using Encompass; using MoonTools.Structs; using PongFE.Enums; namespace PongFE.Messages { public struct GoalBoundarySpawnMessage : IMessage { public PlayerIndex PlayerIndex { get; } public Position2D Position { get; } public int Width { get; } public int Height { get; } public GoalBoundarySpawnMessage(PlayerIndex playerIndex, Position2D position, int width, int height) { PlayerIndex = playerIndex; Position = position; Width = width; Height = height; } } }