using Encompass; using MoonTools.Structs; using PongFE.Enums; namespace PongFE.Messages { public struct PaddleSpawnMessage : IMessage { public Position2D Position { get; } public PlayerIndex PlayerIndex { get; } public PaddleControl PaddleControl { get; } public int Width { get; } public int Height { get; } public PaddleSpawnMessage( Position2D position, PlayerIndex playerIndex, PaddleControl paddleControl, int width, int height ) { Position = position; PlayerIndex = playerIndex; PaddleControl = paddleControl; Width = width; Height = height; } } }