
|
|
|
/* Binds vertex buffers for use with subsequent draw calls. */
|
2020-12-20 07:31:55 +00:00
|
|
|
REFRESHAPI void REFRESH_BindVertexBuffers(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
uint32_t firstBinding,
|
|
|
|
uint32_t bindingCount,
|
|
|
|
REFRESH_Buffer **pBuffers,
|
|
|
|
uint64_t *pOffsets
|
|
|
|
);
|
|
|
|
|
2020-12-21 23:44:43 +00:00
|
|
|
/* Binds an index buffer for use with subsequent draw calls. */
|
2020-12-20 07:31:55 +00:00
|
|
|
REFRESHAPI void REFRESH_BindIndexBuffer(
|
|
|
|
REFRESH_Device *device,
|
|
|
|
REFRESH_Buffer *buffer,
|
|
|
|
uint64_t offset,
|
|
|
|
REFRESH_IndexElementSize indexElementSize
|
|
|
|
);
|
|
|
|
|
2020-12-21 23:44:43 +00:00
|
|
|
/* Submission/Presentation */
|
2020-12-17 04:19:11 +00:00
|
|
|
|
2020-12-21 23:44:43 +00:00
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/* Prepares for an image to be presented to the screen.
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* The image will be presented upon the next REFRESH_Submit call.
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*
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* NOTE:
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* It is an error to call this function in headless mode.
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2020-12-22 00:18:21 +00:00
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*
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2020-12-21 23:44:43 +00:00
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* texture: The image to present.
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* sourceRectangle: The region of the image to present (or NULL).
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* destinationRectangle: The region of the window to update (or NULL).
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*/
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REFRESHAPI void REFRESH_PreparePresent(
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2020-12-17 04:19:11 +00:00
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REFRESH_Device *device,
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2020-12-21 23:44:43 +00:00
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REFRESH_Texture* texture,
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2020-12-17 04:19:11 +00:00
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REFRESH_Rect *sourceRectangle,
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REFRESH_Rect *destinationRectangle
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);
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2020-12-21 23:44:43 +00:00
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/* Submits all of the enqueued commands. */
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REFRESHAPI void REFRESH_Submit(
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REFRESH_Device* device
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);
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2020-12-15 23:00:46 +00:00
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* REFRESH_H */
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/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
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