using Encompass; using PongFE.Enums; namespace PongFE.Messages { public struct AngledBounceMessage : IMessage { public Entity Bounced { get; } public Entity Bouncer { get; } public HitOrientation HitOrientation { get; } public AngledBounceMessage(Entity bouncer, Entity bounced, HitOrientation hitOrientation) { Bouncer = bouncer; Bounced = bounced; HitOrientation = hitOrientation; } } }