using Encompass; using MoonTools.Structs; using SpriteFontPlus; namespace PongFE.Messages { public struct UITextSpawnMessage : IMessage { public Position2D Position { get; } public string Text { get; } public DynamicSpriteFont Font { get; } public UITextSpawnMessage(Position2D position, DynamicSpriteFont font, string text) { Position = position; Font = font; Text = text; } } }