using Encompass; using PongFE.Enums; namespace PongFE.Messages { public struct CollisionMessage : IMessage { public Entity EntityA { get; } public Entity EntityB { get; } public HitOrientation HitOrientation; public CollisionMessage(Entity a, Entity b, HitOrientation hitOrientation) { EntityA = a; EntityB = b; HitOrientation = hitOrientation; } } }