using Encompass; using MoonTools.Structs; namespace PongFE.Messages { public struct BallSpawnMessage : IMessage { public Position2D Position { get; } public float Speed { get; } public int Width { get; } public int Height { get; } public BallSpawnMessage(Position2D position, float speed, int width, int height) { Position = position; Speed = speed; Width = width; Height = height; } } }